mfz 10 Posted April 3, 2015 (edited) Operation WolfbyMFZ Description:Operation Wolf is a lone wolf stealth mission with a custom coded behavior system, intel system, and HUD. I won't get into how everything works. If I explained how I coded the behavior and intel system, it'd be like 5 paragraphs. If you wanna know specifics about how the intel system works or anything like that, post the question in the thread for this mission and I'll answer you in detail.Features: Custom Stealth/Intel SystemCustom AI Behaviour/Movement SystemCustom Information HUDCustom Detailed Stats at DebriefingRandom AI Patrol Paths ( Over 800 different starting placement / path positions )Random Weather and Time of DayRemoved Default AI GearRandom AI weaponsInstallation:Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.Media:This video demonstrates how dynamic this little mission is. Detailed Stats ExampleChange log:Planned - remove the debug info from OSD - tweak Z-Wolf Engine - improve OSD 0.5b -> 1.0 Cleaned up code.. and probably some other minor changes that I can't remember because I forgot to release this last year.. 0.1b -> 0.5bAI Behaviour / Stealth System- Improved the code responsible for placing AI inside buildings.- Once any of the AI fire a round at the player, all other AI go from SAFE to STEALTH, from standing to crouching, and change their waypoint from patrolling to SEEK AND DESTROY even if their knowsAbout is 0. The same is true when the player fires without a suppressor. This is a big change because it levels the playing field. The AI won't know too much too quickly ( like in Beta 0.10 ) yet they are not completely unaware. This replaced parts of the behaviour / stealth system that were causing enemy intel to hit 100% too quickly.OSD- When the above happens, an exclamation mark will appear next to 'enemy intel' in the OSD.- Made the red font a lighter color for easier readability.OTHER- Player starts with a silenced Vermin with mini red dot sight and a silenced 4-five with mini red dot sight.- Chose a more interesting and larger location.- Pressing numpad 8 at any time makes it a night mission.0.01a -> 0.1bfixed AI behaviour transition bugAI will sometimes spawn inside buildingsplayer firing without silencer is more noticeable by AImore variety for AI patrol routesadded 2 more AI unitsNotes:The mission will never play out the exact same way twice. Although, I haven't done it yet, I believe I coded it so it's possible to kill all 10 enemies without them firing a shot at you. In other words, you can take 'em all out without alarming them using a suppressed weapon, but you'd have to play it perfectly and that isn't easy because the AI are always in different places when you start the mission ! It's a true challenge.Download Link:Operation Wolf 0.5b Operation Wolf 1.0 Edited February 16, 2016 by mfz Share this post Link to post Share on other sites
Inalus 1 Posted November 5, 2015 Love just how dynamic this mission is, keep it up. 1 Share this post Link to post Share on other sites
mfz 10 Posted February 16, 2016 Love just how dynamic this mission is, keep it up. Thank you! I just released version 1.0. I revised the first post with a link and a video demonstrating how dynamic this mission is. Share this post Link to post Share on other sites
flatbear 19 Posted February 17, 2016 i'll check it out! 1 Share this post Link to post Share on other sites
mfz 10 Posted February 17, 2016 i'll check it out! Thanks! Share this post Link to post Share on other sites
mfz 10 Posted February 22, 2016 I'm working on the next version now. The improvements will be very drastic.. Share this post Link to post Share on other sites