Solid_Snake 0 Posted March 9, 2007 If I have a BH, and I want 5 soliders in it... If I try... I just get 1 pilot and a copilot...... Share this post Link to post Share on other sites
Balschoiw 0 Posted March 9, 2007 The UH - 60 FFAR can take 10 people at max. One of them is pilot, there is no specific gunner position. Use the following in init line of units: pilot: this moveInDriver nameofyourchopper Cargo: this moveInCargo nameofyourchopper Replace nameofyourchopper with your choppername Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted March 9, 2007 create the 5 units you want to be in the chopper make sure they are grouped together, they don't have to be grouped with the chopper though put this in the initialization block of the units: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this moveInCargo choppername  That will just force them in to the chopper without animation if you want to see the animation of them climbing in the chopper: I use a trigger, surrounding the 5 units: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[unitname1, unitname2, etc] orderGetIn true then in the init of each unit <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this assignAsCargo choppername Share this post Link to post Share on other sites
tj72 0 Posted March 9, 2007 Unless you want the chopper or transport to be the groups chauffer I would allways keep transport and squad in two separate groups. Just a general thing i do to keep it organized... Share this post Link to post Share on other sites