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loud

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Posts posted by loud


  1. Changing R3F_LOG_CFG_disabled_by_default to true indeed works but for Wasteland you need to edit the files so store objects/vehicles have the R3F_LOG_Disabled set to false.

    I would hower like to know how I change this part so when facing a towable vehicle with a tank in front of it to tow it also works. At this moment a tank is not seen as vehicle that can tow. Tank_F is set to be a tow vehicle.

    https://github.com/LouDnl/ArmA3_Wasteland.Altis/blob/NL-United/addons/R3F_LOG/remorqueur/remorquer_direct.sqf#L29-L55

    For some reason adding tanks to the are towable and are liftable array makes them able to tow aswell...


  2. Changing R3F_LOG_CFG_disabled_by_default to true indeed works but for Wasteland you need to edit the files so store objects/vehicles have the R3F_LOG_Disabled set to false.

    I would hower like to know how I change this part so when facing a towable vehicle with a tank in front of it to tow it also works. At this moment a tank is not seen as vehicle that can tow. Tank_F is set to be a tow vehicle.

    https://github.com/LouDnl/ArmA3_Wasteland.Altis/blob/NL-United/addons/R3F_LOG/remorqueur/remorquer_direct.sqf#L29-L55


  3. Hi Madbull,

    I'm using your 3.1 version in AgentRev's A3Wasteland and it works great, but I have a few questions:

    1. What i've seen is that world/map objects also get R3F options when they shouldn't. Like Military Towers that are preplaced on the map get the R3F options to pick them up. But as this is a static object you can not move it. Is there a fix for this?

    2. I've added Tank_F to the R3F_LOG_CFG_can_tow array. But for some reason we are unable to get a tank to tow any vehicle. How can we fix this? It seems like this problem is related to boundingBoxReal.

    3. It takes more then few seconds before any R3F addAction option is available. This seems like a bug that was fixed in a previous Arma 2 version of R2F in AgentRev's A3Wasteland. Do you have a fix planned for this?


  4. Hi.

    Thanks for reporting a posible bug.

    Now lets me ask you about a few questions.

    What verison of Bec are you using?

    Can you Define: "After some uptime"?

    How long as Bec been running before you see this start happening?

    Can you Define "Playing Normaly".?

    I ask this question because. players are seen as "InLobby" until they are fully ingame. "Actuall controlling the character".

    After the lobby menu, there is the briefing screen. This is also considered as the lobby.

    But if Bec is actually kicking people who walks around, drive cars etc for Lobby idling there is something wrong.

    Note: Lets say a player gets a warning in the lobby. 15 secs left to join the mission. If the player now spend more time than 15 sec on loading the mission + get passed the briefing screen. He will get kicked.

    Are you using any plugins?

    Can you also send me Bec log files?

    We always use the latest version. As soon as BEC says new version we install this.

    It happens at random but ussually when the server is almost full.

    Some players have been kicked for lobby idling even when playing the game i.e. walking around or driving a vehicle.

    We use watchdog and connectionlimiter plugin.

    I think the bug may have to do with the server actually overloading and running on low fps/cps so the sync and communication with BEC is too slow.

    We will be upgrading to new hardware this weekend (I hope) and I will report back if the problems are still there afterwards.

    But what happens a lot (also with almost full server) when a lobby idler gets kicked all new joining players get kicked for lobby idling. Restarting BEC solves this. But it happens at random.

    Here's an example:

