Matosh 34 Posted March 24, 2014 (edited) How BIS in the campaign placed throwable items on the tables like smoke and fragmentation grenades? Edited March 24, 2014 by Matosh Share this post Link to post Share on other sites
mashmo0823 10 Posted March 24, 2014 (edited) Go to the Empty units in the editor, scroll down to Weapons [Primary], then select Empty. Enter this into the unit's init line: this addmagazinecargo ["smokeshellblue",1]; this attachto [table1, [0,0,0.47]]; detach this Note that the "0.47" will vary based on whatever table you used (I used the Large Wood one). replace smokeshellblue with whatever the classname of the throw item is. Forgot to mention that table1 would be the name of the table you want to place the throw item on. Edited March 24, 2014 by mashmo0823 Clarification Share this post Link to post Share on other sites
Matosh 34 Posted March 24, 2014 Go to the Empty units in the editor, scroll down to Weapons [Primary], then select Empty. Enter this into the unit's init line: this addmagazinecargo ["smokeshellblue",1]; this attachto [table1, [0,0,0.47]]; detach this Note that the "0.47" will vary based on whatever table you used (I used the Large Wood one). replace smokeshellblue with whatever the classname of the throw item is. Forgot to mention that table1 would be the name of the table you want to place the throw item on. Thanks. Share this post Link to post Share on other sites