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Sushi87
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Posts posted by Sushi87
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Okay new problem....
i start Bulldozer and not load..... when i delete the file unamedProject.grid.000.v4w load and start bulldozer with white texture on the ground. Make new layer, rebuild terrain.... not working....
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can you upload the a3 folder?
is the new p3d version 60 problem. Make nothing a new a3 folder ;)
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New Update from 18.2 not fixed the problem -.-
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Are there any new information about the 60 problem? Objects are not displayed or anyone idea?
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hello
Yesterday I was able to change my map by bulldozer.
Today I start bulldozer, he invites no further. Do not be setting changed my logs:
===================================================================== == P:\Buldozer.exe == P:\Buldozer.exe -buldozer -name=Buldozer -window -exThreads=0 -disableSteam -noAsserts -cfg=p:\buldozer.cfg -showScriptErrors -connect=pipe\4040C,8EDB Original output filename: Arma3Retail_DX11 Exe timestamp: 2014/12/04 11:03:24 Current time: 2015/01/12 10:59:57 Type: Public Branch: Stable Version: 1.36.128579 Allocator: Windows ===================================================================== 10:59:57 ManagerConfig() 10:59:57 Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION 10:59:57 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. 10:59:57 Initializing Steam Manager 10:59:57 ManagerConfig() 10:59:57 Steam Manager initialized. 10:59:57 10:59:57 ==== Loaded addons ==== 10:59:57 10:59:57 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\bin.pbo - unknown 10:59:57 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\core.pbo - 72362 10:59:57 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\languagecore_f.pbo - 77045 10:59:57 10:59:57 ======================= 10:59:57 10:59:57 DX11 - Initializing DX11 engine. 10:59:57 DX11 - Using DXGI adapter 0 (detected in config). 10:59:57 DX11 - Using DXGI adapter 0. 10:59:57 - adapter description : NVIDIA GeForce GTX 750 Ti 10:59:57 - adapter vendor ID : 4318 10:59:57 - adapter device ID : 4992 10:59:57 - adapter subsys ID : 822219874 10:59:57 - adapter revision : 162 10:59:57 - dedicated video memory : 2066411520 10:59:57 - dedicated system memory : 0 10:59:57 - shared system memory : 2147807232 10:59:57 InitSound ... 10:59:57 Error: CoInitilizeEx (XAudio2-1st trial) return 80010106 10:59:57 InitSound - complete 10:59:58 PhysX3 SDK Init started ... 10:59:58 PhysX3 SDK Init ended. 10:59:58 Root "scripts" folder no longer supported, 'scripts\editor.sqs' ignored 10:59:58 Root "scripts" folder no longer supported, 'scripts\editor.sqs' ignored 10:59:58 Bad Texture on (0,0) ID 1 10:59:58 Bad Texture on (0,1) ID 1 10:59:58 Bad Texture on (0,2) ID 1 10:59:58 Bad Texture on (0,3) ID 1
does anyone know where is problem? Many thanks and sorry for my english
EDIT
TestMap start and load bulldozer? wtf?
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will soon be fixed
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I'm sorry, hope you have a backup? well then we wait for Mikero. Thanks again.
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in terrain builder - bulldozer everything is ok. this is crazy, I have no more pleasurable. the map is build on, but where is the error. Makes no fun that way.
Thank you for your trouble
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All settings trying to no success unfortunately.
I think that there is a problem with the p3d files. The files where created in the month about 8 or 9 (Folder View -> Change date) this function. For files that were processed per month 10 or 11, do not work (Bad Version 60 in p3d file)
a3 \ roads_f \ runway \ runwaylights \ naviglight_3_f.p3d: housesimulated, config class missing a3 \ roads_f \ runway \ runwaylights \ naviglight_3_f.p3d: housesimulated, config class missing a3 \ roads_f \ runway \ runwaylights \ naviglight_3_f.p3d: housesimulated, config class missing Bad version 60 in p3d file 'a3 \ structures_f \ ind \ airport \ airport_center_f.p3d' Bad version 60 in p3d file 'a3 \ structures_f \ ind \ airport \ airport_bench.p3d' Bad version 60 in p3d file 'a3 \ structures_f \ ind \ airport \ airport_right_f.p3d' Bad version 60 in p3d file 'a3 \ structures_f \ ind \ airport \ airport_left_f.p3d' bracer \ bra_skyscraper1 \ sky16a_floor1.p3d: house, config class missing bracer \ bra_skyscraper1 \ sky16a_floor1.p3d: house, config class missing
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yes is something big, maybe someone has a good line :-)
All things are currently, and Windows UAC is also good.
pboProject is as always: Full Build, check all file references, MP, Noisy and Strip.
