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John87

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About John87

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core_pfieldgroups_3

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    QA

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  1. John87

    Cosmos Engine 0.41

    Current version only for player pilot. AI pilot is planned and more details at the page 8. Since next patch will be small variant too (only with earth and without music).
  2. John87

    Cosmos Engine 0.41

    BadLucky1776, cosmosengine045_macrossplane_patch Install: unpack content of the archive to arma3 folder with replace files. copy "OA Macross plane file - gst_vf1s.pbo" to "@Cosmos\addons". copy "globemaster_c17.pbo" to "@Cosmos\addons". Requirements in ce_readme.txt
  3. John87

    Cosmos Engine 0.41

    It will be able in my open world campaign exactly. main AI persons and vehicles will without cheats and will save their properties and coord after change map. CosmosEngine contain his properties in seperate RAM area than arma, these data are not lost when map changing and AI units can be reproduced by CE after new map loaded. When map changing, unit arma coord translating to global space coords. And when new map loaded, global space coord translating back to new arma map coords (or continue processing in global space coords if the new map too far). For Custom campaigns may be something like this: 1) If need save AI unit after change map, add script "[this] call initUnitCE;" to Init line of the unit * can be simple added in Editor or by script command. * so not necessarily know arma script for using it. 2) after map will changed, the unit(s) can * if the unit in air, space, sea - be translated to new map with right coord * if unit on land - be saved on last position but with freezed arma AI. When player will return to previous map unit AI will unblocked. AI Unit (which was init "[this] call initUnitCE;") can be in 1) ArmaWorld * if unit have (height <50km) and (distance from current loaded map < 1000km) * means that unit fully controled by arma (physics, ai), like without CosmosEngine 2) CosmosWorld * if unit have (height >50km) or (distance from current loaded map > 1000km) * means that unit don't exist physically in usual arma world now. Control of his AI and physics take CosmosEngine. * use CE commands(functions) instead arma script commands. Example commands for moving unit in arma world: domove[100,1000,15000]; flyinheight 15000; //default Arma script command - start flying to 15km over land [100,1000,15000] call movetoLandCE; //the same action but CE command - start flying to 15km over land Example commands for moving unit in cosmos world: [100,1000,100000] call movetoLandCE; //start flying to 100km over land, coord center from current map ["Altis",100,1000,100000] call movetoLCE; //start flying to 100km over land, coord center from Altis ["Chernarus",100,1000,100000] call movetoLCE; //start flying to 100km over land, coord center from Chernarus ["Chernarus"] call movetoLLCE; //start flying from any current position to Chernarus map ["Moon"] call movetoPlanetCE; //start flying from any current position to the Moon ["MoonLand1",0,0,1000] call movetoLCE; //start flying from any current position to the Moon Land area [200000,300000,1000000] call movetoCE; //start flying from any current position to place in Space, coord center from global Space coord It's not all planned commands. Also could be getposCE, velocityCE, attackCE, [unit2, ship1] call dockingCE, ...
  4. John87

    Cosmos Engine 0.41

    This module is planed, can't say when. Send me link of needed plane and I'll add it to CE. - It works fine in A3 as long as you spawn the plane and pilot seperately. what means spawn the plane and pilot seperately?
  5. John87

    Cosmos Engine 0.41

    Nikiforos, also need copy: "@Cosmos/Addons/cemusic.pbo". And need restart PC if v0.42 was run in current Windows session.
  6. John87

    Cosmos Engine 0.41

    Yes, it requires installed 0.42. But if 0.45 installed without 0.42 you can just will copy "@Cosmos/Addons/cosmos.pbo", "@Cosmos/Addons/cemusic.pbo" from 0.41 or 0.42 archive to Arma3.
  7. John87

