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Sushi87

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Posts posted by Sushi87


  1. hello

    Yesterday I was able to change my map by bulldozer.

    Today I start bulldozer, he invites no further. Do not be setting changed my logs:

    =====================================================================
    == P:\Buldozer.exe
    == P:\Buldozer.exe -buldozer -name=Buldozer -window -exThreads=0 -disableSteam -noAsserts -cfg=p:\buldozer.cfg -showScriptErrors -connect=pipe\4040C,8EDB
    
    Original output filename: Arma3Retail_DX11
    Exe timestamp: 2014/12/04 11:03:24
    Current time:  2015/01/12 10:59:57
    
    Type: Public
    Branch: Stable
    Version: 1.36.128579
    
    Allocator: Windows
    =====================================================================
    
    10:59:57 ManagerConfig()
    10:59:57 Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION
    10:59:57 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min.
    10:59:57 Initializing Steam Manager
    10:59:57 ManagerConfig()
    10:59:57 Steam Manager initialized.
    10:59:57 
    10:59:57 ==== Loaded addons ====
    10:59:57 
    10:59:57 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\bin.pbo - unknown
    10:59:57 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\core.pbo - 72362
    10:59:57 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\languagecore_f.pbo - 77045
    10:59:57 
    10:59:57 =======================
    10:59:57 
    10:59:57 DX11 - Initializing DX11 engine.
    10:59:57 DX11 - Using DXGI adapter 0 (detected in config).
    10:59:57 DX11 - Using DXGI adapter 0.
    10:59:57     - adapter description : NVIDIA GeForce GTX 750 Ti
    10:59:57     - adapter vendor ID : 4318
    10:59:57     - adapter device ID : 4992
    10:59:57     - adapter subsys ID : 822219874
    10:59:57     - adapter revision  : 162
    10:59:57     - dedicated video memory : 2066411520
    10:59:57     - dedicated system memory : 0
    10:59:57     - shared system memory : 2147807232
    10:59:57 InitSound ...
    10:59:57 Error: CoInitilizeEx (XAudio2-1st trial) return 80010106
    10:59:57 InitSound - complete
    10:59:58 PhysX3 SDK Init started ...
    10:59:58 PhysX3 SDK Init ended.
    10:59:58 Root "scripts" folder no longer supported, 'scripts\editor.sqs' ignored
    10:59:58 Root "scripts" folder no longer supported, 'scripts\editor.sqs' ignored
    10:59:58 Bad Texture on (0,0) ID 1
    10:59:58 Bad Texture on (0,1) ID 1
    10:59:58 Bad Texture on (0,2) ID 1
    10:59:58 Bad Texture on (0,3) ID 1

    does anyone know where is problem? Many thanks and sorry for my english

    EDIT

    TestMap start and load bulldozer? wtf?


  2. All settings trying to no success unfortunately.

    I think that there is a problem with the p3d files. The files where created in the month about 8 or 9 (Folder View -> Change date) this function. For files that were processed per month 10 or 11, do not work (Bad Version 60 in p3d file)

    a3 \ roads_f \ runway \ runwaylights \ naviglight_3_f.p3d: housesimulated, config class missing
    a3 \ roads_f \ runway \ runwaylights \ naviglight_3_f.p3d: housesimulated, config class missing
    a3 \ roads_f \ runway \ runwaylights \ naviglight_3_f.p3d: housesimulated, config class missing
    Bad version 60 in p3d file 'a3 \ structures_f \ ind \ airport \ airport_center_f.p3d'
    Bad version 60 in p3d file 'a3 \ structures_f \ ind \ airport \ airport_bench.p3d'
    Bad version 60 in p3d file 'a3 \ structures_f \ ind \ airport \ airport_right_f.p3d'
    Bad version 60 in p3d file 'a3 \ structures_f \ ind \ airport \ airport_left_f.p3d'
    bracer \ bra_skyscraper1 \ sky16a_floor1.p3d: house, config class missing
    bracer \ bra_skyscraper1 \ sky16a_floor1.p3d: house, config class missing


  3. yes is something big, maybe someone has a good line :-)

    All things are currently, and Windows UAC is also good.

    pboProject is as always: Full Build, check all file references, MP, Noisy and Strip.

