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AEF_Bonez

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About AEF_Bonez

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  1. AEF_Bonez

    [R3F] Logistics

    Hi madbull, Thanks! That worked perfectly. The module I had to name is the Alive(Required) module. Once I did that it worked like a charm. Thanks again for your help, R3F Logistics is even better now that it's persistent!
  2. AEF_Bonez

    The Username Change/Merge Thread

    Could I get a name change to AEF_Bonez please?
  3. AEF_Bonez

    [R3F] Logistics

    Hi madbull, I've done testing and it appears that only objects that have been moved, or at least picked up and dropped, using the built in Alive Logistics actions are saved. Objects that have been placed using R3F or Zeus do not get saved to the database. I believe that there is something happening when using the Alive Carry/Drop options that flags that object to be saved. If you place an object only with R3F or Zeus it is not saved or restored by Alive If you place an object with R3F and then pick it up and replace it with Alive Logistics it is saved in the location that it is after using Alive to move it. If you move an object with Alive and then later use R3F or Zeus to move it then it will be saved in the initial position after using Alive and ignores moves by Zeuss or R3F
  4. AEF_Bonez

    [R3F] Logistics

    Is there any plans to make this mod work with the Alive Mod Logistics? We are running an Alive server and using R3F Logistics with the Creation Factory for supplies etc. However, only objects that are moved and placed using the Alive Player Logistics module are stored in the Alive database. If we place the objects using R3F then they are not stored. I'm not sure if this is something you can add to R3F or if it needs to happen in Alive but it would be awesome to have the ability to use R3F to stack sandbags and adjust the angles of objects. The Alive mod forces gravity on objects and will only place them in horizontal mode so we can't build awesome FOB's like we can with R3F :(
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