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Andrew-Voodoo-

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Everything posted by Andrew-Voodoo-

  1. About your LCAC, is there any way to script the deflation of the cushions on a trigger?
  2. Andrew-Voodoo-

    The CSAT Modification Project (Release)

    I love your work TheEvanCat! Especially with the adding of black weapons that were originally Hex camouflaged like with the Titan missile launchers. However, you didn't create a black version of the RPG-32, that would be most appreciated because the Hex camo on those things make them look so terribly ugly! Thank you for the great mod!
  3. Andrew-Voodoo-

    TMR Modular Realism

    Will the new marksman DLC be incorporated into TMR via an update?
  4. Andrew-Voodoo-

    JSRS3: DragonFyre

    With the release of the new Marksman DLC, will these new weapons be included in DragonFrye in future updates?
  5. Andrew-Voodoo-

    East Static Weapons Pack

    For the RDS Tank Pack, it would be great if it were compatible with the Realistic Armor Mod. Cheers!
  6. Andrew-Voodoo-

    The CSAT Modification Project (Release)

    Great addon! But one minor bug I noticed was that the CSAT vest belts will disappear if you look at them from more than 10 meters or so. Besides that, great mod!
  7. Will you guys work with JSRS upon Dragonfyre's release to make the HLC weapons compatible?
  8. Andrew-Voodoo-

    Niko's Uniforms Mega Packs

    About the Russian/East Europe Megapack you said that was WIP, will the Takistani uniforms and ammo belts from Arma 2 be added?
  9. Andrew-Voodoo-

    Kaelies' South Zagorian Army Mod

    Great addon! However, the uniforms won't show blood on them when you get injured.
  10. Andrew-Voodoo-

    East Static Weapons Pack

    This is a great pack, however, the vehicles are only available for the independents :( Is there anyway you have the same tanks but in the Opfor category as well? I say this because I made a mission where Opfor soldiers were using empty BMP-2's and T-55's but whenever myself (an independent soldier) destroyed them, my own teammates turned and killed me because I destroyed an Independent tank. ---------- Post added at 03:23 ---------- Previous post was at 03:21 ---------- The old T-72A's and B's as well as the T-55's have hand cranked turrets I beleive, so the turret rotation should be quite slow.
  11. Since you guys did an M60 addon, do you think you could do a PKM one as well? The RPK is nice in the AK pack, but nothing can beat a belt fed 7.62x54 PKM :)
  12. Andrew-Voodoo-

    Middle East Conflict mod

    There's a very small black texture issue on the desert BDU's, its on the bottom forearm. It's only a black stripe but I thought you should know about it. Other than that, great addon!
  13. About the AK pack, I'm not sure this has been brought up yet. But when in conjunction with the FSF_EUP mod, the optics won't show up on the AK pack weapons. However it works for the HLC FALs, AR-15's, and G3's.
  14. Andrew-Voodoo-

    East Static Weapons Pack

    Your static weapon addon is great! Do you think you would be able to add an M224 60mm mortar similar to the one used in Arma 2 ACE mod? You wouldn't have to add all the range tables and firing solutions, just put an artillery computer on it and use a beafed up grenade launcher explosion value for it.
  15. Andrew-Voodoo-

    East vs West (OFP inspired mod)

    In version 0.9 it says that it is compatible with JSRS, I have JSRS2.2 and I haven't noticed a difference, is there something I have to do in order for the JSRS sounds to work?
  16. This is a great addon! But have you guys ever considered adding the AK-74M and AK-105? Both of which are in the AK family and would suit this mod very nicely. Just throwing the idea out there.
  17. Andrew-Voodoo-

    Rpg-18

    This is a very good addon! The only thing that bugs me is that the AI run around with it pre-deployed on their backs. If you could somehow make a way for them not to automatically reload the RPG, and instead, reload the weapon only when they're using it, that would great!
  18. I'm not sure if this has been brought up yet, but the RPG-7 and RPG-18 projectiles do not have any drop-off. Besides that, excellent mod! :)
  19. I'm not sure if this has been said yet. On the AK pack, the AKM GL and AK-74 GL do not have a reload time or animation when using the grenade launcher while prone.
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