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Coolinator

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About Coolinator

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  1. Oops, im really sorry about that. Download link for Operation Golden Sun is fixed now :) enjoy! hope you'll like it!
  2. Hi guys, i stopped playing arma 3 for a while now and im starting to lose interest in this game. i have these old missions i created that i used to host in my public dedicated server,and i just decided to share it with Arma 3 community so others can see my creativity. All of my missions are mostly for MP Coop based. They don't require to download any mods to play, it's all pure scripting made. I put a lot of time and effort to make my missions,i hope you guys will like it. [MP Co-op] Operations mission pack by Captain James Operation Golden Sun Description: Eliminate CSAT officer Bogdan and evil head scientist Dr. Stephen. Find the captured CNN journalist and bring him back safely to HQ. You will be also gathering Intels and data along the way. Briefing: "We have just received a message from HQ. CNN journalist has been kidnapped by CSAT forces led by Officer Bogdan. It is believed that Officer Bogdan and an evil scientist named Dr. Stephen are working together to prepare for a chemical warfare and an invasion for Stratis. There is a high possibility that Dr. Stephen is planning to use the CNN journalist as his test subject for his evil experiments! Our mission is to eliminate Dr. Stephen and Officer Bogdan, then find the captured CNN journalist and bring the journalist safely back to the HQ. We will be also gathering Intels, data, and destroying enemy targets along the way. We will start executing our mission on May 20, 2015, Wednesday approximately at 9:00 am. Good luck!". Download Link: https://www.dropbox.com/s/t4qu7xc6jwo6d6p/Operation%20Golden%20Sun.Altis.pbo?dl=0 Operation Phantom Description: Destroy and eliminate assigned enemy targets, and retrieve the stolen nuclear device that was stolen from NATO. Briefing:"We have just received a message from HQ. CSAT forces have successfully stolen a nuclear device that belongs to NATO. Our mission is to retrieve the stolen nuclear device and then bring it back safely to our outpost. HQ will be also assigning enemy targets along the way, your job is to destroy and eliminate those targets. We will start executing our mission at 1:30am, Good Luck Soldier!". Download Link: https://www.dropbox.com/s/2tjjjes4gke73hz/Operation%20Phantom.Altis.pbo?dl=0 Operation Blue Fire Description: Destroy all AAF's power generators, and eliminate any AAF forces on sight. Briefing:"We have just received a message from HQ. It is known that AAF forces have set a large number of small settlements all over Altis. The United Nations is asking for our help to assault AAF settlements and destroy all of their power generators. It is believed that they are planning to use the power generators for their future military operations against NATO. The U.N. has also given us permission to use their outpost near Selekano town. Our mission to destroy all AAF's power generators and eliminate any AAF forces on sight. We will start executing our mission on Sunday, approximately at 9:00 pm. Good luck!". Download Link: https://www.dropbox.com/s/ohuo4q682itym1w/Operation%20Blue%20Fire.Altis.pbo?dl=0 Operation Rouge Fury Description: Eliminate the Iranian Dictator. Briefing:"We have just received a message from HQ. Charlie Company has failed to complete their mission.They suffered from a high amount of calsualties and were forced to retreat. Now it's up to us to finish their mission. Our mission is to eliminate the Iranian Dictator and take Kavala town. Charlie Company has confirmed that the Iranian dictator's last known location was seen somewhere near in the town of Kavala and he was inside of a heavily armored tank known as T-100 Varsuk, he's using the T-100 Varsuk as a cover. We will invade Kavala, then we will locate and eliminate the Iranian dicator to finish the war. We will start executing our mission at 12:00 pm. Good Luck soldier!". Download Link: https://www.dropbox.com/s/ekmc89l4sxy7bow/Operation%20Rouge%20Fury.Altis.pbo?dl=0 Operation Eagle Eye Description: Eliminate all CSAT forces. Briefing: "We have just received a message from ATC (Air Traffic Controller). They have detected a large number of CSAT forces heading into Altis. All available pilots must get in their jet immediately! Your mission is to eliminate all CSAT forces!". Download Link: https://www.dropbox.com/s/mnpxiq1wgx1tyl5/Operation%20Eagle%20Eye.Altis.pbo?dl=0 Credits: Special Thanks to Jshock, Iceman77 and to Arma 3 community for helping me with my mission scriptings.