    Cosmos Engine 0.41

    CosmosEngine 0.45 link Install: Unpack content of "cosmosengine045.rar" to arma3 folder with replace files. Restart PC if v0.42 was run in current Windows session. Require: CosmosEngine 0.42 installed. This patch only for demonstration that walking inside vehicle works in space. It can works not only with this Space Plane but with any future space vehicle or a space station. I spent all time to make earlier but could not upload with unexpected bugs. There are unexpected problems when made walking inside on low height and parachute jumping. And I disable these features in current version, walking inside works only when Space Plane in open space, temporary. Need more time to make it work correctly. When I wil fix all it, improve Space Plane model, and test it, I will upload new patch. For MANW I had uploaded last working version on the day early, before the deadline came. Changelog 0.45 (can be unstable, experemental version) Added - walking inside vehicle when player in space (experemental version). Added - space plane 0.3 (without textures and rvmats, with some geometry bugs and low cockpit details. Cockpit will redesigned, it's temporary solution.) Using: Select action "Get Out" when SpacePlane far in space (~ 100 - 200km from Stratis). Bugs: - when walking inside sometimes lost control and unit animation changed to "fly animation". Can help press U or Reload Magazine. - walls cause little damage. it will fixed until next patch
  8. John87

    Cosmos Engine 0.41

    I apologize for delay, patch with space plane will be tommorow morning or in the afternoon. And it will only 0.3 version. Some design features, textures, details, model bugs need in improvements and redesign. Main reason to download it will see walking inside and parachute jumping features but for great impression better wait for more later version.
  9. Is it legal using and modify some parts of "Arma 3 Asset Samples" for MANW addons?
  10. John87

    Cosmos Engine 0.41

    Some of user maps are planned too. Also will ability to add other real user maps (using manual). Originally planned only space, but then logically follow idea to make plane flights and travel between maps, and now it's also one of the main features. yes, by any vehicle (in v1.0). There is full real time when flying from Land to Space, but when going to new terrain, it's not in full real time - there is loading screen, how it's made now when flying from Stratis to Altis. Who intrested in custom islands will take it in next patches. When it will completed it will noted in changelog. At first should be completed more priority things. Also in plans ability for users to add any custom land using short manual and using it immediately. And also this load zone could be added to default base of load zones in next CE updates. Number of possible load zones are unlimited. Thus any real island could be added if it needed for somebody. Thanks for supporting.
  11. John87

    Cosmos Engine 0.41

    Current global resolution of the Earth (23424 x 11720) for land and same for clouds. I think this is not enough too and have plan to increase it. For example lack of resolution visible already at height 500km. I have idea how increase it to 46800 x 23400 (possibly it will be included in v1.0). Need improve some models and dynamic textures code. Theoretically it's possible to enlarge to 80000 x 40000 max - size of the original raw texture. When player far from Earth (12000km for example) used 4096*4096 texture. It should be enough for fullHD monitor if distance 12000km or higher.
  12. John87

    Cosmos Engine 0.41

    0.42 patch (link) fixed some critical bugs: Fixed - some parts of the Earth is not drawed sometimes Fixed - out of memory on some PC when height > 30km Fixed - CE doesn't work (hint is not displayed) and requires restart mission sometimes Added - campaign "Cosmos Engine Demo Space" with ability start mission directly in Space Space plane will released after 2 weeks. Yes, in future patch when terrain for Moon will be completed. CE allows to land on any planet which has land zones (arma terrains). In current moment terrain for Moon is not completed. Note: there is loading screen when arma terrain is changing (for Moon too), like loading screen when changing Stratis to Altis.
  13. John87

    Cosmos Engine 0.41

    No, I didn't see it any time when playing after release. Added as a bug, trying to reproduce and fix a little later. I know roughly why it can be and it's should be simple to fix.
  14. John87

    Cosmos Engine 0.41

    Probably the bug is happens in Arma when quickly moved above 30km. If it's true, this patch should fix the problem. If not then the patch also has a new campaign "Cosmos Engine Demo Space" with ability to start mission directly in space.
  15. John87

    Cosmos Engine 0.41

    it's intresting. Do you remeber it was 30000m exactly or may be 29730, 30450, 32596?
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