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themistercat

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Everything posted by themistercat

  1. themistercat

    Iron Front as mod in Arma 3

    I used that launcher you sent me and launched the game with the files that were downloaded with PW6 (@cba_a3,@ifa3,@ifa3sa), but when in-game, none of the items appear, some clothing items are listed in the the arsenal, but they don't appear when wearing them.
  2. themistercat

    Iron Front as mod in Arma 3

    Hey, so I downloaded this mod using PW6, but I don't really want to use it anymore, is there a way I can take the mod from PW6 and launch it in ArmA regularly? I tried transferring the mod folders from "Documents\ArmA 3" with the right mod order, but it didn't work. Any suggestions?
  3. themistercat

    Fast Travel Script

    I added that to a trigger and it just teleports me randomly to one of my respawn markers (Respawn_West_1, Respawn_West_2, Etc). No menu :(
  4. Hey guys, I'm working on a mission and in this mission I want the players to be able to fast travel to different positions on the map. I have a spawn menu for when a player dies, but I want the players to be able to access this menu without respawning. Any ideas? Picture of the menu I'm talking about:
  5. themistercat

    Fast Travel Script

    Tried to figure out a way to do it using that, I couldn't get it working, btw I also found this script which uses the menu too(http://forums.bistudio.com/showthread.php?171008-Need-help-on-simple-revive-script), I don't know how to get that one working too though.
  6. themistercat

    Fast Travel Script

    If you're talking about mcc, that won't work because I'm making this mission for Public servers.
  7. Hey guys, I've got a simple mission working with 5 zones, the first zone starts at the beginning of the mission and the other 4 are deactivated at the beginning. Is there a way I can detect that all the enemies in the first zone are dead and trigger the second zone to start? Then after all the enemies in the second zone are down, start the next zone and so on...?
  8. themistercat

    Fast Travel Script

    Theres "Bis_fnc_strategicMapOpen" to open the strategic map so there should be one for this other menu
  9. themistercat

    Fast Travel Script

    I have no idea how to work that, and it need to work in MP And is there no simple way to just open the respawn menu?
  10. themistercat

    Fast Travel Script

    Lol no problem man, I think I might have a hacky solution, I'll make the scroll menu kill the player (with setdamage 1) so that he can access the respawn menu., but how would I make the script affect the player who activated it?
  11. themistercat

    Fast Travel Script

    I don't quite understand how to use that module to teleport, after a I create the site then how do I teleport to it?
  12. themistercat

    Fast Travel Script

    Thanks but I want to be able to go up to a flag and open up this screen, not at the start of the mission.
  13. themistercat

    BIS Dynamic Groups Not Working

    Hey Neokika, is there a way I can use that command to open this menu: http://i.imgur.com/bnTthSl.jpg ? Sorry for "hijacking" this thread, just though I'd ask now.
  14. themistercat

    Fast Travel Script

    Any ideas? Anyone?
  15. themistercat

    BIS Dynamic Groups Not Working

    Not that I know of, here's a sample mission btw: https://drive.google.com/file/d/0B1z_hTZd2ltTRXNRU3JOV3VCNEk/view?usp=sharing
  16. themistercat

    BIS Dynamic Groups Not Working

    Hmm, I've used the first one and it worked fine, I could make a sample mission if you want to try.
  17. Yeah, same here. I capped my fps at 30, I didn't like it in the beginning, but I got used to it.
  18. themistercat

    Getting paid to work on a free mod

    Depending on the pay I would, time is monayyyy :D
  19. themistercat

    Getting paid to work on a free mod

    He could be paying for someone to be his "employee" in his mod team, not for making a addon, then sending it to him. You don't pay a random chef to make food for you so you can sell it, you hire him. I don't even think that analogy made sense, but he should be able to pay people for a mod if he wants to, only one whose losing something is him, and it's voluntary, who cares?
  20. Blender: http://www.blender.org/ (I don't personally use Blender, but I know allot of people who model better than me that do.) Gimp: http://www.gimp.org/ (This is what I use for textures.) Mudbox: http://www.autodesk.com/education/free-software/mudbox (Free if you're a student, you can sculpt and stuff with it.) That's what I use, other than Blender (I use C4d). And YouTube tutorials should be enough, for me at least.
  21. This would be pretty awesome :D
  22. Anyway, good luck with your mod, I'll be keeping my 20 bucks. Not everyone lives in the West either
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