Have extracted once by someone objects as addon, they are shown to me. And the trees, stones of a3 folder.
hope you understand my english a little :-(
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merry christmas.
is someone nice and can be a3 folder upload and send the link via PM? Now I have again tried everything without success.
would be great
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Oh sorry i forgot the logs to show. Normal Log:
Bad version 60 in p3d file 'a3\structures_f\training\shoot_house_corner_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\rampconcrete_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\steel_plate_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\target_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\steel_plate_l_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\target_popup_large_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\target_popup_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\target_rail_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\steel_plate_rabbit_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\target_oval_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\target_rail_end_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\shoot_house_panels_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\shoot_house_wall_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\shoot_house_tunnel_f.p3d' Bad version 60 in p3d file 'a3\structures_f\training\steel_plate_s_f.p3d'
is only a small part. But the a3 folder files is this error.
the temp folder is okay, trees stones, and houses are houses there but are not shown
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can anyone confirm this problem? or I forgot to do something?
my steps:
- Delete the old folder a3
- Created with ArmA3p.1.15.4.79 new a3 folder
I may have forgotten to update something (path, map setting)? Trees and stones will be shown :(
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Rocks, plants an roads are on the map.... not the buildings... crazy...
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no errors and no info. where is the problem? i have no idea -.-
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anyone have an idea?
I deleted the old A3 folder and made a new folder with the A3 ArmA3p.1.15.4.79
can not be that no longer works there now?
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Okay, thanks for feedback.
i deleted the a3 folder and make a new with ArmA3p.1.15.4.79
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Hey
with PboProject 1.36 have not showing on the map? Problem with the new arma patch? :-(
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Yes, this is the problem http://s14.directupload.net/images/141119/j5tyzt65.png (1669 kB)
cfgClutter.hpp:
class Clutter { class abc_StrGrassGreenGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d"; affectedByWind = 0.6; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.0; }; class gdt_strconcreteGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_Grass_Tall_Dead.p3d"; affectedByWind = 0.6; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.0; }; };
cfgSurfaces.hpp:
class CfgSurfaces { class Default {}; class abc_samplemap_grass_green_Surface : Default { files = "abc_samplemap_grass_green_*"; rough = 0.1; dust = 0.05; soundEnviron = "grass"; character = "abc_samplemap_grass_green_Character"; soundHit = "soft_ground"; }; class gdt_strconcrete_Surface : Default { files = "gdt_strconcrete_*"; rough = 0.1; dust = 0.05; soundEnviron = "grass"; character = "gdt_strconcrete_Character"; soundHit = "soft_ground"; }; }; class CfgSurfaceCharacters { class abc_samplemap_grass_green_Character { probability[]={1.00}; names[]={"abc_StrGrassGreenGroup"}; }; class gdt_strconcrete_Character { probability[]={1.00}; names[]={"gdt_strconcreteGroup"}; }; };
I set c_Grass_Tall_Dead.p3d and not textur to show :(
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Yeah..just delete your old grid file..and then generate the texture again, works for me!thanks man :)
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Hey
i have a problem with Textur:
http://fs1.directupload.net/images/141118/bawt43pv.png (1680 kB)
And the Settings:
http://fs1.directupload.net/images/141118/vcwsldbb.png
where is the error? Sorry for my english and thanks
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This is so ******
"Please wait, gernerating GRID v4w file..."
Very nice :mad::mad::mad::mad:
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Some of the Best island have been made by L3DT i think Icebreaker made his with this tool to do make Duala , Lingor etc..You can flatten out the road in Bulldozer , or export the road Shapes and import that into L3dt as an Image then use it as a drape and you should be able to smooth the roads in l3dt.
how can I export the road to image?
I always get a black image
Sorry for my english
Bulldozer problem (start and not load)
in ARMA 3 - TERRAIN - (BUILDER)
Posted
it rarely works very funny
Grid size: 1024x1024
Cell: 20
Terrain size: 20480
Tiles:
Size px: 1024x1024
overlap 16px
Texture Layer
Size: 20.00x20.00