I'm trying to create an island, and the layers generation is failing with the following error: Layers generation - Unable to load the file "P:\".
Can't load image from file 'P:\': file does not exist
Layers generation - PNGOVerlapV3Style.cpp bool v3PictureDataMod::LoadFromFile( const char* filename = "P:\") Unable to open the image file.
Layers generation - Unable to load file "P:\".
I have looked over the forums and most people who have this issue say they resolved it by fixing a typo in their Layers.cfg file, however I cannot find one. If any of you can spot where I've gone wrong I will be eternally grateful.
class Layers
{
class grass_green
{
texture = "";
material = "slawterer\mann\data\grass_green.rvmat";
};
class sand
{
texture = "";
material = "slawterer\mann\data\sand.rvmat";
};
class seabed
{
texture = "";
material = "slawterer\mann\data\seabed.rvmat";
};
class steep_grass
{
texture = "";
material = "slawterer\mann\data\grass_steep.rvmat";
};
class weed
{
texture = "";
material = "slawterer\mann\data\grass_weed.rvmat";
};
class concrete
{
texture = "";
material = "slawterer\mann\data\concrete.rvmat";
};
class cliff
{
texture = "";
material = "slawterer\mann\data\rock.rvmat";
};
class scrub
{
texture = "";
material = "slawterer\mann\data\grass_dry.rvmat";
};
class steep_scrub
{
texture = "";
material = "slawterer\mann\data\thistles.rvmat";
};
};
class Legend
{
picture="slawterer\mann\source\mapLegend.png";
class Colors
{
seabed[]={{230,230,120}};
grass_green[]={{140,195,80}};
steep_grass[]={{140,185,70}};
scrub[]={{170,190,80}};
steep_scrub{{=170,180,70}};
sand[]={{120,190,180}};
weed[]={{170,180,70}};
cliff[]={{120,120,120}};
concrete[]={{255,0,255}};
};
};