    20:38:18 : RCon admin #1: (To BlackIcedd) BEC : You have about 60 seconds left to join the mission.
    20:38:20 : RCon admin #1: (To BlackIcedd) BEC : You have about 30 seconds left to join the mission.
    20:38:23 : RCon admin #1: (To BlackIcedd) BEC : You have about 15 seconds left to join the mission.
    20:38:25 : Player #6 BlackIcedd (GUID) has been kicked by BattlEye: Admin Kick (BEC : Lobby idling to long)
    20:38:40 : Player #6 BlackIcedd (IP:2304) connected
    20:38:42 : Player #6 BlackIcedd (-) has been kicked by BattlEye: Admin Kick (BEC : Lobby idling to long)
    20:39:03 : Player #6 Florian (IP:2304) connected
    20:39:03 : Player #6 Florian (-) has been kicked by BattlEye: Admin Kick (BEC : Lobby idling to long)
    20:39:11 : Player #6 Johnny Galoche (IP:2304) connected
    20:39:13 : Player #6 Johnny Galoche - GUID: GUID (unverified)
    20:39:13 : Player #6 Johnny Galoche (GUID) has been kicked by BattlEye: Admin Kick (BEC : Lobby idling to long)
    20:39:16 : Player #6 BlackIcedd (IP:2304) connected
    20:39:17 : Player #6 BlackIcedd - GUID: GUID (unverified)
    20:39:18 : Player #6 BlackIcedd (GUID) has been kicked by BattlEye: Admin Kick (BEC : Lobby idling to long)
    20:39:21 : Player #6 CORNET1 (IP:38227) connected
    20:39:22 : Player #6 CORNET1 (-) has been kicked by BattlEye: Admin Kick (BEC : Lobby idling to long)
    20:39:25 : Player #6 ugot (IP:2304) connected
    20:39:28 : Player #6 ugot - GUID: GUID (unverified)
    20:39:28 : Verified GUID (GUID) of player #6 ugot
    20:39:29 : Status  -> Ok (GUID)
    


  5. @LouD

    I´m using an Intel Xeon E3 1245v2, 4x3,8Ghz / 8MB SmartCache ( And pretty happy about it :o )

    Your CPU have 12MB Smartcache but less CPU freq.

    Do you prefer CPUs with bigger smartcache over CPU with greater Ghz number? Do you have some benches?

    I think it's mostly the CPU speed frequency which matters. With 60 players our server (hexacore x5650) runs at only 10 fps. Which is far too low.


  6. I'm having problems with what I think is a bug in B.E.C. and the option to kick lobby idlers.

    After some uptime, sometimes longer then other times, when someone gets kicked for lobbyidling, all new joining players also get kicked for lobby idling.

    And sometimes players that are not lobby idling but playing normally get kicked for lobby idling.

    Restarting B.E.C. solves the problem, but it's very annoying.

    Anyone else experiencing this or ideas on how to fix this?


  7. the Large Pages for Fred41 allocator should be still working in 1.38,

    tho it would be nice if Fred41 update his allocator to TBB 4.3u2 like our default allocator and release it to public

    the public version of fred41 allocator is based on TBB 4.2u2 which had some flaws Intel fixed since

    and was reason we updated our default allocator to 4.3u2 base with Arma 3 update 1.38

    (for example there were some rare random crashes, freezes inside the old TBB etc)

    Yes Fred, please update! We love your work!


  8. How many cores does your CPU have?

    For example, an i7 has 4 cores 8 threads which are set up as 01234567. You always set this in binary and then convert it to hex.

    If you want to use all threads you use /affinity FF

    01234567 cores

    11111111 binary

    FF hex

    If you want to use only the even numbered cores its like this

    01234567 cores

    10101010 binary

    AA hex

    You can use your built in calculator on program mode to do this.

    If you want to only use the uneven numbered cores its like this

    01234567 cores

    01010101 binary

    55 hex


  9. Did you set HC slot to playable in editor, I bet you didn't :)

    For the -pid taskkill

    So if you set it to playable it won't take up a player slot? I'm confused..

    ASM doesn't show the HC as player but BEC does. And no more as 49 players can join when I set the slot limit to 50.

    It's set like this:

    	class Item36
    	{
    		side="LOGIC";
    		class Vehicles
    		{
    			items=1;
    			class Item0
    			{
    				position[]={14497.367,10.181035,5849.4287};
    				id=144;
    				side="LOGIC";
    				vehicle="HeadlessClient_F";
    				player="PLAY CDG";
    				leader=1;
    				skill=0.60000002;
    				text="HeadlessClient";
    			};
    		};
    	};
    

    Thanks, i'll try the taskkill thing.

    Btw, can't you find the right headless client executable by renaming all headless clients to arma3client1.exe arma3client2.exe etc?

    And then use this to find the PID?

    @SET A3PidPath=c:\ServerHosting\A3Server
    
    @DEL %A3PidPath%\a3client.pid
    @tasklist /nh /fi "IMAGENAME eq arma3client.exe" > %A3PidPath%%\a3client.pid
    @FOR /F "tokens=2" %%I in (%A3PidPath%\a3client.pid ) DO set ClientPID=%%I
    @taskkill /F /IM arma3client.exe /FI "PID eq %ClientPID%"
    

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