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Coolinator

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Everything posted by Coolinator

  1. How to make a (no damage) protection zone inside the trigger zone? I want to protect my empty vehicles and take no damage. So im planning to put a trigger on where the empty vehicles parked at, and inside the trigger zone there's no damage taken like no damage zone. I don't know what to do for the next step though :(
  2. Is there an anti team kill script that works for multiplayer coop missions? i want to add an anti team kill script for my mission but i cant find one that's working :(
  3. My friends say that mods doesn't cause lag, but i don't know if they are just saying that so that they can still use mods in my server? Some people say mods doesn't cause lag, and some people say it does cause lag? im really confused :( From my experience, i tested last night using mods and without mods. With mods: it shows signs of slowliness gameplay in mission, and it conflicts with my mission scripts. withouth mods: Much smoother and no conflicting with my mission scripts. Also, my past experience playing with my friends that like to use mods. This happened like couple weeks ago. We were playing a freshly new loaded mission. Everything was smooth, and no one is using their mods yet. Then my friends started loading their weapons mods, I noticed the server became choppy lag??? Could you guys share your knowledge and thought about using mods in a server? Is it good or bad? does it reallly cause lag???? Should i make my server mods free and just pure vanilla?
  4. I tried using sling load module but it didn't work. :( I found a script but it only works on placed editor Helis. :( Also, anyone knows how to make a helicopter have a sling load option, even if the heli got destroyed and then respawn?
  5. Hi guys, i stopped playing arma 3 for a while now and im starting to lose interest in this game. i have these old missions i created that i used to host in my public dedicated server,and i just decided to share it with Arma 3 community so others can see my creativity. All of my missions are mostly for MP Coop based. They don't require to download any mods to play, it's all pure scripting made. I put a lot of time and effort to make my missions,i hope you guys will like it. [MP Co-op] Operations mission pack by Captain James Operation Golden Sun Description: Eliminate CSAT officer Bogdan and evil head scientist Dr. Stephen. Find the captured CNN journalist and bring him back safely to HQ. You will be also gathering Intels and data along the way. Briefing: "We have just received a message from HQ. CNN journalist has been kidnapped by CSAT forces led by Officer Bogdan. It is believed that Officer Bogdan and an evil scientist named Dr. Stephen are working together to prepare for a chemical warfare and an invasion for Stratis. There is a high possibility that Dr. Stephen is planning to use the CNN journalist as his test subject for his evil experiments! Our mission is to eliminate Dr. Stephen and Officer Bogdan, then find the captured CNN journalist and bring the journalist safely back to the HQ. We will be also gathering Intels, data, and destroying enemy targets along the way. We will start executing our mission on May 20, 2015, Wednesday approximately at 9:00 am. Good luck!". Download Link: https://www.dropbox.com/s/t4qu7xc6jwo6d6p/Operation%20Golden%20Sun.Altis.pbo?dl=0 Operation Phantom Description: Destroy and eliminate assigned enemy targets, and retrieve the stolen nuclear device that was stolen from NATO. Briefing:"We have just received a message from HQ. CSAT forces have successfully stolen a nuclear device that belongs to NATO. Our mission is to retrieve the stolen nuclear device and then bring it back safely to our outpost. HQ will be also assigning enemy targets along the way, your job is to destroy and eliminate those targets. We will start executing our mission at 1:30am, Good Luck Soldier!". Download Link: https://www.dropbox.com/s/2tjjjes4gke73hz/Operation%20Phantom.Altis.pbo?dl=0 Operation Blue Fire Description: Destroy all AAF's power generators, and eliminate any AAF forces on sight. Briefing:"We have just received a message from HQ. It is known that AAF forces have set a large number of small settlements all over Altis. The United Nations is asking for our help to assault AAF settlements and destroy all of their power generators. It is believed that they are planning to use the power generators for their future military operations against NATO. The U.N. has also given us permission to use their outpost near Selekano town. Our mission to destroy all AAF's power generators and eliminate any AAF forces on sight. We will start executing our mission on Sunday, approximately at 9:00 pm. Good luck!". Download Link: https://www.dropbox.com/s/ohuo4q682itym1w/Operation%20Blue%20Fire.Altis.pbo?dl=0 Operation Rouge Fury Description: Eliminate the Iranian Dictator. Briefing:"We have just received a message from HQ. Charlie Company has failed to complete their mission.They suffered from a high amount of calsualties and were forced to retreat. Now it's up to us to finish their mission. Our mission is to eliminate the Iranian Dictator and take Kavala town. Charlie Company has confirmed that the Iranian dictator's last known location was seen somewhere near in the town of Kavala and he was inside of a heavily armored tank known as T-100 Varsuk, he's using the T-100 Varsuk as a cover. We will invade Kavala, then we will locate and eliminate the Iranian dicator to finish the war. We will start executing our mission at 12:00 pm. Good Luck soldier!". Download Link: https://www.dropbox.com/s/ekmc89l4sxy7bow/Operation%20Rouge%20Fury.Altis.pbo?dl=0 Operation Eagle Eye Description: Eliminate all CSAT forces. Briefing: "We have just received a message from ATC (Air Traffic Controller). They have detected a large number of CSAT forces heading into Altis. All available pilots must get in their jet immediately! Your mission is to eliminate all CSAT forces!". Download Link: https://www.dropbox.com/s/mnpxiq1wgx1tyl5/Operation%20Eagle%20Eye.Altis.pbo?dl=0 Credits: Special Thanks to Jshock, Iceman77 and to Arma 3 community for helping me with my mission scriptings.
