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selmer79

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About selmer79

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  1. selmer79

    Arma 3 Headless Client

    What would you consider as a reasonable upper "limit" in terms of ping to allow remote headless clients (over the internet)? I'm looking at running a few headless clients on mine and my friend's PC while we play on our server. We usually have ~30ms ping.
  2. Is CBA available in Steam Workshop? If not, could it be made available there? I've seen addons there that require CBA (Action Button Mod being the top one on my list), and having Steam taking care of (automatically?) distributing CBA updates would be a great bonus.
  3. BI has started working on this with the "Headless Client" system. A Headless Client connects to a server and helps offload certain tasks like AI so the server itself can put more horsepower to managing other things.
  4. selmer79

    ARMA 3 Addon Request Thread

    We did some research over on armaholic and found that what we need is for BI to reimplement the event handler onJoystickButton again. There are event handlers for keyboard (keyDown) and mouse (onMouseButton) but not for joysticks. I've bound the keys using Thrustmaster TARGET, but this means I have to run yet another piece of software to make my Arma setup work.
  5. Hi. I have been trying to find the DIK codes for my Thrustmaster Warthog HOTAS kit's many (many!) buttons. I had hoped to make a script that throws a "hint" every time you push a button (except ESC), but that's a bit too advanced scripting for me at this time. However, I did manage to put together this (ugly) thing: _array = actionKeys "User1"; _count = count _array; for [{_x = 0},{_x < _count},{_x = _x + 1}] do { hint format["Element %1 is %2", _x, _array select _x]; sleep 5; }; The idea is to bind whatever buttons you want to ID to "Use Action 1" and run the script. The problem is that the for-loop does not respect the "sleep 5;" and the hint stays up forever, displaying only the last ID. Could anyone input and help me make the script work (maybe even in its originally intended manner)?
  6. selmer79

    13€ DLC, hefty price for 2 choppers

    OK, maybe I'm a weirdo, but here's how I view the €13 Helicopter DLC: I'm paying developers €13 to model, script and skin two helicopters, add sling-loading to the existing helicopters, keep bug-hunting the DLC after it's released, add features to it after it's released (not sure if VRS is in the Advanced Flight Model yet) and maybe even keep developers employed for a while longer to squash general game-bugs and add more features to the main game. In short, I'm sponsoring BI to make Arma 3 better, and in return they're giving me two helicopters as a "thank you".
  7. selmer79

    ARMA 3 Addon Request Thread

    Yes, if I could reverse the function "keyName" then I'd be fine. "keyName" takes a key-ID and returns a String that gives its name. I have the names of the buttons I'm looking for (Throttle HOTAS Stick Btn. #4-6), and I just need the key-IDs. A loop that goes through every single ID until it gets a hit is a solution, but it's one that makes me shudder... It's not something that goes under "best practices".
  8. selmer79

    ARMA 3 Addon Request Thread

    This might not be an exciting mod-idea, but it could be very useful. I'm trying to find out what key-IDs my joystick and throttle give out so I can map 3rd-party addon actions to them. My main goal is to re-bind TFAR main and alternate channels for both short- and long-range radios to an 8-way rocker-switch on my throttle. Up/down for long-range (main/alternate) and forward/back for short-range (main/alternate). So, the idea is basically a dev-tool that outputs the key-ID of activated buttons to a dialogue on-screen.
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