Hey,
can i do this?
create file CfgClothing.hpp in Rootfolder of the Mission.
put in:
class CfgClothing {
class U_Rangemaster {
texture = "\textures\cop\cop_uniform.paa";
displayName = "Police Uniform";
};
};
then in description.ext:
#include CfgClothing.hpp
will this work?