  6. Oops, im really sorry about that. Download link for Operation Golden Sun is fixed now :) enjoy! hope you'll like it!
  7. i googled, found some hostage scripts but tested them on dedicated server, ended up not working :( Is there a hostage script out there that works in dedicated server? or they all only work for SP?
  8. Sorry for just testing it right now, it's been a long time... I made a testing mission just for this anti TK script, then tested it in dedicated server with a friend. Results, didn't work. No punishments, and no warning messages. :( Here's what i used in my testing mission. Description.ext author = "Captain James"; onLoadName = "testing"; OnLoadMission = "Dedicated server testing"; class Header { gameType = COOP; minPlayers = 1; maxPlayers = 15; }; enableDebugConsole = 0; disabledAI = 1; joinUnassigned = 1; respawn = "BASE"; respawnDialog = 1; respawnDelay = 10; class CfgDebriefing { class teamkillEnd { title = "Mission Failed"; subtitle = "You killed too many teammates."; description = "You killed too many of your teammates."; //intentionally different so you can see where the game puts both messages }; }; init.sqf waitUntil {player == player}; unitConnected = player; publicVariableServer "unitConnected"; initServer.sqf trustedUIDs = []; teamkillLimit = 2; "unitConnected" addPublicVariableEventHandler { (_this select 1) addEventHandler ["killed", handleTeamkill]; }; ["removeTeamkill", "onPlayerDisconnected", { //not really sure what happens when a player disconnects...does it turn into AI? }] call BIS_fnc_addStackedEventHandler; handleTeamkill = compileFinal ' _unit = _this select 0; _killer = _this select 1; if (((side _unit) == (side _killer)) && {!((getPlayerUID _killer) in trustedUIDs)}) then { missionNamespace setVariable [format ["TK_%1", name _killer], missionNamespace getVariable [format ["TK_%1", name _killer], 0] + 1]; if (missionNamespace getVariable [format ["TK_%1", name _killer], 0] == teamkillLimit) then { ["teamkillEnd", false] BIS_fnc_endMission; }else { [format ["Please do not kill teammates. You have been warned %1 times", missionNamespace getVariable [format ["TK_%1", name _killer], 0]], "systemChat", _killer] call BIS_fnc_MP; }; }; '; //{ // if (isPlayer) then // { // _x addEventHandler ["killed", handleTeamkill]; // }; //}forEach playableUnits; //commented this part out because I think it's not necessary anymore
  9. Anyone knows a good cleanup script? that cleans up any items left on the ground and dead bodies?
  10. How do you remove weapons for pilots only? even after they respawned?
  11. THank you so much Jshock! :) i really appreciate it! I haven't tested it yet, but i will test them in my future missions.
