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lunchbox35
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11 GoodAbout lunchbox35
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Expect more from this setup
lunchbox35 replied to lunchbox35's topic in ARMA 3 - SERVERS & ADMINISTRATION
So is that what I can expect from this. I would expect way more from this, and do you know if Arma has any expectations of bringing out a 64 bit server? I mean 50 people quickly bring this server to a hault. -
I have a server that I am trying to run. By my specs I expect more out of it. What am I doing wrong? Server Specs: DL380 gen2 2 Zeon X5660 6 core procs 132GM Ram Server 2012 Datacenter with Hyper v VM Server Running Arma 8Gb Ram 8 Cores set to the vm Startup start "arma3" /High /affinity FFF "arma3server.exe" -port=2602 -filepatching "-mod=@exile;@Esseker;@ZombiesandDemons;@CUP_Units;@CUP_Terrains_Core;@CUP_Terrains_Maps;@CUP_Vehicles;@CUP_Weapons;@CBA_A3" -servermod=@exileserver;@marma "-config=E:\Games\ArmaA3\A3Master\config.cfg" "-cfg=E:\Games\ArmaA3\A3Master\basic.cfg" "-profiles=E:\Games\ArmaA3\A3Master" -name=SC "-bepath=E:\Games\ArmaA3\A3Master\BattlEye" -enableHT -autoInit I am only getting the following out of it with 1 player on CPS = 46.3 FPS = 46 - 47 Memory - 932
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Script to lock out player slots
lunchbox35 replied to cobrosstuidos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah that is in my config.. Just really strange sure I am missing something simple. -
Script to lock out player slots
lunchbox35 replied to cobrosstuidos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tried that and still lets people that are not in the id list in the reserved slots. I must have something wrong. I am getting the following. http://imgur.com/CW3qeiH -
Script to lock out player slots
lunchbox35 replied to cobrosstuidos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Mission file is in the link below and -filepatching is in the startup. https://github.com/Spackler/RPT1 -
Script to lock out player slots
lunchbox35 replied to cobrosstuidos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
SQF -
Script to lock out player slots
lunchbox35 replied to cobrosstuidos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok tried all the above and does not seem to work. Sorry to just now be getting back but did not realize my account was not setup to notify me of replies. Any ideas on how to fix it would be greatly appreciated. Do I need to add a call somewhere for the new file? -
Ok I have used the Arma 3 tools to setup a seperate dev branch install. But cannot access the tanoa map in the editor. How to i get it from the normal launcher when I switch it to dev to the standalone deve install so I dont have to keep switching and waiting for 6GB of stuff to download?
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Script to lock out player slots
lunchbox35 replied to cobrosstuidos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I know this thread is old, but what did you do because I do not have an initserver.sqf. Thanks. -
Community Upgrade Project - CUP
lunchbox35 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure this is the right place to ask, but is there a way to add all CUP vehicles and weapons in the VR in the editor to reference and look at when needed? -
That was it..Thank you.
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How do you adjust the parameters at the beginning. Like it says spawn intel in towns disabled.
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Why on the IslaDuala does it say occupied instead of red boxes. What does not that mean?
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Can you explain those to me and how to use them? Also not sure if you know, but when I call in air drops it says that I do not have something like a logistics line or something and I cannot do the airdrop.
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Ok what is the MHQ and how is it used. Sorry new to the mission. We are loving it. Thank you for all the great work and support. I see hours of melting my brain on this. Also thanks to everyone for the ports. Especially rlex!