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SIlenceFiction

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Everything posted by SIlenceFiction

  1. Hello, I am looking for an auto parachute script, just like in King of The Hill. What I want it to do is, even if the unit doesn't have a parachute, if the unit ejects from a heli, they will have a parachute AND their backpack. Or just like in King of The Hill when there is no parachute equipped but it opens automatically at a certain altitude.
  2. I got the module working with the normal respawn, when I destroy the vehicle it respawns without issues. But when I set the Deserted Distance to 50 meters it doesn't work. Can someone please explain to me how can I make the vehicle respawn when it is deserted (no player in X meters radius from the vehicle) with the module? Thanks in advance.
  3. SIlenceFiction

    Vehicle Respawn Deserted Not Working

    You are not missing anything, it is borken atm. I had to switch to iceman77's script.
  4. SIlenceFiction

    Vehicle Respawn Deserted Not Working

    It has been fixed in the recent update. Thanks for anyone who took the time to comment.
  5. SIlenceFiction

    Vehicle Respawn Deserted Not Working

    I have already looked at this thank you. But the deserted function doesn't work the way I want it.
  6. SIlenceFiction

    Vehicle Respawn Deserted Not Working

    Should we address the bug tracker then?
  7. SIlenceFiction

    Vehicle Respawn Deserted Not Working

    Forget it I'm an ass, I enabled "Forced Respawn" by mistake. But now I have a different problem, the respawn (destroyed and deserted) only works once, and I've got nothing written in the "Tickets" field. Also tried writing "999" in that field and the same happens.
  8. SIlenceFiction

    United States Air Force( 2015)

    What happened to the B-52 plans? I was really counting on it
  9. Hey guys I am starting my own server and I wonder if I could change the name of the sides in the lobby of my server. (Ex. instead of "Blufor" it will be "NATO"). Thanks in advance! :D
  10. SIlenceFiction

    Changing Side Name In Multiplayer Lobby

    I know, but that does not give me what I seek :(
  11. SIlenceFiction

    Changing Side Name In Multiplayer Lobby

    Oh crap that is too much hardcore for me. :(
  12. SIlenceFiction

    Changing Side Name In Multiplayer Lobby

    What mod exactly are you talking about?
  13. SIlenceFiction

    Changing Side Name In Multiplayer Lobby

    Yes that is exactly what I am talking about! :) Would be awesome if we could change that.
  14. SIlenceFiction

    Damage system sucks - fix needed

    2.5 Years later and we are still in the same spot about this... :(
  15. - Wrong forum Moderators please delete this thread -
  16. Post your script and I will have a look if I can spot the problem.
  17. So basically, Im working on editing a certain mission and I got to the point that I need to restrict items to each soldier class/type (Missile Specialist, Automatic Rifleman, Engineer, Combat Life Saver, Designated Marksman, Sniper, etc) and I have no idea how. My goal is to achieve that only a missile specialist will be able to see AT launchers, or only the Sniper will be able to acquire Sniper Rifles, etc... I would very much appreaciate your help with that, my skype is in my profile so you can contact me there if you feel like it :rolleyes: Thanks for everyone in advance :D
  18. Script completed thanks to 654wak654 from Armaholic forums. Link for the full script: http://pastebin.com/7i7GLMYw
  19. I am trying to write a supply drop script. I want the script to create a supply box with predefined gear by me. I've been looking up and I used the setVehicleInit command but it wouldn't work, the boxes are being created with the default gear. So I'm reaching out to you as last resort since you helped me in my previous script (which I am very thankful for :cool:) This is how the script is going for now (I have been testing after every stage, I know its nowhere near complete) EDIT: I got the script working thanks to Ranwer, but now I have different issues: I am writing this script for use in mass multiplayer, I use the command "player" in the script, is it going to work in multiplayer? I can't get the behavior of the heli (supply1) to work correctly, sometimes its flying away, sometimes it will stay still in the air without moving. I want it to fly from a specific position to the position of the caller, drop the supplies in radius of 10m from the position of the caller and fly back to the original position from where it took off. LINK FOR THE FULL SCRIPT: http://pastebin.com/1pQ8xJUq
  20. Now whats the fun in that?
  21. How can I define the caller?
  22. SIlenceFiction

    Auto Parachute Script

    Thanks, I'll be sure to test it and tell update if it meets my needs.
  23. EDITED, please help.
  24. I already got it working thanks to Ranwer. Though, if you could answer my other question it would be nice (2 replies above). Also, I don't seem to get the heli behavior to work the way I want. I want it to go to the player's location, drop the supply crate, and then fly back and land at the exact same location it was before it was called. This is where I got so far: (this is only the part of the script that is related to the waypoint. Link for the full script: http://pastebin.com/ET5eNZgC) // Pulling the group name for the unit _supplygrp = group supply1; // Making a new waypoint in the position of the player _wp = _supplygrp addWaypoint [position player, 0]; // Setting the fly height of the supply helicopter supply1 FlyInHeight 150; // Setting the waypoint as MOVE [_supplygrp, 1] setWaypointType "MOVE"; // Ordering the heli to fly back and land at pad_supp waitUntil {supply1 distance (getPos player) < 300}; deleteWaypoint [_supplygrp, 1]; _supplygrp addWaypoint [position "pad_supp", 0]; [_supplygrp, 1] setWaypointType "MOVE"; supply1 land "pad_supp";
  25. Thanks for the tip I am using it already though :) One more question, I am writing this script for use in mass multiplayer, but if I put "player" I don't think it will work with more than 1 player in the server, so how do I make the script work for the player who called the script? (the script is activated by radio trigger).
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