TBsThug
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14 GoodAbout TBsThug
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http://www.tbsgaming.com
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Don't expect an answer from him but was hoping someone would know the answer.
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Do you put them in the @Australia\addon folder?
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Player looking for squad (not for squads to post looking for players!)
TBsThug replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Looking for a group that is military oriented. Need a team that is EST zone. Any thing to the west of that time zone, I can not do. Looking for one that starts its missions about 6 PM EST. I tried to hang with the 21st ranger regiment about a year ago. The leader is based in CA. U.S.A.. Loved it, a lot of great players. Because of the time zone differents, it was just too late for me. Have over 5000 hours on arma 2 and almost 1000 hours on arma 3. UPDATE: I HAVE FOUND A UNIT. I AM GOOD. -
got it, will try out tomorrow. went in and got killed right off the bat. lol
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do i need exile or not
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Thank you, I have played about 400 hours on the Australia map and love it.
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@zonekiller Is your server open to anyone? If so what is the name. I had a Australia A3, but trued to A2OA for a while. Looking for a place to play.
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[sOLVED] Can someone help me find the link to what ammo goes in what vehicle? I found it once and lost it. Here is the link: https://community.bistudio.com/wiki/ArmA_2:_Weapons
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Will give it a try, thanks
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I downloaded the update and put it in my localhost test server and in my arma 3 folder. When I went to launch in steam I seen Arma 3 was going to update. When that was done, I launched my server and it gave this error: cup_building2_config requires cup_building2_data when I clicked ok the server started. I launched Arma 3 and it gave the same error: cup_building2_config requires cup_building2_data, I clicked ok and got to muiltplayer and in the Lan option I seen my server. Would not let me join. What am I missing? Any thoughts?
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PLAYER SELECTION (DISABLE PLAYER AI )
TBsThug replied to TBsThug's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I found the disable AI, thank you Killzone_kid. I'm new to the eden mission making and just trying to keep it simply. So much to take in, but loving every minute of it. -
PLAYER SELECTION (DISABLE PLAYER AI )
TBsThug replied to TBsThug's topic in ARMA 3 - MISSION EDITING & SCRIPTING
do you know off hand where? I will look tomorrow if i dont hear from anyone. -
PLAYER SELECTION (DISABLE PLAYER AI )
TBsThug replied to TBsThug's topic in ARMA 3 - MISSION EDITING & SCRIPTING
dont have a description.ext, dont need one for a mission only -
PLAYER SELECTION (DISABLE PLAYER AI )
TBsThug posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a dedicated arma 3 server. On that server in the MPmission folder I put a pbo made in eden. When I log in on my LAN at the player selection where you pick a slot there is an option in the lower right to let me disable AI (players body in game, if not being used ) As soon as I get in I see 5 other player AI. How do I turn off the AI not being used so I don't see them? :icon_wink: -
Why do people still use execVM? Instead of spawn?
TBsThug replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have read what has be posted here, but lets look at this. I have a folder that I keep all my AI Citys in (not all my creations) custom_Chernarus11\AI_CITYS\Aerial_Patrol custom_Chernarus11\AI_CITYS\AI Prision custom_Chernarus11\AI_CITYS\ai_outpost and more (there are a total of 14 "Not running at the same time") In my server_functions.sqf I have this at the bottom. //*******AI CITYS GO BELOW HERE******* [] execVM "custom_Chernarus11\AI_CITYS\Aerial_Patrol\Aerial_Patrol.sqf"; [] execVM "custom_Chernarus11\AI_CITYS\Banko_Mat\Banko_Mat_init.sqf"; []execVM "custom_Chernarus11\AI_CITYS\black_forest\black_forest_outpost_init.sqf";//near black forest //[]execVM "custom_Chernarus11\AI_CITYS\pobeda_ai_city\pobeda_ai_city_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\Orlovets\Orlovets_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\ai_outpost\ai_outpost_init.sqf"; //[] execVM "custom_Chernarus11\AI_CITYS\pavlovo\pavlovo_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\sectorC\sectorC_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\sectorfng\sectorfng_init.sqf"; []execVM "custom_Chernarus11\AI_CITYS\skalisty_island\skalisty_island_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\Compton AI City\compton_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\AI Prison\AI_Prison_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\Qdoba\qdoba_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\DevilCastle\devilcastle_init.sqf"; Lets look in the skalisty_island folder. I have a file called skalisty_island_init.sqf in that file I have the following: []execVM "custom_Chernarus11\AI_CITYS\skalisty_island\skalisty_island_castle.sqf";//castle on Skalisty Island [] execVM "custom_Chernarus11\AI_CITYS\skalisty_island\skalisty_island_lottery.sqf"; //AI Bandit Island []execVM "custom_Chernarus11\AI_CITYS\skalisty_island\skalisty_island_road.sqf";//roads on Skalisty Island []execVM "custom_Chernarus11\AI_CITYS\skalisty_island\skalisty_island_wall.sqf";//wall around Skalisty Island []execVM "custom_Chernarus11\AI_CITYS\skalisty_island\spawn_box_skalisty_island.sqf";//random box on Skalisty Island []execVM "custom_Chernarus11\AI_CITYS\skalisty_island\SpecialWeaponsBox.sqf";//weapons to take out tanks and helis My question is, how should it all be called? I have been using this for over 3.5 years. Seems to work fine. The thing is I am trying to get better, that why Im here. :a: