lunchbox35
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Posts posted by lunchbox35
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I have a server that I am trying to run. By my specs I expect more out of it. What am I doing wrong?
Server Specs:
DL380 gen2
2 Zeon X5660 6 core procs
132GM Ram
Server 2012 Datacenter with Hyper v
VM Server Running Arma
8Gb Ram
8 Cores set to the vm
Startup
start "arma3" /High /affinity FFF "arma3server.exe" -port=2602 -filepatching "-mod=@exile;@Esseker;@ZombiesandDemons;@CUP_Units;@CUP_Terrains_Core;@CUP_Terrains_Maps;@CUP_Vehicles;@CUP_Weapons;@CBA_A3" -servermod=@exileserver;@marma "-config=E:\Games\ArmaA3\A3Master\config.cfg" "-cfg=E:\Games\ArmaA3\A3Master\basic.cfg" "-profiles=E:\Games\ArmaA3\A3Master" -name=SC "-bepath=E:\Games\ArmaA3\A3Master\BattlEye" -enableHT -autoInit
I am only getting the following out of it with 1 player on
CPS = 46.3
FPS = 46 - 47
Memory - 932
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Actually, if I am remembering correctly 1.50 filepatching is disabled. I believe you need to add this to the server.cfg file on the server too.
allowedFilePatching = 1;
Can you check it?
Yeah that is in my config.. Just really strange sure I am missing something simple.
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Hey there! Quoting Larrow, "allowedIDs.txt << this file gets placed in the folder where your servers Arma3.exe", not in the mission pbo. So, on your server place the text file in the root. Everything else looks fine provided the startup params are good.
dub
Tried that and still lets people that are not in the id list in the reserved slots. I must have something wrong. I am getting the following.
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Mission file is in the link below and -filepatching is in the startup.
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Is your initserver.sqf file listed in Windows explorer as an "SQF File" or a "Text Document"?
SQF
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Ok tried all the above and does not seem to work. Sorry to just now be getting back but did not realize my account was not setup to notify me of replies. Any ideas on how to fix it would be greatly appreciated. Do I need to add a call somewhere for the new file?
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Ok I have used the Arma 3 tools to setup a seperate dev branch install. But cannot access the tanoa map in the editor. How to i get it from the normal launcher when I switch it to dev to the standalone deve install so I dont have to keep switching and waiting for 6GB of stuff to download?
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Hello,I do not have a initserver.sqf in my mission. There is no problem if I just add it in and upload it to the server all should be ok on a arma 3 server? I am just double checking. The GUID in the EPM RCON tools is the UID? Correct?
UPDATE: All worked out! Thanks for sharing Larrow!
Thanks,
dubl
I know this thread is old, but what did you do because I do not have an initserver.sqf. Thanks.
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Not sure this is the right place to ask, but is there a way to add all CUP vehicles and weapons in the VR in the editor to reference and look at when needed?
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what do you mean: adjust the default values or adjust before the mission starts? default values are stored in description.extThat was it..Thank you.
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How do you adjust the parameters at the beginning. Like it says spawn intel in towns disabled.
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Also please note that MHQ currently is seriously bugged. Sometimes it simply cannot be carried away. So MESH and HALO is your friends if you MHQ is "destroyed".Hazey, i read that you're working on "insurgency module" on ALiVE tracker. Will that be as easy as "put insurgency module in editor", or this still will be scripted mission?
So, a little about maps for Insurgency.
A2 vanilla maps (Cherno, Bystrica/Bukovina) - small amount of enterable houses. Not really interesting since cache and intel often spawns outside buildings and not really great CQB experience since, again, small amount of enterable houses. It will be alot of fun if DayZ cherno will get released to A3... sometime.
Takistan - a bit lonely here, amount of enemies is pretty low and most cities are 2-3 houses, but still plays well.
Zargabad - almost whole map is a big city. Surely fun to play, but this needs a decent PC to maintain good FPS. Dedicated server helps alot, but still.
Isla Duala - Surely a great map to play. There is small and big cities, alot of custom buildings which are good for sniping and cover fire, lots of variants where to put your base, good road system, and you should watch sky - due to big amount of airports, there will be alot of helis. We even saw a couple of planes - luckily for my teammates (but not for me, since i'm a pilot) they was in AA configuration.
Panthera - almost same feelings as from IslaDuala, but with more vegetation. Well, they are from same author! Also great for insurgency.
And now, the pinnacle of insurgency warfare. Bornholm. ALiVE devs indexed that map properly in 0.9.6 and now it's fully working! 280sq km size (this is close to Altis), southern airport which is _perfect_ location for your base (takeoff line is huge, you can easily takeoff and land AC-130 or even C-5 Galaxy), shitload of small houses which force you to stay aware (we got ambushed countless times from that houses). Well, just take a look at map just after Insurgency started: http://i.imgur.com/ajBj66p.jpg
See that red zones? Prepare uranus. Single cache spawned in Aakirkeby city took us a good 2 hours (also artillery support and 2 F-18 due to me being a bad pilot) to clean and find stash. After that shootout, we opened stats. 180 (!!!!) frags total and 12 enemy vehicles destroyed. 15 casualties, 2 planes, 1 tank and 2 IFVs lost. Insane.
Thank you again, Hazey. I stopped played arma 3 some time ago due to a lack of CQB, but ALiVE and your mission forced me (and my friends) to return :)
Why on the IslaDuala does it say occupied instead of red boxes. What does not that mean?
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So MESH and HALO is your friends if you MHQ is "destroyed".Can you explain those to me and how to use them?
Also not sure if you know, but when I call in air drops it says that I do not have something like a logistics line or something and I cannot do the airdrop.
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Ok what is the MHQ and how is it used. Sorry new to the mission. We are loving it. Thank you for all the great work and support. I see hours of melting my brain on this. Also thanks to everyone for the ports. Especially rlex!
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Is the MASH suppose to make a spawn point. I put one down and died and did not have the option to spawn on it.
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Not sure, but is working now. I have to ask..What is the mash thing for.
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Trace not showing up on map. Set both CQB to solid.
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Is there an easy way to get this running with a headless client or something to get this mission up and running so that I am not staring at a loading screen for eternity..:p
Besides Stratis what is a good map to get this working on that does not take a ton of mods to run?
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Thank you. That is what it was. Need to be on MP. Thanks again for all the help.
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Ok I figured out the Caps Lock thing..It was my bluetooth software displaying on screen. I still have no sounds when pushing to talk.
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Looks like something tricky with your keyboard. Do you test in editor (need to be in mission). Window mode or fullscreen?I am in a scenario and editor full screen.
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I have followed the directions and set this up the way I think. I am having two issues.
1. When I push Caps Lock in game it shows me Caps Lock On or Caps Lock Off
2. I have no sounds when I push to talk.
Any help would be greatly appreciated. Thanks.
Expect more from this setup
in ARMA 3 - SERVERS & ADMINISTRATION
Posted
So is that what I can expect from this. I would expect way more from this, and do you know if Arma has any expectations of bringing out a 64 bit server? I mean 50 people quickly bring this server to a hault.