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Video: AI not evading exploding vehicle tests (might amuse you)
Baraz posted a topic in ARMA 3 - DEVELOPMENT BRANCH
Wulf, on the Feedback Tracker, suggested I do videos about AI issues (I posted two), so I did it for fun. I kept the video short with some best/worst moments, which I think might amuse you. Issue : crews of tanks or other armored vehicles, when 'cooking' (about to blow up), exit but only run a short distance away, stop, and die in the explosion. They need to run further away: simple tweak I presume. It's just very embarrassing and makes it too easy. :P It is not a major issue of course. The NATO APCs I used for testing did not really "cookoff" as such, but sometimes did delay before exploding and the crews did not sprint for their lives (only a few non-crew infantry passengers and a few rare crewmen survived). The AI behaves the same in modded Zeus missions you can view online. Best to discuss it on tracker. This is practically my first Youtube video and had fun doing it. The next one will try and demonstrate a more important AI issue (AT soldier not firing at commanded target).- 9 replies
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- run for your lives
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