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Everything posted by Guitox
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[Multi] Locked Backpack not possible ?
Guitox replied to Guitox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay I'll do it, thanks ! -
[Multi] Locked Backpack not possible ?
Guitox posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, For few hours I'm trying to lock a Backpack to prevent somebody from taking it. The backpack is only for interior decoration. Obviously I tried to Disable Simulation, addEventHandler, removeAction etc... but nothing seems to work... So, is it possible to lock a backpack :) ? -
[Multi] Locked Backpack not possible ?
Guitox replied to Guitox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for advice it works ! I put this in invisible object init (near BP's) : returnBP = (nearestObjects [this, ["GroundWeaponHolder"], 5]); { _x enableSimulation false; } forEach returnBP; Now I'm trying to adjust BP's position with : returnBP = (nearestObjects [this, ["GroundWeaponHolder"], 5]); { _x enableSimulation false; _x setPos [(getPos _x select 0) +0.13, (getPos _x select 1) -0.65, (getPos _x select 2) +1]; _x setVectorDirAndUp [[0,0,-1],[0,-1,0]]; } forEach returnBP; It works but if somebody try to take a Backpack, it disappears. I think it's due to the "Take" Action player that reset position object if enableSim is false but I'm not sure... -
[Multi] Locked Backpack not possible ?
Guitox replied to Guitox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay thanks ! So, I tried to init BP with no simulation for groundweaponholder but doesn't work... is it possible to init groundweaponholder object with no simulation ? I don't really understand how to do that :huh: -
[Multi] Locked Backpack not possible ?
Guitox replied to Guitox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Enable SImulation for Backpack seems broken. Look : You know what I mean ? -
[Multi] Locked Backpack not possible ?
Guitox replied to Guitox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmm... weird. It works with cursorTarget but if I put this in init : this enableSimulation false; It doesn't work. Why ?? -
Ok I've got a problem, I try to place this into config.cpp : class CfgVehicles { class C_Offroad_01_F { class HitPoints { class HitFuel { name = "palivo"; armor = 0.05; radius = 1; material = -1; visual = ""; passThrough = 0.5; explosionShielding = 1.5; minimalHit = 0; }; }; }; }; But it seems to not affect the vehicle... Any suggestions ?
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Hi community ! I've got a question about vehicle armor. Is it possible to configure an armor part of a vehicle ? I found this : http://community.bistudio.com/wiki/CfgVehicles_Config_Reference#armor_.28integer.29 But I don't know how to configure it. Actually I work on editor and I'd like to know if it possible to init a vehicle with different armor part configuration. I'd like to change the sensivity explosion of vehicle for simulate a 'Transport of hazardous substances' who can easily explode if you hit somethings. Thanks ;)
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Ok I found all I need thanks to you !! ;)
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Hi guys, I placed a Game logical marker on the map to delete structure with INIT : this enableSimulation false; this allowDamage false; delh = [0,0,0] nearestObject 1117387; delh hideObject true; look : http://imgur.com/65IMokW And it works, the structure is correctly remove but when I look in my RPT I've got a Performance issue with the Search Range : 16:27:21 Performance warning: Very large search for 1117387 (>300 m) 16:27:21 Performance warning: Search for 1117387: pipewall_concretel_8m_f.p3d was very large (13200 m) How can I do to set up the search range ?