evilnate 0 Posted July 9, 2009 I'm wondering if this is a feature or bug... When using a rifle with variable scope (i.e. DMR) if I fire at a object about 300M away without zooming the bullet drops a good foot. When I zoom in and fire at the same exact spot the bullet only drops a inch or so. So.. this either means that elevation is adjusted automatically when zooming in or it's a bug. Anyone else notice this? Share this post Link to post Share on other sites
fincuan 0 Posted July 9, 2009 It adjusts the zero automatically in relation to the zoom-level, which many find quite inconvenient. It was the first thing I fixed in my own game, and easy to do: class CfgPatches { class rifles_zerofix { units[] = { }; weapons[] = { }; requiredVersion = 1.02; requiredAddons[] = {"CAweapons", "CAweapons2"}; }; }; class cfgWeapons { class Default; class Riflecore; class Rifle; class M107: Rifle { distanceZoomMin = 500; distanceZoomMax = 500; }; class M24: Rifle { distanceZoomMin = 300; distanceZoomMax = 300; }; class M40 : M24 {}; //Inherits from M24 class huntingrifle: M24 { distanceZoomMin = 150; distanceZoomMax = 150; }; class DMR : Rifle { distanceZoomMin = 300; distanceZoomMax = 300; }; class SVD : Rifle { distanceZoomMin = 300; distanceZoomMax = 300; }; class SVD_CAMO : SVD {}; //Inherits from SVD class ksvk : Rifle { distanceZoomMin = 500; distanceZoomMax = 500; }; }; Save as config.cpp in a folder called "rifles_zerofix", pbo the folder and enable as a mod. Can't test it right now, but there shouldn't be any big errors. The distance you can of course set to whatever you wish, but those above should be a good starting point. Share this post Link to post Share on other sites