JackAmphlett
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Everything posted by JackAmphlett
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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
JackAmphlett replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When I use weapons mods from ArmA 2, my arms are all extended and weird. Also, I have to use AiAHQ since if I spawn an ArmA 2 vanilla unit in ArmA 3 then they just spawn with the civilian clothes. EDIT: Is there any way of using ports like the Mi-24 port that includes new skins alongside AiA? When I try to I get the class 'burst' error. -
Kaelies' South Zagorian Army Mod
JackAmphlett replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I get an error when trying to play as an Isklaristani Field Doctor - Bad vehicle type kae_backpack_small_ISK_khk_medic_Load. -
Porting this ArmA mod over to ArmA 2.
JackAmphlett posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey guys, I found this infantry pack from the original ArmA and I really like it, I was wondering if it was possible, and how to port this mod and it's requirement over to ArmA 2 CO. Thanks for any help! http://www.armaholic.com/page.php?id=5562 -
Porting this ArmA mod over to ArmA 2.
JackAmphlett replied to JackAmphlett's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright thank you for telling me that but in the future, if I do ever find a mod that I can get permission to edit, how would I go about doing that, after I get the permissions? -
Porting this ArmA mod over to ArmA 2.
JackAmphlett replied to JackAmphlett's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Can anyone help? :) -
Porting this ArmA mod over to ArmA 2.
JackAmphlett replied to JackAmphlett's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I don't plan on releasing it. -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
JackAmphlett replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alright' date=' I've created the par file in the ArmA 3 directory and I still get the circular dependency error - this is the par file I'm using, I use the -par=ArmA3.par to point to it. http://www.mediafire.com/view/trcezsys2vaeg7d/ArmA3.par Actually I think the .cmd fixed it however now I get a different error - "Include file x\cba\addons\main\script_macros.hpp not found" EDIT: Nevermind it was the load order. Aaand now it crashes after the ALiVE screen (before the main menu), I think it's because not even the cmd properly loads the addons, I guess I'll just merge them into one big folder, thanks! Okay, now I added them all into a big folder and I get the circular dependency again. https://www.mediafire.com/?ibq7j4w2vcjdqwv -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
JackAmphlett replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah, thank you very much. :) But how would I make a par/batch file? -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
JackAmphlett replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry about that' date=' I'm using this version. https://www.mediafire.com/folder/1nmfhny3igz0t/Diagnosis_Files -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
JackAmphlett replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It was working fine but now I get an Circular addon dependency in 'AiA_A1Mapping' error. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
JackAmphlett replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It was working fine but now I get an Circular addon dependency in 'AiA_A1Mapping' error. -
[WIP] Brazilian Defence Forces (BDF)
JackAmphlett replied to johnhansen's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey, when I try to open the game with this it never shows the main menu. -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
JackAmphlett replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey! Great mod, quick question though - why are all of the Takistani civilians in shorts and the blue and green t-shirt, and the female civilians purple with no heads? :P I also get a strange error in game that is something like this: No Entry: 'config.bin/cfgweapons/muzzle_mas_snds_c/iteminfo.modes'.