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JackAmphlett
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Posts posted by JackAmphlett
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I get an error when trying to play as an Isklaristani Field Doctor - Bad vehicle type kae_backpack_small_ISK_khk_medic_Load.
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Alright thank you for telling me that but in the future, if I do ever find a mod that I can get permission to edit, how would I go about doing that, after I get the permissions?
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Can anyone help? :)
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I don't plan on releasing it.
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Hey guys, I found this infantry pack from the original ArmA and I really like it, I was wondering if it was possible, and how to port this mod and it's requirement over to ArmA 2 CO.
Thanks for any help!
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Alright' date=' I've created the par file in the ArmA 3 directory and I still get the circular dependency error - this is the par file I'm using, I use the -par=ArmA3.par to point to it.
http://www.mediafire.com/view/trcezsys2vaeg7d/ArmA3.par
Actually I think the .cmd fixed it however now I get a different error - "Include file x\cba\addons\main\script_macros.hpp not found"
EDIT: Nevermind it was the load order.
Aaand now it crashes after the ALiVE screen (before the main menu), I think it's because not even the cmd properly loads the addons, I guess I'll just merge them into one big folder, thanks!
Okay, now I added them all into a big folder and I get the circular dependency again.
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Ah, thank you very much. :) But how would I make a par/batch file?
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;2803352']@ JackAmphlettWhat version you using as you double post in multiple threads?
You need to upload the rpt log file and list of your mods at minimum to allow you any advice.
Sorry about that' date=' I'm using this version.
https://www.mediafire.com/folder/1nmfhny3igz0t/Diagnosis_Files
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It was working fine but now I get an Circular addon dependency in 'AiA_A1Mapping' error.
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It was working fine but now I get an Circular addon dependency in 'AiA_A1Mapping' error.
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Hey, when I try to open the game with this it never shows the main menu.
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Hey! Great mod, quick question though - why are all of the Takistani civilians in shorts and the blue and green t-shirt, and the female civilians purple with no heads? :P
I also get a strange error in game that is something like this: No Entry: 'config.bin/cfgweapons/muzzle_mas_snds_c/iteminfo.modes'.
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted · Edited by JackAmphlett
When I use weapons mods from ArmA 2, my arms are all extended and weird. Also, I have to use AiAHQ since if I spawn an ArmA 2 vanilla unit in ArmA 3 then they just spawn with the civilian clothes.
EDIT: Is there any way of using ports like the Mi-24 port that includes new skins alongside AiA? When I try to I get the class 'burst' error.