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Mc-Pril

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About Mc-Pril

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  1. private ["_ntl"]; _ntl = "ayaka_needs_to_learn_basic"; if (_ntl == false){ hint "Learn the basics lol, Visit the BI Wiki"; };
  2. Welcome to Australian Altis Community Group. Our community was founded by myself and our proud hard working group of determined individuals wanting to start a community based Altis life server. During our adventures in the world of gaming we've made met some amazing players who now make Australian Altis what it is today. Since then we expanded to become a successful and vibrant community that has both Australia and New Zealand players, and many other's that strive to conquer various game titles, while maintaining a close and active community. We are a mature and friendly Community that believe that players should be able to play in a clean, cheat free environment, and where they can feel part of an ever growing community. We also ensure that the play experience is as clean, hack free, and lag-free as possible, which is why we expanded to a dedicated server around 4 days ago With incredible speeds We have been around for over 3 months had our ups and downs like any other community had Myself scripting our server at the time which I have put so much hard work and dedication into and we have never been prouder of the mission file myself and other's helped produce. The server wouldn't have the player base and community today, If it wasnt for myself, sneaky and a few others hard work and dedication put into our AL server. We are currently doing the best we can with what we have, we are still limited in the fact of needing a dedicated Altis Life developer. We need someone that is dedicated to the server and even in its downs, will be optimistic about the future. Someone that is creative and can get the job done. We are looking towards setting up many different scripts and features which include, custom skins, custom vehicle skins, donator shops (mainly gain only cosmetics) and approved by Bohemias monetization rules. We will offer a professional scripter money in return for helping, as I know myself how hard it is. I've had countless hours, countless loss of sleep just to get the server where it is today. We have our real life police officer, taking care of all the police recruiting. Training people up for the most advanced gaming sessions. Sneaky our co-founder, and myself, founder are active everyday of the week. Our mission is constantly up-to date with the most recent 4.4 updates thanks to the guys at Gitter taking the time to update it constantly! If you are interested in what you see, and hear. Don't hesitate to contact myself, or our admins at http://australiaunified.com Or you can join our teamspeak and have a chat with some of the people. ts3.australiaunified.com Thanks for reading, and hope to hear from you soon :) -Pril & the Admin's @ Australian Altis Life
  3. Mc-Pril

    BEC 1.58

    Hi all, Just wondering if someone could shed some light here. Basically, before the 1.58 update of Arma, I had server restart announcements, and was working 100%. Since the update, my restart announcements no longer work. I have re-installed BEC 5 times, deleted all traces of it from the server, and set it up as default, and not even default scheduler will display. I have spoken to the host, everything is up-to date to the latest, (Including BattlEye) I can use the commands in-game such as #restart, #shutdown etc but the announcements wont show up. Before anyone says my files are wrong. They aren't and have had them verified by a person who knows more about BEC than the average person. Thanks
  4. Mc-Pril

    Arma Update 1.58

    Thanks dwarden, The server is hosted with Streamline Server. Just spent a few hours in support chat with them trying to figure out the problem. The server version is upto date with version: 107410 Updated all battlEye stuff on my end, and server end. but still experiencing the issue. EDIT: Client Log: http://paste2.org/zPO4CbfP Server Log: Nothing in there regarding any issues. I have wiped my entire server with fresh files, and didn't work either.
  5. Mc-Pril

    Arma Update 1.58

    Since I updated my server today, and my own client. A lot of people try and join the server, and keep getting "You were kicked: Client not responding" This has only been an issue since the 1.58 update. Wondering if anyone has a fix for this? We have reinstalled the server, updated the server twice, downloaded the BECLient.dll file from BattlEye, and nothing seems to work! Thanks
  6. Mc-Pril

    Bug or Scripting Issue?

