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terrorzback
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I've run into an issue on the server I run on regiarding this mission. There are a few towns that seem to glitch out and not cap. We've practicly turned over every rock and searched every inch of the cap zone and found nothing. The zone just wont flip, the Radius Circle and progress bar show all blue but the icon stays red. The minute we leave the zone it goes back to red. We even used ares and added everything to zues within 3km and not a single enemy was anywhere around. yet the areas just wont flip. The towns we've ran into this issue are listed below: Abdera (seems to of fixed itself) Molos Airfield (currently doing this as i type this report) Strigla Base (currently doing this as i type this report) Overview: Close-up
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Is something up with the armaholic link? get an error saying: You're not allowed to do this. Redirecting... Then it directs to the Login Screen.
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NATO SF and Russian Spetsnaz WEAPONS for A3
s-wolf replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have experienced a bug with the Luanchers, on specific luanchers the ammo is glitched. When i select the luancher and go to add the ammunition in the bag it shows up with no icon and no name, just a counter. It also takes up no invintory space. Allowing me to cary over 100 without even a dent to the space in the pack. when fired it veers off from where you aim drasticly. I'll post the screenshots below, any information leading to a solution would be greatly appreacheted. Mods i am running with this: Blastcore: Phoenix 2 CBA Ares VTS Weapon Resting FHQ Acces. JSRS3 full screen night vision (@lsd_nvg) mrt accesory functions. (flipable zoom scopes and laser/flashlight "toggle-ability (is that even a word lol)) shack tack hud TFA Gear I also get a pop-up error: Addon 'mas_weapons_ace3' requiers addon ace_main' even though im not running anything ACE dependant. only seems to show up with natosf -
Air to Air missiles, and why they need to change
s-wolf replied to the_demongod's topic in ARMA 3 - GENERAL
Great Post, One thing I've noticed is that at the same distance if an enemy fires a SAM at me 3 burst of flares and the thing will still hit or miss by a hair. No matter the maneuvers. Yet when i fired the same missile at a similar target at nearly the same range, With ONE birst of flares the missle was broke in some random direction away from the jet. Going nowhere near it. And in some cases hit the ground 100meters infront of me. They need to work on the tracking of he missiles. Where if they dump flares it can be seen to actually target the flare that diverted it. instead of breaking off 45degrees in some random direction. Missile behavior like that of DCS would be great. Oh, and they need to bring back the single flare burst that was in arma 2. -
We found the problem. Funny thing is that apparently it was something to do with placing down modules in the editor. But, as of now everything is working 400%.
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What were the track IR Issues that were fixed? Becuase one thing i've noticed is that when i use Track IR the guns shoot where the cross on the HMD is not the circle on the HUD.
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Hello, Im not sure if im in the right thread for this but Me and several others have had a issue with TFAR on our server. It just wont work properly. There are times where we could get the radio to squawk with caps lock and almost all the other times it just wouldnt even come up. For what we've been able to dig up everything is installed correctly. And for alot of us if we host a session from our PC it works perfectly. Is it a problem with NFOServers/Dedicated Servers? We've been stumped for 2+days on this and we really want to get this working for the unit. Any tips on installing to a Dedicated Server would be helpful so i can forward this to my CO. Below i'll list what we've been encountering: 1) When hitting caps lock it seems like alot of guys are talking in direct. after x amount of distance they fade out. Sometimes you just cant hear jack sh**. 2) Task force arrowhead radio not deployed on server (always ignored that when hosting my own session cause it still worked) 3) Personal Radio/Short Range Radios wont pop-up when hitting cntrl p but long range do. 4) Ran into a problem as im typing this, one guy that had everything perfect joined my server i was hosting and when he talked it went through TS like normal (not tfr) yet just 20min earlier this other guy, running the exact same mods and everything, work perfect. And countless more that all have something to do with the above in some form or another. Alot of us figure that we might be overlooking some embarrisly minor detail in plain sight but we just don't know. We are stumped! As for the server. the keys are in, the command line is correct (i haven't personally seen it, but i sat there for hours listening in as leadership tried to figure out what was goin on). from what we get on forum after forum the files all appear to be in the right spot.
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what is the most annoying thing for you in arma 3 ?
s-wolf replied to sgtsev3n's topic in ARMA 3 - GENERAL
For me, one of the most annoying things in A3 is when I go and fire a AA Missile at a jet, only to have it flare and my missile just veers off in some random direction away from the jet. Sometimes into the ground in front of me. Call it a pet peeve but missiles just don't work like that! Take a look at DCS, you fire and IR Missile at an A10 and it drops some flares the missile will track one of the flares and fly into it, NOT Veer off some 50+degrees into the sky or ground. -
Login denied! Your account has either been blocked or you have not activated it yet.
s-wolf replied to idkwidlol's topic in BOHEMIA INTERACTIVE: Web-Pages
I'm having a similar issue. Have you fixed your problem? If so i would like to know. For me i can log in here on the forums but i cannot edit any of my own profile information or even post new threads. I can only reply apparently. It says I don't have the permissions to edit my own profile details like avatar and so forth. If you have any help that would be greatly appreciated!