kovvalsky 13 Posted April 10, 2014 Hello everyone!, I'm doing a little Zombie FSM and would like to know your opinion. Is still in a very early stage, I hope that with your help I can improve it. I am a beginner, so do not ye be too hard on me!. :p Approach: Civilian and zombies in the same FSM. Civilians are infected when a zombie kill them. Infected civilian will become a zombie and then he will become part of the group that killed him. Civilian behavior: If there aren't zombies near: - They shall enter into the houses. - Stroll around. - They talk among themselves. With zombies near: - They will flee to a soldier if possible, if not, will get into the houses. - Civilians become zombies when they die by a zombie. Zombie Behavior: -Pursue and kill targets like crazy. -If there is dead (food) nearby, will go eat it. TO DO: 1. Improving zombie chase. if you run in circles they go to the last position, maybe with other condition with low priority? 2. improving zombie attack. for now, i use setDamage on zombie Attack State. And HandleDamage EH on civil, but EH don't trigger with this system. i need to do this in other way. 3. Increase zombie speed. 4. Decrease civilian speed. 5. Fix a lot of bugs.. 5. Better animation transitions.. That's all, for now only tested on SP. (forgive me for my poor english) FILE: Zombies Share this post Link to post Share on other sites