    Have extracted once by someone objects as addon, they are shown to me. And the trees, stones of a3 folder.

    hope you understand my english a little :-(


  4. Oh sorry i forgot the logs to show. Normal Log:

    Bad version 60 in p3d file 'a3\structures_f\training\shoot_house_corner_f.p3d'
    Bad version 60 in p3d file 'a3\structures_f\training\rampconcrete_f.p3d'
    Bad version 60 in p3d file 'a3\structures_f\training\steel_plate_f.p3d'
    Bad version 60 in p3d file 'a3\structures_f\training\target_f.p3d'
    Bad version 60 in p3d file 'a3\structures_f\training\steel_plate_l_f.p3d'
    Bad version 60 in p3d file 'a3\structures_f\training\target_popup_large_f.p3d'
    Bad version 60 in p3d file 'a3\structures_f\training\target_popup_f.p3d'
    Bad version 60 in p3d file 'a3\structures_f\training\target_rail_f.p3d'
    Bad version 60 in p3d file 'a3\structures_f\training\steel_plate_rabbit_f.p3d'
    Bad version 60 in p3d file 'a3\structures_f\training\target_oval_f.p3d'
    Bad version 60 in p3d file 'a3\structures_f\training\target_rail_end_f.p3d'
    Bad version 60 in p3d file 'a3\structures_f\training\shoot_house_panels_f.p3d'
    Bad version 60 in p3d file 'a3\structures_f\training\shoot_house_wall_f.p3d'
    Bad version 60 in p3d file 'a3\structures_f\training\shoot_house_tunnel_f.p3d'
    Bad version 60 in p3d file 'a3\structures_f\training\steel_plate_s_f.p3d'

    is only a small part. But the a3 folder files is this error.

    the temp folder is okay, trees stones, and houses are houses there but are not shown


  5. Yes, this is the problem http://s14.directupload.net/images/141119/j5tyzt65.png (1669 kB)

    cfgClutter.hpp:

    class Clutter	
    {
    class abc_StrGrassGreenGroup: DefaultClutter
      {
       model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d";
       affectedByWind = 0.6;
       swLighting = "true";
       scaleMin = 0.7;
       scaleMax = 1.0;
      };
    class gdt_strconcreteGroup: DefaultClutter
      {
       model = "A3\plants_f\Clutter\c_Grass_Tall_Dead.p3d";
       affectedByWind = 0.6;
       swLighting = "true";
       scaleMin = 0.7;
       scaleMax = 1.0;
      };
    };

    cfgSurfaces.hpp:

    class CfgSurfaces 
    {
    class Default {};
    class abc_samplemap_grass_green_Surface : Default
    {	
    	 files = "abc_samplemap_grass_green_*";
    	 rough = 0.1;
    	 dust = 0.05;
    	 soundEnviron = "grass";
    	 character = "abc_samplemap_grass_green_Character";
    	  soundHit = "soft_ground";
    };
    class gdt_strconcrete_Surface : Default
    {	
    	 files = "gdt_strconcrete_*";
    	 rough = 0.1;
    	 dust = 0.05;
    	 soundEnviron = "grass";
    	 character = "gdt_strconcrete_Character";
    	  soundHit = "soft_ground";
    };
    };
    
    class CfgSurfaceCharacters
    {
    class abc_samplemap_grass_green_Character
     	{
    		probability[]={1.00};
    		names[]={"abc_StrGrassGreenGroup"};
     	};
    class gdt_strconcrete_Character
     	{
    		probability[]={1.00};
    		names[]={"gdt_strconcreteGroup"};
     	};
    };

    I set c_Grass_Tall_Dead.p3d and not textur to show :(


  6. Some of the Best island have been made by L3DT i think Icebreaker made his with this tool to do make Duala , Lingor etc..

    You can flatten out the road in Bulldozer , or export the road Shapes and import that into L3dt as an Image then use it as a drape and you should be able to smooth the roads in l3dt.

    how can I export the road to image?

    I always get a black image

    Sorry for my english

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