venom.226
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Everything posted by venom.226
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Okay guys, I''ve finally done it. 1.0 is now live, and this project has been renamed to Ragdoll Physics Plus+. Its been a very frustrating project to work on, but I feel this is the best version I've released by far. Hope ya'll enjoy it, I put a lot of hours into it. The mod is also now signed and ready to be used in MP... I think. Also if you're using Ragdoll Effects Overhaul, go ahead and unsubscribe and use RPP instead. Its now deprecated. Get the new version here! DROPBOX: https://www.dropbox.com/s/u5jxr3skarfwyq1/VEN_RFX_PLUS.zip?dl=0 (SP and MP versions included) STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=2290838143 (MP Only) ***RPP v1.0 OVERVIEW*** Thanks for checking out Ragdoll Physics Plus! This mod aims to fix and improve the PhysX ragdoll simulation in A3. ***FEATURES*** -Completely overhauled ragdoll PhysX simulation, including major changes and improvements to joint movement, range of motion and articulation. -Increased overall friction multiplier, units will now roll and tumble down steep surfaces, instead of just sliding around like they're on ice. -The weights of certain body parts have been tweaked extensively. Bullets now have much greater feedback on units, resulting in more satisfying and cinematic kills. -No more bendy knees! (Come on BI, I really had to fix this after 7 years?) -No more ugly hit reactions! -Units can now collide with vehicles and PhysX objects such as chairs, tables, boxes, etc. (SP VERSION ONLY!) -Units will launch into the air when killed by explosives. (Not very realistic, but included by popular request) ***INSTALLATION*** This package comes with two files, SP and MP. Please only pick one! Do not use both at the same time. Also includes a VR test mission. -For Singleplayer only folks, please install VEN_RFX_PLUS_SP. This pbo has PhysX collisions enabled. -For server owners/multiplayer, please install VEN_RFX_PLUS_MP. This pbo has disabled PhysX collisions between ragdolls and vehicles, as well as small objects like chairs, tables, etc. -Disabled because PhysX collisions between ragdolls and PhysX objects causes massive desync issues in MP. -MP version is signed and ready to be used on your server! This mod is client side only, so make sure everyone on your server has this mod downloaded. ***CURRENT BUGS/ISSUES*** -Ragdolls are still somewhat prone to getting ARMA'd. -Units will sometimes fly into the sky/sink into the ground when killed during certain animations. (Most notably the self-heal animation, not much I can do about that, sorry) -Units may fly a bit too high into the sky when killed by 30mm autocannon. -Found another bug? Let me know on the BI forums or Steam. ***MOD COMPATIBILITY*** This mod should work fine with most other mods, as long as those mods don't edit PhysXParams. There are a few popular mods that are incompatible, however. -RHSAFRF. No idea why they included their own PhysX params, but as of now RPP is incompatible. RHSUSAF works great though! (According to @reyhard this will hopefully be fixed in a later update, which is good news!) -Project Injury Reaction. PIR also includes their own PhysX tweaks, however those tweaks are isolated to their own pbo. In theory you could remove PiR_rd.pbo and use my mod instead, but the mod author frowns upon messing with PIR's files, so I probably wouldn't risk it. -Real Hero's Ragdoll mod. Alters the same settings as my mod. Try out both and see which one you like better. -Ragdoll Effects Overhaul. REO is my old mod and now deprecated, RPP is better in pretty much every way. -Incon Effects mod, its pretty outdated though and I'm not sure if anyone uses it anymore. Popular compatible mods include ACE, CUP, RHSUSAF, and 3CB. Let me know if you find a mod that is incompatible! *Special thanks to the many VR soldiers who helped me test this mod, hopefully your sacrifices weren't in vain. lol Enjoy guys! Feedback is always welcome. venom.226
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Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You're right, I just tested my mod with ACE and there is no incompatibility. I assumed there was an incompatibility, under ACE's additional features it says "Improved ragdoll physics". Looks like it works though! Thanks. Also it looks like I forgot to add the key, I just updated the DropBox link. Now there's a .bikey included. -
Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Luftpancake Excellent, looks good dude. Thank you again for updating! Also I'm happy to inform ya'll that this mod will be leaving beta pretty shortly, I'm pretty satisfied with the latest version. I'll be updating this mod in a week or two with some very minor tweaks to the physics, most of the major problems with the previous versions have been fixed and there's not much work left to do. Sounds like you guys are enjoying the mod as well, which I'm happy to hear, as this mod was an absolutely MASSIVE pain in the ass to make. Stay tuned guys! venom.226 -
Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Luftpancake Hey no worries dude! Thanks for getting back to us, its very much appreciated. Yeah totally go ahead and update it man, the armaholic/dropbox link is the latest version. I've split up the mod into two pbos though, VEN_SP and VEN_MP, and I'm not too sure which one you should post. The SP version has vehicle collisions enabled, while the MP version disables this (ragdoll+vehicles don't work very well in MP and cause a lot of weirdness). Both pbos are exactly the same otherwise. I'm thinking you should post the MP version, and then post a link to this discussion and the armaholic link in the description of the mod. That way the MP folks won't complain about the flying cars bug, and those who play SP only can have a choice to download the SP version without having to edit any files. Oh and can you also post a disclaimer saying that this mod doesn't work properly with Project Injury or ACE installed? Having these mods loaded only affects the functionality of my mod, it won't break either of those two. Again I really appreciate you doing this man, thanks a lot. venom.226 -
Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Gunter Severloh Hey that's awesome, thanks dude! Glad you're enjoying the mod. -
Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@WAR326 I think its the website itself, Mediafire is pretty sketchy. I've uploaded and changed it to Dropbox, which should be a much less risky site. Armaholic is also a good mirror site, I've posted that link as well. Let me know if you have any more problems downloading it. DROPBOX: https://www.dropbox.com/s/1gqj2rhqx199rdw/VEN_RFX_OVERHAUL.zip?dl=0 ARMAHOLIC: http://www.armaholic.com/page.php?id=32744 @Luftpancake could you update this mod on the workshop please? Not sure if you play a3 anymore but the current workshop version is super deprecated. -
Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@velzevul Unfortunately no, I just tested the load order with PiR loaded before my mod, same result happens. The conflict is RD.pbo, which is PiR's version of my mod. There's a workaround though; Make PiR a local mod and then delete RD.pbo from the local folder, that seems to solve the conflict without breaking PiR at all. Just make sure to keep PiR disabled, not unsubscribed, so that you can keep the mod up to date. -
Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
New update guys! Get v0.4.1 here: DROPBOX: https://www.dropbox.com/s/1gqj2rhqx199rdw/VEN_RFX_OVERHAUL.zip?dl=0 ARMAHOLIC: http://www.armaholic.com/page.php?id=32744 CHANGELOG v0.4.1: -Minor improvements to physics -Arms won't get stuck in torso anymore -Ragdolls will no longer fly into the air/glitch out from prone position. BUGS/GLITCHES: -Minor clipping issues, ex. arms might phase into the torso but they won't spin around and glitch at least. Should happen pretty rarely, and will be completely fixed in the next update. INCOMPATIBILITIES: -Just recently discovered that this addon conflicts with Project Injury Reaction. PiR also edits ragdoll physics, not too sure what it changes but the physics behave differently when PiR is installed. -Might conflict with ACE and any other mod that changes ragdoll physics as well. Make sure to drop me some feedback! Enjoy. venom.226 -
Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@velzevul Yeah, I'd probably go ahead and deactivate the SP version if a server is running the MP version of the mod. Speaking of MP, if any of you guys run into the flying car bug, please let me know! Its pretty easy to replicate, all you gotta do is be in a MP server and run over an AI with your car. Thanks ya'll. New update 0.4.1 BETA is rolling out in a few days. venom.226 -
Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@BlackSomethingDown Yeah there's been a lot of reported weirdness when playing multiplayer with vehicle collisions turned on. So I split up the mod into two versions, VEN_SP and VEN_MP. The SP version has the vehicle collisions on while the MP version has these collisions disabled. @Jono the Cutest Did this happen with version 0.4? Vehicle collisions are supposed to be turned off in the MP version of this mod. I just double checked the code and collisions are indeed set to 0, I'm not sure why that happened. I'll be pushing a new update this weekend that includes some minor improvements to physics model, the MP version apparently isn't working correctly so I'll take a look at that issue as well. Stay tuned venom.226 -
Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey guys! Got a surprise update for ya'll. I got back into this game recently and noticed that new updates pretty much broke this mod, so i'm happy to present the new 0.4 beta version of RFX. There's an SP and MP version of the mod in the zip file, check out the readme for details. FEATURES IN V0.4 BETA: -Re-built most of the mod from scratch, ragdoll joints are now based on actual human range of motion, well as much as the game allows at least. -Hit animations are disabled -Knees are now 100% guaranteed to obey human ROM and will never bend into stupid angles. No more immersion breaking physics! BUGS/GLITCHES: -Sometimes ragdolls will fly into the air when killed from the prone position. Currently investigating why. -Occasionally arms will get "stuck" in the torso. Not sure how to fix without breaking the animations completely but i'll continue to work on a fix -Ragdolls may be a bit too flimsy for your liking at the moment, i'm still working on optimizing the spring and dampening values. I won't be able to create a video for awhile, but a quick demo mission is included in the ZIP file, which will give you a decent idea of how the new physics will work in the actual game. Feedback is always appreciated. I won't be able to work on this mod during the weekdays, I work a lot of hours and this mod is also a royal pain to code in general, so new updates/features might be a bit slow. Expect future updates though, I'll try and release a new version every few weeks or so. Thanks for checking this out guys, and sorry it took a long time to update. -
Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@LtBlackFire Hmm, that sounds very strange, I don't use ACE 3 so it could be a mod conflict. I'll check it out when I have some spare time. @flexgripGlad your group enjoys it! Check out that link Gunter posted, should be exactly what you need. @Gunter SeverlohThanks for bringing that to my attention, Luftpancake and I got it all sorted out! I'll update the first post with the steam link. So I want to inform everyone that I'm pretty much finished with updating this mod. The original scope of REO was to simply fix BI's vanilla ragdoll animations, and I believe that this mod achieves that goal in its current state. I'll stick around to squash any bugs that people report, other than that I think i'm done making any changes to the mod itself, unless anyone has any specific criticism that they would like addressed. venom.226 -
Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey all, Sorry for the delay. Here's a patch for those of you that play MP- This should fix the flying vehicle bug. https://drive.google.com/open?id=0B3lpmuzLj9UyUnhUU3JjUlFqNGc I'm pretty sure the problem was caused by allowing ragdolls to collide with vehicles, which has been disabled in this version. I'm not able to test this, I don't have the game installed at the moment so if you guys could test this out and report back I would really appreciate it. If you only play SP then you can stick with 0.3, nothing else has changed besides this one simple fix. Also i'm not opposed to putting this on Steam, I won't do it myself but if someone wants to post it for me, send me a PM. -
Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
VE Ragdoll Overhaul v0.3 BETA https://drive.google.com/open?id=0B3lpmuzLj9UydjhSeFZodzRXOUE Hey guys! 0.3 has been released. The video shows increased flexibilty to the hip, torso and knee regions. I wasn't able to fix the knee bug but on flat ground it should only happen very rarely. Check out the readme for the full changelog. @bad benson I tried out your code, setVelocity indeed doesn't really work on ragdolls. Thank you for trying though! That's way better then anything I could come up with. @rebelvg Thanks for testing! I'm glad to hear that it works in MP. And there's no easy way to test this, I don't really understand what's going on in the code so its all trial and error basically. I'll make a small change, convert to pbo, boot the game, launch the arsenal, shoot up a few guys to see the effects, close the game after a minute or so and repeat. Also tried out that merge tool, I couldn't get it to work, unfortunately. I suspect that the ragdoll class isn't supported by the tool itself, or maybe I'm just doing it wrong lol. Thanks for giving me the link, any help is appreciated. @kol9yN Maybe use the setUnconscious command with some kind of time limit scripted in? Perhaps one of the more knowledgeable members here can help you, I don't know very much about scripting. Enjoy the update guys! Feedback and criticism are welcome. venom.226 -
Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi all! Thanks for the feedback so far! Its great seeing a few of you showing interest in my first A3 mod. That's actually something I haven't tested yet. Perhaps someone could try this on a server and report what happens? My PC can't handle A3 multiplayer, so I'm unable to test it myself unfortunately. Thanks for trying my mod! Yes, the characters often fall into the same positions. I've noticed that myself and I'm trying to fix it with no luck so far... Reducing the rigidity of the pelvis and knees from their current values only results in the knees contorting into crazy positions again. At this point it seems like a problem that only BI can fix, but I'm going to keep trying to solve the issue in the meantime. Also, the demonstration video I posted earlier was apparently deleted today by YouTube. Apologies to anyone who's trying to view it! I'll make a more detailed video within the next few days. Stay tuned! -
Ragdoll Physics Plus+ v1.0
venom.226 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION