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spencer42

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About spencer42

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  1. spencer42

    Aerial Photography Cameras

    Thanks a lot for your help man, making good progress. However I'm struggling on getting out of the camera..... This is what everyone seems to be using but alas it doesn't work for me. Something happens, as it flashes and I have character interaction back, but the screen stays on the floating image, even showing in front of the Escape menu. Any thoughts, anyone? _cam cameraEffect ["terminate","back"]; camDestroy _cam;
  2. Hi guys, I'm an experienced coder and mission editor with ~1000 hours in Arma games, mostly in the editors, but I have no experience whatsoever with the camera functions. However I have a plan and I'm pretty sure it's easily doable, but after playing around with cameras for a while I decided just to ask someone who knows more and get this done. So my idea is this: I'm creating a large-scale ww2 mission and need to add methods of intel for the player, since enemies are randomised so there could be one squad defending a town, there could be 2 tank platoons. The most common recon method in ww2 was aerial recon. So, I would like a radio command to open a script which sets "OnMapClick" to place a static, black and white camera above the map click. A single image if possible, but a normal camera would also work fine. Even if someone just pointed me in the right direction or gave me a basic camera spawn then I'd be very grateful! Thank you in advance. :)
  3. spencer42

    [SP/MP] Putin's Dream

    Okay, message me the log files of the server and I'll check it out for you. :)
  4. spencer42

    [SP/MP] Putin's Dream

    I think you need to update your CBA, what version are you running? It's definitely something to do with CBA. Update link here: http://www.armaholic.com/page.php?id=18767
  5. spencer42

    [SP/MP] Putin's Dream

    Fixed, unfortunately it needs AI to be in the player slots. So in this update, if you disable all AI except the slots with players in, that should fix it. :) Not entirely sure why it would do that, but fixed anyway :) v2.3.1 released :P
  6. spencer42

    [SP/MP] Putin's Dream

    Mission updated to v2.3: - Added number of AI parameter; - Added fatigue parameter; - Added ability to Teleport between FOB's; - Added ability to create High Command Squads; - Added Grimes' Revive Script; - Added Ready-filled logistics trucks; - Added VAS (Virtual Ammo System); - Added Arsenal and VAS at each created FOB; - ALiVE 0.9.4 update compatibility (Artillery now works); - Converted long Sleep commands to uiSleep, fixing extended delays (Notably Creating FOB's); - Fixed crazy number of enemy heli patrols; - Script Cleaning; - Code Optimising; - Minor fixes.
  7. spencer42

    [SP/MP] Putin's Dream

    Thanks for that link, I'm looking into it :) And yes, it was a problem with ALiVE, which has now been updated to 0.9.4, and fixes this problem. Will be working in mission update later today! Yeah, I agree with you on the public release side of things, let me know how you get on setting it up :)
  8. spencer42

    [SP/MP] Putin's Dream

    Not easily, I mean you can change the mod config, but then everyone who wanted to play the mission would have to download the new version, and that's if the mission author allowed it. :/ If you can find an Insurgent force on BLUFOR or Independent, let me know! And what do you want the American forces to do? 1. This is currently a WIP, but once I get it all working smoothly it'll be in the mission! :) 2. URGHHH. Finding quality A3 revive scripts is a nightmare. I've put a revive in the next version (released probably tomorrow) but I don't think there's one out there that allows AI to revive players. Does DUWS definitely do this? If so I'll look through his scripts. 3. To slow down the fatigue effects would require an eventhandler or a loop for every player creating unnecessary lag, so I've added the option to enable and disable fatigue in the next update instead. 4. Added in next update. I haven't got the standalone myself so it would be difficult to test. But if you ported it over to A3 (DayZ uses the A2 engine) then I don't see why it wouldn't work :) I'm not sure how tech-saavy you are, but BIS gave permission for the port of the A2 maps over, so I don't see why they wouldn't allow Chernaurus+. Firstly contact the BIS DayZ team and ask for permissions, and if you get it then Google how to port them over (I'm sure I remember watching a tutorial a while back) and see if you can do it. I know that may be a lot, but it's what would need doing..! Good luck!
  9. spencer42

    [SP/MP] Putin's Dream

    @nuker22110 Yeah I agree with you there, and I have been looking into it but couldn't decide how to do it... Same map same divide, same map different divide, different map (If so, which..?) I'm open to suggestions, but yes, a playing from the Russian side is definitely something I want to do. :) @kulpole Thank you, glad you enjoyed! :)
  10. spencer42

    [SP/MP] Putin's Dream

    Haha one day there will be a mod for this, one day. :P v2.2 released :)
  11. spencer42

    [SP/MP] Putin's Dream

    @Kilo1-1 Thank you for the feedback, v2.0 has just gone live and fixed many things. Though I'm not sure why the Time Acceleration was not working for you, that seems to work perfectly for me! :/ Were you running it on a dedicated server or locally? Because if run locally and you're processor starts to flag even a little then it may effect it, as Arma tends to put any time accelerations at the bottom of the priority pile. Try the new version out, and if it doesn't fix the problem then let me know :) @paulone trololol.
  12. spencer42

    [R3F] Logistics

    Hi madbull, is it possible you could add a parameter to allow moving of all objects, if desired? Because whenever this is used with mods, it doesn't recognise some things and so you end up not being able to move some really small objects. :/ Would that be possibility or would you have to define each object? Thanks in advance, and for a great addon. :)
  13. spencer42

    [SP/MP] Putin's Dream

    Cheers man, let me know how you get on! :)
  14. spencer42

    [SP/MP] Putin's Dream

    My Site: http://spencersarmaness.wordpress.com PUTIN'S DREAM V2.3 Description This is a fun and immersive large-scale mission, which can be played single-player, or as a COOP, with anywhere up to 34 PLAYERS, but it WILL take several hours to complete, so be warned! Thanks to ALiVE's profiling system it doesn't need a mega-powerful machine to run, so it can be hosted AND played on any machine with upwards of 2.5-3GHz processor. Installation To play this mission, either subscribe to it on Steam, or use the download link and simply drag the Putins_Dream_v2.Chernaurus.pbo into your root Arma 3 folder -> MP Missions. Synopsis The year is 2017. Having taken the Crimean Peninsula 2 years ago, Vladimir Putin then marched troops into a large part of Central Ukraine. NATO and the Western Powers issued sanctions and tried to persuade Putin to stand down. Putin ignored all attempts at brokering a deal, and so, on the 17th of May, 2017, the US declared war on Russia. Putin's forces were now heading East, clearly on the march towards the main port cities of Chernogorsk and Elektrozavodsk. In an attempt to halt his progress, and stop him taking these key strategic positions, the US landed a relatively small force at these Major towns, and the neighbouring small airfield of Balota. Severely out-numbered, you must try to hold ground against the attacking Russian forces, wait for your forces to be aided by the steady stream of reinforcements, and then fight back, and force the Russians out of Eastern Ukraine, and crucially out of their airfields to the North-West and North-East of the region. Good Luck! Mission Aids There are several things you have to help you on your way: You can call in CAS and Transport via your ALiVE menu, provided you have an ALiVE tablet on your person. By default these are given to only Squad Leader's and Team Leader's, but can be found in the Supply boxes at HQ and at each FOB. At HQ and each FOB there will be an Officer, where you can add AI squad members, Advance Time (This does not mean you will suddenly have lost ground, it merely sets the time of day if you particularly wish to start a night-time stealth raid on an enemy base, or a large-scale attack at dawn), or select an Assault or Defence Mission, which will HELO your squad onto an AI team that's attacking or defending an objective. Also at HQ and the FOB's is a large Cargo Container, which has an option to 'Open Creation Factory' on it. From this, you can create any vehicle or object in the game (But for realism, obviously only spawn in things from the RHS mod). You can create an FOB at your current position with Radio Alpha, which will take a few minutes to set-up, and once set-up it will create a respawn point there, a factory to create things from, and an Officer, with all the actions above. Changelog v2.3 - Added number of AI parameter; - Added fatigue parameter; - Added ability to Teleport between FOB's; - Added ability to create High Command Squads; - Added Grimes' Revive Script; - Added Ready-filled logistics trucks; - Added VAS (Virtual Ammo System); - Added Arsenal and VAS at each created FOB; - ALiVE 0.9.4 update compatibility (Artillery now works); - Converted long Sleep commands to uiSleep, fixing extended delays (Notably Creating FOB's); - Fixed crazy number of enemy heli patrols; - Script Cleaning; - Code Optimising; - Minor fixes. v2.2 - Fixed FOB Officers not appearing at created FOB's (Radio Alpha); - Fixed created FOB factories now usable by all; - Fixed Enemy FOB factories can now be used; - Improved add Night Vision script; - Added Designator Batteries to supply box; - Changed SquadGUI to not auto-close; - Minor fixes. v2.1 - Added HALO Jump options to HQ and FOB Officers; - Added Enemy Camps and FOB's, with Russian factories; - Added NVG to AI units; - Moved FOB's around to more suitable positions; - Changed ALiVE's unit placement & priorities for improved battle balance; - Fixed Civilian modules; - Code Optimisations; - Many other minor fixes; v2.0 - NOW WORKS WITH A3MP AS INTENDED; - Added parameter to Enable/Disable civillians; - Added heli support at FOB Dragon; - Added Items to Supply boxes at base and FOB's; - Added Briefing; - Fixed gap in walls at base; - Fixed Date changes; - Fixed heli stuck in hanger at NWAF; - Fixed MP COOP size restriction; - Fixed other minor fixes; - Updated to [R3F] Logistics v3.1, which adds: -Ability to send/sell back objects to the creation factory; -The objects are locked to the side/faction/player/none; -Planes and wheeled vehicles have been set as towable in default configuration; -Countdown during the helicopter lift hooking process (stay hover); -Logistics configuration for the "All In Arma" addon; -Logistics configuration update from A3 1.22 to A3 1.35; -Disable the R3F's airlift when the BIS' airlift is currently in use; -Autonomous vehicles from the creation factory can now be used; -Autonomous vehicles can now be loaded/moved/towed. v1.0 -Initial Release. Mods Required ALiVE RHS: ESCALATION; Chernaurus. (Either from All In Arma or the A3 Map Pack) With Thanks To Team ~R3F~ (team-r3f.org) for their Logistics System; Deamon Cleaner for his DMC Air Patrol script; Bohemia Studios for their Game Engine. Dislaimer This mission does not reflect any real-world operations, nor is it meant to cause any offence. Download Links PUTIN'S DREAM STEAM PAGE PUTIN'S DREAM DOWNLOAD Armaholic Mirror: Putin's Dream Co-34 (@) Enjoy this mission and want more? Consider Donating, as it would really help me out. :)
  15. Cheers JShock :) Also, the spawn command does the same thing as starting a seperate script (.sqf), but since it's not a lot of code it's just simpler to run it from the init.
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