  3. Sorry for just testing it right now, it's been a long time... I made a testing mission just for this anti TK script, then tested it in dedicated server with a friend. Results, didn't work. No punishments, and no warning messages. :( Here's what i used in my testing mission. Description.ext author = "Captain James"; onLoadName = "testing"; OnLoadMission = "Dedicated server testing"; class Header { gameType = COOP; minPlayers = 1; maxPlayers = 15; }; enableDebugConsole = 0; disabledAI = 1; joinUnassigned = 1; respawn = "BASE"; respawnDialog = 1; respawnDelay = 10; class CfgDebriefing { class teamkillEnd { title = "Mission Failed"; subtitle = "You killed too many teammates."; description = "You killed too many of your teammates."; //intentionally different so you can see where the game puts both messages }; }; init.sqf waitUntil {player == player}; unitConnected = player; publicVariableServer "unitConnected"; initServer.sqf trustedUIDs = []; teamkillLimit = 2; "unitConnected" addPublicVariableEventHandler { (_this select 1) addEventHandler ["killed", handleTeamkill]; }; ["removeTeamkill", "onPlayerDisconnected", { //not really sure what happens when a player disconnects...does it turn into AI? }] call BIS_fnc_addStackedEventHandler; handleTeamkill = compileFinal ' _unit = _this select 0; _killer = _this select 1; if (((side _unit) == (side _killer)) && {!((getPlayerUID _killer) in trustedUIDs)}) then { missionNamespace setVariable [format ["TK_%1", name _killer], missionNamespace getVariable [format ["TK_%1", name _killer], 0] + 1]; if (missionNamespace getVariable [format ["TK_%1", name _killer], 0] == teamkillLimit) then { ["teamkillEnd", false] BIS_fnc_endMission; }else { [format ["Please do not kill teammates. You have been warned %1 times", missionNamespace getVariable [format ["TK_%1", name _killer], 0]], "systemChat", _killer] call BIS_fnc_MP; }; }; '; //{ // if (isPlayer) then // { // _x addEventHandler ["killed", handleTeamkill]; // }; //}forEach playableUnits; //commented this part out because I think it's not necessary anymore
  4. Anyone knows a good cleanup script? that cleans up any items left on the ground and dead bodies?
  5. THank you so much Jshock! :) i really appreciate it! I haven't tested it yet, but i will test them in my future missions.
  6. it worked!!! thank you so much!! :) ---------- Post added at 04:38 ---------- Previous post was at 04:35 ---------- How do you end mission? and using multiple towers? im used to using triggers for ending missions, but with scripting i have no experience :( but's it okays if you dont feel like explaining all of that stuff, im already happy to see a radio tower lol :) thnx ^^
  7. tested it, no tower showed up :( i put marker called "tower1", made a "tower.sqf", i put the script code inside "tower.sqf". In my init.sqf i put (execVM "to objectswer.sqf";) tested it.. no luck :( i think im just gonna bail out on this. Im just gonna use military devices objects to substitute for the towers for my mission objectives. Thanks so much your help, i really appreciate it :)
  8. this is really too advanced for me but i go give it a try, but i have to ask a lot of questions if thats okay with you? ---------- Post added at 05:28 ---------- Previous post was at 05:22 ---------- about [/C_somePosition = ;//set this variable to the position you want the tower to be at //example positions //getMarkerPos "markerName"; i want to use getMarkerPos "markerName"; instead of coordinates can you give me an example how to include that in the script? im really sorry im not pro scripter :( For example, i named marker "tower1' do i do it like this? _somePosition = getMarkerPos "tower1"; //set this variable to the position you want the tower to be at //example positions //getMarkerPos "markerName"; //[123,456,789] << some position array (x,y,z) coordinates _tower = createVehicle ["Land_TTowerBig_2_F", _tower1, [], 0, "NONE"]; [ "RadioTower", true, ["Destroy the Radio Tower at all costs.","Destroy Radio Tower", ""], (getPos _tower), "AUTOASSIGNED", 5, true, true ] call BIS_fnc_setTask; waitUntil {sleep 5; !alive _tower;}; ["YourTaskNameHere","Succeeded",true] call BIS_fnc_taskSetState;
  9. Ahh thank you so much!!!! About the radio towers. Do I use game logic? and how do i make them destroyable? and how do i make it a task? For example, when radio tower destroyed, task completed. (like i want to use "!alive tower", but i don't know how to do it with game logics?) MISTAKE EDIT: (I meant game logics not game objects, sorry about that) ---------- Post added at 01:21 ---------- Previous post was at 01:13 ---------- I tried making radio tower with game logic, i put the script in game logic's init but it's giving me error "Local variable in global space"?
  10. Which one? the first post you made? Also, Jshock how do you put radio towers? i can't find it in the editor :( (don't want to make new thread, so i just ask here).
  11. Ahh Thank you so much!!! i really appreciate it :)
  12. Thank you so much! Jshock!!! it's been a long time :D Im still not sure how to run this, i know it's sad lol Can i run it like this? init.sqf execVM "Pilot.sqf"; Pilot.sqf if (player isKindOf "B_pilot_F") then { removeAllWeapons player; }; player addEventhandler [ "Respawn", { if ((_this select 0) isKindOf "B_pilot_F") then { removeAllWeapons (_this select 0); }; } ];
  13. How do you remove weapons for pilots only? even after they respawned?
  14. Ahhh so the default settings are set to mark players only? ( i didn't really want the friendly Ai's to show up on map anyways, just the players) Okay then i will keep using your script!!! Thnx a bunch!!! :) i really appreciate it!!! :)
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