Andrew-Voodoo-
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Everything posted by Andrew-Voodoo-
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Burnes Armories Tanks and Deployment Vehicles
Andrew-Voodoo- replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
About your LCAC, is there any way to script the deflation of the cushions on a trigger? -
The CSAT Modification Project (Release)
Andrew-Voodoo- replied to theevancat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love your work TheEvanCat! Especially with the adding of black weapons that were originally Hex camouflaged like with the Titan missile launchers. However, you didn't create a black version of the RPG-32, that would be most appreciated because the Hex camo on those things make them look so terribly ugly! Thank you for the great mod! -
Will the new marksman DLC be incorporated into TMR via an update?
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With the release of the new Marksman DLC, will these new weapons be included in DragonFrye in future updates?
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East Static Weapons Pack
Andrew-Voodoo- replied to reyhard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For the RDS Tank Pack, it would be great if it were compatible with the Realistic Armor Mod. Cheers! -
The CSAT Modification Project (Release)
Andrew-Voodoo- replied to theevancat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great addon! But one minor bug I noticed was that the CSAT vest belts will disappear if you look at them from more than 10 meters or so. Besides that, great mod! -
Toadie's SmallArms and Animations for Arma3
Andrew-Voodoo- replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will you guys work with JSRS upon Dragonfyre's release to make the HLC weapons compatible? -
Niko's Uniforms Mega Packs
Andrew-Voodoo- replied to NikoWZRD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
About the Russian/East Europe Megapack you said that was WIP, will the Takistani uniforms and ammo belts from Arma 2 be added? -
Kaelies' South Zagorian Army Mod
Andrew-Voodoo- replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great addon! However, the uniforms won't show blood on them when you get injured. -
East Static Weapons Pack
Andrew-Voodoo- replied to reyhard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is a great pack, however, the vehicles are only available for the independents :( Is there anyway you have the same tanks but in the Opfor category as well? I say this because I made a mission where Opfor soldiers were using empty BMP-2's and T-55's but whenever myself (an independent soldier) destroyed them, my own teammates turned and killed me because I destroyed an Independent tank. ---------- Post added at 03:23 ---------- Previous post was at 03:21 ---------- The old T-72A's and B's as well as the T-55's have hand cranked turrets I beleive, so the turret rotation should be quite slow. -
Toadie's SmallArms and Animations for Arma3
Andrew-Voodoo- replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Since you guys did an M60 addon, do you think you could do a PKM one as well? The RPK is nice in the AK pack, but nothing can beat a belt fed 7.62x54 PKM :) -
Middle East Conflict mod
Andrew-Voodoo- replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There's a very small black texture issue on the desert BDU's, its on the bottom forearm. It's only a black stripe but I thought you should know about it. Other than that, great addon! -
Toadie's SmallArms and Animations for Arma3
Andrew-Voodoo- replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
About the AK pack, I'm not sure this has been brought up yet. But when in conjunction with the FSF_EUP mod, the optics won't show up on the AK pack weapons. However it works for the HLC FALs, AR-15's, and G3's. -
East Static Weapons Pack
Andrew-Voodoo- replied to reyhard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Your static weapon addon is great! Do you think you would be able to add an M224 60mm mortar similar to the one used in Arma 2 ACE mod? You wouldn't have to add all the range tables and firing solutions, just put an artillery computer on it and use a beafed up grenade launcher explosion value for it. -
East vs West (OFP inspired mod)
Andrew-Voodoo- replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In version 0.9 it says that it is compatible with JSRS, I have JSRS2.2 and I haven't noticed a difference, is there something I have to do in order for the JSRS sounds to work? -
Toadie's SmallArms and Animations for Arma3
Andrew-Voodoo- replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is a great addon! But have you guys ever considered adding the AK-74M and AK-105? Both of which are in the AK family and would suit this mod very nicely. Just throwing the idea out there. -
This is a very good addon! The only thing that bugs me is that the AI run around with it pre-deployed on their backs. If you could somehow make a way for them not to automatically reload the RPG, and instead, reload the weapon only when they're using it, that would great!
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NATO SF and Russian Spetsnaz WEAPONS for A3
Andrew-Voodoo- replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not sure if this has been brought up yet, but the RPG-7 and RPG-18 projectiles do not have any drop-off. Besides that, excellent mod! :) -
Toadie's SmallArms and Animations for Arma3
Andrew-Voodoo- replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not sure if this has been said yet. On the AK pack, the AKM GL and AK-74 GL do not have a reload time or animation when using the grenade launcher while prone.