Hanzu 10 Posted November 17, 2010 (edited) V1.55 & V1.56 - Harvest Red campaign Bitter Chill mission multiplayer cooperative bugs When the mission starts with first cutscene player 1 is sitting, player 2 is standing and leaning to a table while using laptop, and player 3 and 4 are sitting in their chairs. After cutscene players 3 and 4 stand are instantly either injured or killed if they are controlled by human players. Only workaround is to play that part alone and then tell other players to join after that. When NAPA safehouse is reached after visiting a group of 4 civilians in Novy Sobor and answering correctly in the safehouse, the mission should normally end after Safehouse cutscene, but always when playing V1.55 or V1.56 cooperative with 2-4 human players mission will not end and is beeing continued is some weird post-cutscene state with players 2, 3 and 4 freezed on their places and player 1 (host) beeing only one to move with limited gear (no GPS, compass, clock or NV goggles). Only workaround is to play that part alone and then tell other players to join after that. When CDF positions is reached, the mission should normally end after cutscene, but always when playing V1.55 or V1.56 cooperative with 2-4 human players mission will not end and is beeing continued is some weird post-cutscene state with players 2, 3 and 4 freezed on their places and player 1 (host) beeing only one to move with limited gear (no GPS, compass, clock or NV goggles). Only workaround is to play that part alone and then tell other players to join after that. If anyone has completed Bitter Chill with V1.55 or V1.56 patch in cooperative with 2-4 human players and the mission ending normally with completing either Reach NAPA positions or Reach CDF positions, then reply here. I have reverted the mission several times and tried with 2 different patches and bug always preventes the mission to end normally if more than 1 human players were on the server. I have not tried how mission will end if you choose to Maddox to transport you with Starforce 21 because didn't want Maddox to die there just because we are too lazy to drive around in map. MODERATOR: Please change thread title from V1.55 to V1.56, because I can not. Edited December 1, 2010 by Hanzu EDIT: Now tested with V1.56 and same bugs is still there. Share this post Link to post Share on other sites
Hanzu 10 Posted December 1, 2010 V1.56 installed now and reverted (restarted the whole mission) and all same bugs are still there. :mad: Share this post Link to post Share on other sites