Jump to content
Sign in to follow this  
igneous01

check side of unit, then check knowsabout of enemyside groups?

Recommended Posts

so ive searched and found this :

http://forums.bistudio.com/showthread.php?t=102376&highlight=knowsAbout+side

EDIT ************ SOLVED

so after alot of tinkering i managed to finally solve this. If anyone is interested in getting something similar to work here is a function i created, that works alot like a trigger that detects if an enemy is spotted, regardless of what side that unit is on (supports east/west only) it automatically updates the scanning area for enemies when the unit moves.

if (isnil "FNC_DZ_Spooked") then {
   FNC_DZ_Spooked = {
       private ["_unit", "_unitgroup", "_unitside", "_enemygroups", "_enemy"];
       _unit = _this select 0;
       _unitgroup = group _unit;
       _unitside = side _unit;

       // Check Faction of unit, and consider all groups that are enemy of him
       switch (_unitside) do {
           case EAST: {
               player sidechat "Enemy is WEST";
               _enemy = west;
           };
           case WEST: {
               player sidechat "Enemy is EAST";
               _enemy = east;
           };
       };

       // update area and check for units
       while {alive _unit} do {
           _enemygroups = nearestObjects [getpos _unit, ["Man","Tank", "Air", "Car"], 500]; 
           {if (side _x == _enemy) then {
               if (_unitgroup knowsabout _x > 0.5) then {
                   // "WHATEVER U WANT TO ACTIVATE HERE"
               };
           };
       } forEach _enemygroups;
       sleep 5;
   };
};
};

to use it:

[unitnamehere] call FNC_DZ_Spooked

or you can spawn it as well if u want to have multiple units check for enemy surroundings.

Edited by Igneous01

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×