nickorr
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11 GoodAbout nickorr
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Naaah, I am familiar with arma long enough not to expect that modding will do what developers should've done :) This one particular problem gnaws me cause it is game-breaking and non-obvious at the same time ("I just wanted to hop on the bed, but instead I slipped through the roof, where the enemy player was hiding", which is really awkward situation on the public server). As for me, it is better not to allow to climb couple of places excluding the risk of some not intended behavior. As it was said before - the current mechanics are very well done and the described problem is rather an exception. It would be super great to cover it with a patch, so that the mod will be 100% self-sufficient. But there's no reason to put too much effort in that, as tomorrow developers may change few things in buildings' configs and the things go wild. You know, usual arma staff :) Thanks for the response, will wait for the mod update then.
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Surely the possible fix should not damage the existing mechanics of the mod (it works really well and fair). The described problem is pretty much rare, compared to overall amount of arma maps and map objects. My concerns are about usage on public servers, where - if the exploit is found by players - will cause trouble, because it is hard to track the abusing of it, and it is very non-obvious for players, that such go-through-wall event can occur. I, for example, found this bug when originally intended just to climb on the bed to get better view out of the window. Regarding the question, where have I found such problematic buildings - I was testing it on the Panthera island: http://www.armaholic.com/page.php?id=27416 Anyway, would be glad to hear good news about this issue :) I can assist in testing new build, if needed. If this problem is solved, I can surely say this mod would become essential due to its self-sufficiency and universality.
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The similar problem with hopping over: And another building as another example on the same topic:
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Here's video to show what I am talking about. Note that this is another room, where the ceiling looks a bit higher, so the character doesn't slip through, but it is seen that it's very close one.
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As for me it looks like climbing is performed flawlessly, but the fact#1: the bed (and other furniture) doesn't have walkable surfaces on top - this makes the character hovering over such objects. And arma's usual mechanic is to push the hovering characters up till they maybe find surface to stand. And here comes the fact#2 - the ceiling is quite close, so arma pushes the character up till he slips through the ceiling. While looking at the code in the mod I came to idea, that the easiest way could be to check if there is free space (no intersections) right above the "target point", lets say, for 1.5 meters. So that if there is a possibility that arma could push through the ceiling - than just disable the ability to climb in this point (on the detection phase). But I'm not sure that all the mod's code is designed exactly as I imagine, and my possible solution even possible.
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Hi, Found a problem recently: Buildings with low ceiling and some furniture inside, if you try to climb some cabinet inside - after climbing the soldier "slips" through the ceiling to the upper floor. Seems, the mod doesn't check if there is an obstacle above the point, that can be climbed on. Is it possible to add such check, so that if the distance to obstacle above is less than <height-at-which-arma-can-push-soldier-up>, and if yes - just not allow to climb? The abusing of the above described bug is game-breaking :(