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Hunter10000

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About Hunter10000

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  1. Hunter10000

    Rooftop Static Weapons Script

    // Create gunner _crew = getText (configFile >> "CfgVehicles" >> (typeOf _staticWeapon) >> "crew"); if ((getNumber (configFile >> 'CfgVehicles' >> (typeOf _staticWeapon) >> 'side')) == 0) then {_side = east}; if ((getNumber (configFile >> 'CfgVehicles' >> (typeOf _staticWeapon) >> 'side')) == 1) then {_side = west}; if ((getNumber (configFile >> 'CfgVehicles' >> (typeOf _staticWeapon) >> 'side')) == 2) then {_side = resistance}; if ((getNumber (configFile >> 'CfgVehicles' >> (typeOf _staticWeapon) >> 'side')) == 3) then {_side = civilian}; _group = createGroup _side; _gunner = _group createUnit [_crew, getPosATL _staticWeapon, [], 0, "NONE"]; _gunner moveInGunner _staticWeapon; Thx for the script!
  2. hi all! i have a camp spawn with parameters _campBasic = ["FlagPole_F",["Land_WaterTank_F",8,5,0],["Land_Cargo_Patrol_V1_F",5,0,180],["Logic",10,15,0],0]; _campAmmo = []; _campStatic = []; _campAddUnit = []; _campUserObj = [["B_MRAP_01_hmg_F",-7,15,45]]; in that camp a car will be spawned B_MRAP_01_hmg_F. can it be used in missions? i mean if (that B_MRAP_01_hmg_F) destroyed then (mission failed).
  3. hi all! if you ll set a camp and wait for 3-5 minutes, you ll be able to see that all objects in arrays _campStatic, _campUserObj would be destroyed in that camp... But if youll set that objects in arrays _campAmmo or _campRandomObj they will be fine!. is it just me or i missed something??? EDIT::: SORRY MY FAULT! if you encounter that after some time your objects at the camp destroyed, its because you set CAMP RESPAWN to ZERO. Also you need to set below "red" parameter to ZERO too ))) DAC_AI_Spawn = [[10,30,10],[20,60,15],0,360,100,0] Thanks for such a good script!
  4. Can someone tell me how to set delay on units respawn?
  5. Hi! I like this template alot/ Great work! But i have a question. How to make units RESPAWN DELAY? I have a plane on a map with this "(group this) setVariable ["MCC_GAIA_RESPAWN",20, true]; " in init line. It have 20 respawns. If this unit gets destroyed, it will respawn in a second. Help plz. Maybe need of use some "sleep" command in some scripted file?
  6. Hunter10000

    JSRS: DragonFyre -- WIP Thread

    90% of Arma 3 Community wait for mods. Here the list: 1. RHS. Everyone wants to see Escalation between Rus vs US. Nobody cares about futuristic shity weapons and tanks. If you want it go play new CoD with all plastic weapons and ExoArmor. Before RHS they using portable Arma2 Weapons with low poly and old animation. 2. Mod such as ACE. But it wont be for Arma 3. There will be VTN mod. And Fully compatible with RHS. 3. JSRS. My Advice is to cooperate with Red Hammer Studio and make some cool sounds for modern Weapons, Tanks and vehicles. Because in RHS mod there will be a ton of them)))
  7. Hunter10000

    JSRS: DragonFyre -- WIP Thread

    Such a shame that this great mod wont be compatible with another great mod RHS Escalation...
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