    The welcome screen is shown because I wanted it to be shown lol No point in posting on the life forums, cause marjority of the people dont speak english etc. I was told to come here.
  7. Ok so basically, I am running a private altis life server (To learn etc), and I've added a welcome screen for each player side (Medic, Police, Civ) The problem I have is when I join as a cop, the welcome menu shows up but before it shows up I get this welcome screen first. Now inside the welcome screen, is exactly the same thing for each side. So i know its not something to do with that (Or am I wrong?) Anyway, here is the entire code for the welcome screens /* File: serv_Welc_screen.sqf Author: Whoever created the original. Desc: Show's welcome screen for Police, Civ, & Medic! Has separate text for each side. */ //Civilian Side if (playerSide == civilian) then { disableSerialization; [ "", 0, 0.2, 10, 0, 0, 8 ] spawn BIS_fnc_dynamicText; createDialog "RscDisplayWelcome"; _display = findDisplay 999999; _text1 = _display displayCtrl 1100; _buttonSpoiler = _display displayctrl 2400; _textSpoiler = _display displayctrl 1101; _text2 = _display displayCtrl 1102; _message = ""; _message = _message + "Below is a few basic key's you should know.<br/><br/>"; _message = _message + "Civilian Controls: <br/><br/> [Y] - Open player menu <br/> [U] - Lock/Unlock vehicles. <br/> [T] - Vehicle/House Virtual Inventory <br/> Left Shift + R - Restrain (If you have zipties) <br/> Left Shift + G - Knock out (Also rob) <br/> Left Windows - Gather, Repair & Pickup Items <br/> Left Shift + H - Holster Weapon. <br/> Shift + B - Surrender <br/> Shift + End - Ear Plugs to quieten surrounding noise.<br/><br/> "; //Fill only the first text _text1 ctrlSetStructuredText (parseText _message); //Resize StructuredText component to display the scrollbar if needed _positionText1 = ctrlPosition _text1; _yText1 = _positionText1 select 1; _hText1 = ctrlTextHeight _text1; _text1 ctrlSetPosition [_positionText1 select 0, _yText1, _positionText1 select 2, _hText1]; _text1 ctrlcommit 0; //Hide second text, spoiler text and button _buttonSpoiler ctrlSetFade 1; _buttonSpoiler ctrlCommit 0; _buttonSpoiler ctrlEnable false; _textSpoiler ctrlSetFade 1; _textSpoiler ctrlCommit 0; _text2 ctrlSetFade 1; _text2 ctrlCommit 0; }; //Police Side if (playerSide == west) then { disableSerialization; [ "", 0, 0.2, 10, 0, 0, 8 ] spawn BIS_fnc_dynamicText; createDialog "RscDisplayWelcome"; _display = findDisplay 999999; _text1 = _display displayCtrl 1100; _buttonSpoiler = _display displayctrl 2400; _textSpoiler = _display displayctrl 1101; _text2 = _display displayCtrl 1102; _message = ""; _message = _message + "Below is a few basic key's you should know.<br/><br/>"; _message = _message + "Police Controls: <br/><br/> Y - Player Menu Shift + L - Emergency Lights<br/> F - Sirens<br/> TAB - Mobile Bank <br/> "; //Fill only the first text _text1 ctrlSetStructuredText (parseText _message); //Resize StructuredText component to display the scrollbar if needed _positionText1 = ctrlPosition _text1; _yText1 = _positionText1 select 1; _hText1 = ctrlTextHeight _text1; _text1 ctrlSetPosition [_positionText1 select 0, _yText1, _positionText1 select 2, _hText1]; _text1 ctrlcommit 0; //Hide second text, spoiler text and button _buttonSpoiler ctrlSetFade 1; _buttonSpoiler ctrlCommit 0; _buttonSpoiler ctrlEnable false; _textSpoiler ctrlSetFade 1; _textSpoiler ctrlCommit 0; _text2 ctrlSetFade 1; _text2 ctrlCommit 0; }; //Medic Side if (playerSide == independent) then { disableSerialization; [ "", 0, 0.2, 10, 0, 0, 8 ] spawn BIS_fnc_dynamicText; createDialog "RscDisplayWelcome"; _display = findDisplay 999999; _text1 = _display displayCtrl 1100; _buttonSpoiler = _display displayctrl 2400; _textSpoiler = _display displayctrl 1101; _text2 = _display displayCtrl 1102; _message = ""; _message = _message + "Below is a few basic key's you should know.<br/><br/>"; _message = _message + "Medic Controls: <br/><br/> Y - Player Menu Windows Key - Revive Player Shift + L - Emergency Lights<br/> F - Sirens<br/> TAB - Mobile Bank <br/> "; //Fill only the first text _text1 ctrlSetStructuredText (parseText _message); //Resize StructuredText component to display the scrollbar if needed _positionText1 = ctrlPosition _text1; _yText1 = _positionText1 select 1; _hText1 = ctrlTextHeight _text1; _text1 ctrlSetPosition [_positionText1 select 0, _yText1, _positionText1 select 2, _hText1]; _text1 ctrlcommit 0; //Hide second text, spoiler text and button _buttonSpoiler ctrlSetFade 1; _buttonSpoiler ctrlCommit 0; _buttonSpoiler ctrlEnable false; _textSpoiler ctrlSetFade 1; _textSpoiler ctrlCommit 0; _text2 ctrlSetFade 1; _text2 ctrlCommit 0; }; As you can see it's basically all the same, just for each different side. Is there a way to stop that Eden Screen from coming first? It only shows on police side, not any other side. Thanks.
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