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radical1976

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  1. radical1976

    Time acceleration in scenarios

    Depends on the mission type itself i think. There're various MP Mission types: short COOP mission > real time, as it's defined by mission briefing for example CTI-like missions > faster day/night cycles would give scenarios with long playtime more variety (but should be optional for those who don't like night missions :)) DayZ/Altis Life-like (persistent) missions > most people could just play at same time frames (due to real life), so here it could be useful to give this mission type also more variety radical1976
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