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Sushi87

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Everything posted by Sushi87

  1. hello Yesterday I was able to change my map by bulldozer. Today I start bulldozer, he invites no further. Do not be setting changed my logs: ===================================================================== == P:\Buldozer.exe == P:\Buldozer.exe -buldozer -name=Buldozer -window -exThreads=0 -disableSteam -noAsserts -cfg=p:\buldozer.cfg -showScriptErrors -connect=pipe\4040C,8EDB Original output filename: Arma3Retail_DX11 Exe timestamp: 2014/12/04 11:03:24 Current time: 2015/01/12 10:59:57 Type: Public Branch: Stable Version: 1.36.128579 Allocator: Windows ===================================================================== 10:59:57 ManagerConfig() 10:59:57 Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION 10:59:57 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. 10:59:57 Initializing Steam Manager 10:59:57 ManagerConfig() 10:59:57 Steam Manager initialized. 10:59:57 10:59:57 ==== Loaded addons ==== 10:59:57 10:59:57 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\bin.pbo - unknown 10:59:57 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\core.pbo - 72362 10:59:57 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\languagecore_f.pbo - 77045 10:59:57 10:59:57 ======================= 10:59:57 10:59:57 DX11 - Initializing DX11 engine. 10:59:57 DX11 - Using DXGI adapter 0 (detected in config). 10:59:57 DX11 - Using DXGI adapter 0. 10:59:57 - adapter description : NVIDIA GeForce GTX 750 Ti 10:59:57 - adapter vendor ID : 4318 10:59:57 - adapter device ID : 4992 10:59:57 - adapter subsys ID : 822219874 10:59:57 - adapter revision : 162 10:59:57 - dedicated video memory : 2066411520 10:59:57 - dedicated system memory : 0 10:59:57 - shared system memory : 2147807232 10:59:57 InitSound ... 10:59:57 Error: CoInitilizeEx (XAudio2-1st trial) return 80010106 10:59:57 InitSound - complete 10:59:58 PhysX3 SDK Init started ... 10:59:58 PhysX3 SDK Init ended. 10:59:58 Root "scripts" folder no longer supported, 'scripts\editor.sqs' ignored 10:59:58 Root "scripts" folder no longer supported, 'scripts\editor.sqs' ignored 10:59:58 Bad Texture on (0,0) ID 1 10:59:58 Bad Texture on (0,1) ID 1 10:59:58 Bad Texture on (0,2) ID 1 10:59:58 Bad Texture on (0,3) ID 1 does anyone know where is problem? Many thanks and sorry for my english EDIT TestMap start and load bulldozer? wtf?
  2. it rarely works very funny Grid size: 1024x1024 Cell: 20 Terrain size: 20480 Tiles: Size px: 1024x1024 overlap 16px Texture Layer Size: 20.00x20.00
  3. Okay new problem.... i start Bulldozer and not load..... when i delete the file unamedProject.grid.000.v4w load and start bulldozer with white texture on the ground. Make new layer, rebuild terrain.... not working....
  4. Sushi87

    Building now showing on MAP

    can you upload the a3 folder? is the new p3d version 60 problem. Make nothing a new a3 folder ;)
  5. Sushi87

    Building now showing on MAP

    New Update from 18.2 not fixed the problem -.-
  6. Sushi87

    Building now showing on MAP

    Are there any new information about the 60 problem? Objects are not displayed or anyone idea?
  7. Sushi87

    Bad version 60 in p3d file

    will soon be fixed
  8. Sushi87

    Building now showing on MAP

    I'm sorry, hope you have a backup? well then we wait for Mikero. Thanks again.
  9. Sushi87

    Building now showing on MAP

    in terrain builder - bulldozer everything is ok. this is crazy, I have no more pleasurable. the map is build on, but where is the error. Makes no fun that way. Thank you for your trouble
  10. Sushi87

    Building now showing on MAP

    All settings trying to no success unfortunately. I think that there is a problem with the p3d files. The files where created in the month about 8 or 9 (Folder View -> Change date) this function. For files that were processed per month 10 or 11, do not work (Bad Version 60 in p3d file) a3 \ roads_f \ runway \ runwaylights \ naviglight_3_f.p3d: housesimulated, config class missing a3 \ roads_f \ runway \ runwaylights \ naviglight_3_f.p3d: housesimulated, config class missing a3 \ roads_f \ runway \ runwaylights \ naviglight_3_f.p3d: housesimulated, config class missing Bad version 60 in p3d file 'a3 \ structures_f \ ind \ airport \ airport_center_f.p3d' Bad version 60 in p3d file 'a3 \ structures_f \ ind \ airport \ airport_bench.p3d' Bad version 60 in p3d file 'a3 \ structures_f \ ind \ airport \ airport_right_f.p3d' Bad version 60 in p3d file 'a3 \ structures_f \ ind \ airport \ airport_left_f.p3d' bracer \ bra_skyscraper1 \ sky16a_floor1.p3d: house, config class missing bracer \ bra_skyscraper1 \ sky16a_floor1.p3d: house, config class missing
  11. Sushi87

