I have a trigger that activates whenever a Independent(Players) is present in the trigger area and plays music for those independent players that entered the area. The problem is the music gets played for everyone on the independent side which is not what I wanted to happen, instead I want the music to play only for the players that have entered the trigger area.
I searched multiple threads and forums without any help.
Here is what I placed in my missions init file which didn't work.
_specialarray = [Player];
if !(Player in _specialarray) then {
PlayMusic_US SetMusicEffect "Murica";
};
PlayMusic_US is the triggers name and "Murica" is declared in the description.ext under cfgMusic
I have also tried Say3D to play a sound at a marker position and also playsound3D on a marker position, both didn't work