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lunchbox35

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Posts posted by lunchbox35


  1. I have a server that I am trying to run. By my specs I expect more out of it. What am I doing wrong?

     

    Server Specs:

    DL380 gen2

    2 Zeon X5660 6 core procs

    132GM Ram

    Server 2012 Datacenter with Hyper v

     

    VM Server Running Arma

    8Gb Ram

    8 Cores set to the vm

     

     

    Startup

    start "arma3" /High /affinity FFF "arma3server.exe" -port=2602  -filepatching "-mod=@exile;@Esseker;@ZombiesandDemons;@CUP_Units;@CUP_Terrains_Core;@CUP_Terrains_Maps;@CUP_Vehicles;@CUP_Weapons;@CBA_A3" -servermod=@exileserver;@marma "-config=E:\Games\ArmaA3\A3Master\config.cfg" "-cfg=E:\Games\ArmaA3\A3Master\basic.cfg" "-profiles=E:\Games\ArmaA3\A3Master" -name=SC "-bepath=E:\Games\ArmaA3\A3Master\BattlEye" -enableHT -autoInit

     

     

    I am only getting the following out of it with 1 player on

    CPS = 46.3

    FPS = 46 - 47

    Memory - 932


  2. Hey there! Quoting Larrow, "allowedIDs.txt << this file gets placed in the folder where your servers Arma3.exe", not in the mission pbo. So, on your server place the text file in the root. Everything else looks fine provided the startup params are good.

     

    dub

    Tried that and still lets people that are not in the id list in the reserved slots. I must have something wrong. I am getting the following.

     

     

     

    http://imgur.com/CW3qeiH


  3. Hello,I do not have a initserver.sqf in my mission. There is no problem if I just add it in and upload it to the server all should be ok on a arma 3 server? I am just double checking. The GUID in the EPM RCON tools is the UID? Correct?

     

     

    UPDATE: All worked out! Thanks for sharing Larrow!

    Thanks,

    dubl

    I know this thread is old, but what did you do because I do not have an initserver.sqf. Thanks.


  4. Also please note that MHQ currently is seriously bugged. Sometimes it simply cannot be carried away. So MESH and HALO is your friends if you MHQ is "destroyed".

    Hazey, i read that you're working on "insurgency module" on ALiVE tracker. Will that be as easy as "put insurgency module in editor", or this still will be scripted mission?

    So, a little about maps for Insurgency.

    A2 vanilla maps (Cherno, Bystrica/Bukovina) - small amount of enterable houses. Not really interesting since cache and intel often spawns outside buildings and not really great CQB experience since, again, small amount of enterable houses. It will be alot of fun if DayZ cherno will get released to A3... sometime.

    Takistan - a bit lonely here, amount of enemies is pretty low and most cities are 2-3 houses, but still plays well.

    Zargabad - almost whole map is a big city. Surely fun to play, but this needs a decent PC to maintain good FPS. Dedicated server helps alot, but still.

    Isla Duala - Surely a great map to play. There is small and big cities, alot of custom buildings which are good for sniping and cover fire, lots of variants where to put your base, good road system, and you should watch sky - due to big amount of airports, there will be alot of helis. We even saw a couple of planes - luckily for my teammates (but not for me, since i'm a pilot) they was in AA configuration.

    Panthera - almost same feelings as from IslaDuala, but with more vegetation. Well, they are from same author! Also great for insurgency.

    And now, the pinnacle of insurgency warfare. Bornholm. ALiVE devs indexed that map properly in 0.9.6 and now it's fully working! 280sq km size (this is close to Altis), southern airport which is _perfect_ location for your base (takeoff line is huge, you can easily takeoff and land AC-130 or even C-5 Galaxy), shitload of small houses which force you to stay aware (we got ambushed countless times from that houses). Well, just take a look at map just after Insurgency started: http://i.imgur.com/ajBj66p.jpg

    See that red zones? Prepare uranus. Single cache spawned in Aakirkeby city took us a good 2 hours (also artillery support and 2 F-18 due to me being a bad pilot) to clean and find stash. After that shootout, we opened stats. 180 (!!!!) frags total and 12 enemy vehicles destroyed. 15 casualties, 2 planes, 1 tank and 2 IFVs lost. Insane.

    Thank you again, Hazey. I stopped played arma 3 some time ago due to a lack of CQB, but ALiVE and your mission forced me (and my friends) to return :)

    Why on the IslaDuala does it say occupied instead of red boxes. What does not that mean?

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