    Building now showing on MAP

    yes is something big, maybe someone has a good line :-) All things are currently, and Windows UAC is also good. pboProject is as always: Full Build, check all file references, MP, Noisy and Strip. Have extracted once by someone objects as addon, they are shown to me. And the trees, stones of a3 folder. hope you understand my english a little :-(
  12. Sushi87

    Building now showing on MAP

    merry christmas. is someone nice and can be a3 folder upload and send the link via PM? Now I have again tried everything without success. would be great
  13. Sushi87

    Building now showing on MAP

    Oh sorry i forgot the logs to show. Normal Log: Bad version 60 in p3d file 'a3\structures_f\training\shoot_house_corner_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\rampconcrete_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\steel_plate_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\target_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\steel_plate_l_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\target_popup_large_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\target_popup_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\target_rail_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\steel_plate_rabbit_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\target_oval_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\target_rail_end_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\shoot_house_panels_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\shoot_house_wall_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\shoot_house_tunnel_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\steel_plate_s_f.p3d' is only a small part. But the a3 folder files is this error. the temp folder is okay, trees stones, and houses are houses there but are not shown
  14. Sushi87

    Building now showing on MAP

    can anyone confirm this problem? or I forgot to do something? my steps: - Delete the old folder a3 - Created with ArmA3p.1.15.4.79 new a3 folder I may have forgotten to update something (path, map setting)? Trees and stones will be shown :(
  15. Sushi87

    Building now showing on MAP

    Rocks, plants an roads are on the map.... not the buildings... crazy...
  16. Sushi87

    Building now showing on MAP

    no errors and no info. where is the problem? i have no idea -.-
  17. Sushi87

    Building now showing on MAP

    anyone have an idea? I deleted the old A3 folder and made a new folder with the A3 ArmA3p.1.15.4.79 can not be that no longer works there now?
  18. Sushi87

    Building now showing on MAP

    Okay, thanks for feedback. i deleted the a3 folder and make a new with ArmA3p.1.15.4.79
  19. Sushi87

    Building now showing on MAP

    Hey with PboProject 1.36 have not showing on the map? Problem with the new arma patch? :-(
  20. Hey i have a problem with Textur: http://fs1.directupload.net/images/141118/bawt43pv.png (1680 kB) And the Settings: http://fs1.directupload.net/images/141118/vcwsldbb.png where is the error? Sorry for my english and thanks
  21. Sushi87

    Layer Textur problem

    Yes, this is the problem http://s14.directupload.net/images/141119/j5tyzt65.png (1669 kB) cfgClutter.hpp: class Clutter { class abc_StrGrassGreenGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d"; affectedByWind = 0.6; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.0; }; class gdt_strconcreteGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_Grass_Tall_Dead.p3d"; affectedByWind = 0.6; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.0; }; }; cfgSurfaces.hpp: class CfgSurfaces { class Default {}; class abc_samplemap_grass_green_Surface : Default { files = "abc_samplemap_grass_green_*"; rough = 0.1; dust = 0.05; soundEnviron = "grass"; character = "abc_samplemap_grass_green_Character"; soundHit = "soft_ground"; }; class gdt_strconcrete_Surface : Default { files = "gdt_strconcrete_*"; rough = 0.1; dust = 0.05; soundEnviron = "grass"; character = "gdt_strconcrete_Character"; soundHit = "soft_ground"; }; }; class CfgSurfaceCharacters { class abc_samplemap_grass_green_Character { probability[]={1.00}; names[]={"abc_StrGrassGreenGroup"}; }; class gdt_strconcrete_Character { probability[]={1.00}; names[]={"gdt_strconcreteGroup"}; }; }; I set c_Grass_Tall_Dead.p3d and not textur to show :(
  22. This is so ****** "Please wait, gernerating GRID v4w file..." Very nice :mad::mad::mad::mad:
  23. Sushi87

    Finding a good terrain/making one

    how can I export the road to image? I always get a black image Sorry for my english
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