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liamgibs

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About liamgibs

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  1. Okay sure! Thanks for the idea! So the problem was that I had the "Cell Size" to large, My terrain size was 2048 x 2048 and my Mapframe was originally set too 2048 x 2048 with a cell size of 40. It needed to be set to 1. I hope this may fix any problems for anyone in the future! :) Thanks, Jester
  2. Nevermind hahha, I fixed it.
  3. Hello! So in Terrain builder everything is right; it is 2048x2048 and the Terrain mask, Terrain, Satelite image all match up perfectly. However in game it looks like this, There if even two strange rectangle on a angle in the far part of the map (that should not be there) It is quite strange because ingame the terrain size it perfect but when on the map it is too small, I dont want to scale it because that will make the terrain too big? Explanation for strange boxes? Also here if a photo of what the Satelite image looks like in game: My actual satellite image: Why would this be occurring?
  4. liamgibs

    Hatchet Swing Animation

    At the moment Im pretty much just making a pistol, [Look at the Samples_F/Weapons folder for an example], I am then creating a custom Magazine to hold my custom bullets. I am then pretty much making the max [Distance] of the bullet can travel 1 meter. I just need to work out not how to add the swing animation. :) ---------- Post added at 23:24 ---------- Previous post was at 23:20 ---------- Alright thanks. :) ---------- Post added at 23:32 ---------- Previous post was at 23:24 ---------- Okay, I think I have it sorted, You need to right a script using https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Fired and when it gets trigged > Play Animation. :)
  5. Hello! Okay, Im working on a mod. In this mod I would like a hatchet. I got the hatchet damage system ect ect, However at the moment the hatchet just floats their. I would like it so when I shoot a swing animation would occur, However I am highly confused how I would do so. If someone could point me a direction or help me out that would be great. :)
  6. Hi! I am wondering in A3 near Kavala their is the following: I am wondering how the concrete bit on the ground is done? also... Can someone please send me the classes to put in my Roadslib.cfg for runways? Thanks!
  7. Hi; I haven't been working on it; I noticed it wasn't really got around to putting it in game. Appearntly what is wrong is weird you are pointing your roads file in your config Try this if you think it is okay; For instant; "Test/data/roads/ect ect" to "Test\data\roads\ect ect" :)
  8. liamgibs

    Tarmac / Helipad.

    Hi; I know about these one; I was talking about making my own custom one so for example it would have Tarmac/carpark texture
  9. I got roads working! Found out I was using the wrong / instead of \ or the other way around! Haha
  10. liamgibs

    Tarmac / Helipad.

    Hello! I was wondering if anyone knows how to put an "Overlay" on the ground like a helipad or a carpark / tarmac! Thanks!
  11. [/color] Hi; Its definitely in the .pbo! PboProject crashes because binarize.exe crashes! Im little unsure why!
  12. Thanks for responding! Here is my full path to the files. Roadslib.cfg, roads.shp P:\Rockford\data\roads Config: http://pastebin.com/8qypuKqF Thanks for responding! Just a side note? Is the roads required to be on a map with northing 20000 and Easting 0 or the other way around? Thanks! ---------- Post added at 22:07 ---------- Previous post was at 21:48 ---------- Hi; I tested 200000.000 and northing to 0 as directed on another page. It is still not visible in Bulldozer nor game.
  13. Yes I know; I fixed it up; its all working now! Anyhow. Now im still having problems with Roads. Any idea? :)
  14. I attempted to use pboproject. Binarize.exe crashed. Is this correct? and can you please attempt to use the Strucures_f_IND on one of your maps. This is were the Strucures_f_ind is installed: P:\A3\Strucures_f_ind\ I looked at the "$PREFIX$ File; It was pointing to a3\structures_f\ind so I copied it to their. and well it worked! :D
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