  12. it worked!!! thank you so much!! :) ---------- Post added at 04:38 ---------- Previous post was at 04:35 ---------- How do you end mission? and using multiple towers? im used to using triggers for ending missions, but with scripting i have no experience :( but's it okays if you dont feel like explaining all of that stuff, im already happy to see a radio tower lol :) thnx ^^
  13. tested it, no tower showed up :( i put marker called "tower1", made a "tower.sqf", i put the script code inside "tower.sqf". In my init.sqf i put (execVM "to objectswer.sqf";) tested it.. no luck :( i think im just gonna bail out on this. Im just gonna use military devices objects to substitute for the towers for my mission objectives. Thanks so much your help, i really appreciate it :)
  14. this is really too advanced for me but i go give it a try, but i have to ask a lot of questions if thats okay with you? ---------- Post added at 05:28 ---------- Previous post was at 05:22 ---------- about [/C_somePosition = ;//set this variable to the position you want the tower to be at //example positions //getMarkerPos "markerName"; i want to use getMarkerPos "markerName"; instead of coordinates can you give me an example how to include that in the script? im really sorry im not pro scripter :( For example, i named marker "tower1' do i do it like this? _somePosition = getMarkerPos "tower1"; //set this variable to the position you want the tower to be at //example positions //getMarkerPos "markerName"; //[123,456,789] << some position array (x,y,z) coordinates _tower = createVehicle ["Land_TTowerBig_2_F", _tower1, [], 0, "NONE"]; [ "RadioTower", true, ["Destroy the Radio Tower at all costs.","Destroy Radio Tower", ""], (getPos _tower), "AUTOASSIGNED", 5, true, true ] call BIS_fnc_setTask; waitUntil {sleep 5; !alive _tower;}; ["YourTaskNameHere","Succeeded",true] call BIS_fnc_taskSetState;
  15. Ahh thank you so much!!!! About the radio towers. Do I use game logic? and how do i make them destroyable? and how do i make it a task? For example, when radio tower destroyed, task completed. (like i want to use "!alive tower", but i don't know how to do it with game logics?) MISTAKE EDIT: (I meant game logics not game objects, sorry about that) ---------- Post added at 01:21 ---------- Previous post was at 01:13 ---------- I tried making radio tower with game logic, i put the script in game logic's init but it's giving me error "Local variable in global space"?
  16. Which one? the first post you made? Also, Jshock how do you put radio towers? i can't find it in the editor :( (don't want to make new thread, so i just ask here).
  17. Ahh Thank you so much!!! i really appreciate it :)
  18. Thank you so much! Jshock!!! it's been a long time :D Im still not sure how to run this, i know it's sad lol Can i run it like this? init.sqf execVM "Pilot.sqf"; Pilot.sqf if (player isKindOf "B_pilot_F") then { removeAllWeapons player; }; player addEventhandler [ "Respawn", { if ((_this select 0) isKindOf "B_pilot_F") then { removeAllWeapons (_this select 0); }; } ];
  19. Ahhh so the default settings are set to mark players only? ( i didn't really want the friendly Ai's to show up on map anyways, just the players) Okay then i will keep using your script!!! Thnx a bunch!!! :) i really appreciate it!!! :)
  20. Im using this group management script but the problem is that when a new player joined the mission, and he's not in group, he won't see the other players who are in a different group. Also, including the map, he can't see players on the map. Anyone know how to make a friendly marker icon that shows on the map even if their not in the same group? (just showing the players, Not Ai's). Would be also nice, if it's dedicated compatible, because all of missions always hosted in dedicated server.
  21. im using this one http://forums.bistudio.com/showthread.php?163206-Group-Manager problem i found that players who just joined the mission, and others players created a group and he's not part of that group, he can't see friendlies on map. Thanks! i will try them out! ---------- Post added at 01:58 ---------- Previous post was at 01:53 ---------- RE MDCCLXXVI I found this earlier, and tried it out. I made a simple test mission for your icons script, i put a player on editor , and a few Ai's and waypoints. Then i tested it, i see theres a marker for myself, but i don't see the Ai's markers? (i dont really want friendly AI's to show on the map anyways) but im trying to follow the video, or imitate it to see if it works. So i tried testing it, but i don't see their markers? i only see marker for myself? (did the script changed to mark players only, not Ai's? ---------- Post added at 01:59 ---------- Previous post was at 01:58 ---------- RE aerson player map markers I will try this one, be back later to tell you the results.
  22. Problem solved, i found BRS respawn system, just what I needed :) thnx for helping! i really appreciate it :)
  23. I know how to make a basic base respawn, but i don't know how to make a group respawn, where you can respawn to any alive teammates location. I want to add these in my missions, because my friends dont wan't to waste time going to the 2km objective again. How do you make a simple group respawn system for MP dedicated?
  24. I have one group in all my missions and there are no AI's also. But i want them to have the option to respawn at "respawn_west" too not just respawn on teammates location, is that possible? I have one group so i can try changing to this? (sorry im not really pro scripter ) _players = (units group A);if (isServer) then { { _x addMPEventHandler ["MPRespawn", f_HandleRespawn]; } forEach _players;}; Do i need to call this as a script? Do i need to run it in initServer.sqf or it doesn't really matter? Could you give more detailed example like step by step? im really sorry im not good at scripting, forgive me :(
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