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deathholme

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Everything posted by deathholme

  1. Hi so im trying to make a mission so that teams will Resawn with Seperate loadout selections. I have found no errors thus far making it with what i have except Independent spawn with only Independent gear but BluFor Spawns with both factoins loadouts Ill share files below "ROLES.HPP" respawn = "BASE"; respawnDelay = 10; class Header { gameType = Sector Control; minPlayers = 1; maxPlayers = 40; }; respawnTemplates[] = {"MenuInventory","MenuPosition"}; class CfgRespawnInventory { class Guerrilla1 { displayName = "Officer"; weapons[] = { "arifle_AKM_F", "hgun_ACPC2_F" }; magazines[] = { "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "SmokeShell" }; items[] = { "FirstAidKit", "SmokeShell" }; linkedItems[] = { "V_TacVestIR_blk", "H_Beret_blk", "optic_Aco_smg", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_I_C_Soldier_Para_2_F"; }; class Guerrilla2 { displayName = "Sniper"; weapons[] = { "hgun_Pistol_heavy_02_F", "srifle_GM6_ghex_F", "optic_tws_mg" }; magazines[] = { "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_Rangemaster_belt", "H_Shemag_olive", "optic_TWS_MG", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_T_Sniper_F"; backpack = "B_AssaultPack_mcamo"; }; class WEST1 { displayName = "PatriotTrooper"; weapons[] = { "hgun_P07_khk_F", "arifle_MX_GL_khk_F", "NVGoggles_tna_F", "Binocular" }; magazines[] = { "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_PlateCarrierGL_tna_F", "H_HelmetB_Enh_tna_F", "optic_Hamr_khk_F", "G_Balaclava_TI_G_tna_F", "muzzle_snds_H_khk_F", "acc_pointer_IR", "ItemMap", "NVGoggles_tna_F", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_B_T_Soldier_F"; }; class Guerrilla3 { displayName = "Insurgent"; weapons[] = { "hgun_ACPC2_F", "arifle_AKM_F", "launch_RPG7_F" }; magazines[] = { "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "RPG7_F", "RPG7_F", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "HandGrenade" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_PlateCarrierIA1_dgtl", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "H_Shemag_olive_hs", "G_Squares_Tinted" }; uniformClass = "U_I_C_Soldier_Para_3_F"; }; class Guerrilla4 { displayName = "Bandit"; weapons[] = { "LMG_03_F", "hgun_Pistol_01_F", "optic_Aco" }; magazines[] = { "200Rnd_556x45_Box_Tracer_Red_F", "200Rnd_556x45_Box_Tracer_Red_F", "200Rnd_556x45_Box_Tracer_Red_F", "200Rnd_556x45_Box_Tracer_Red_F", "10Rnd_9x21_Mag", "10Rnd_9x21_Mag", "10Rnd_9x21_Mag", "10Rnd_9x21_Mag", "10Rnd_9x21_Mag" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_TacVestIR_blk", "H_Booniehat_oli", "G_Bandanna_beast", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_I_C_Soldier_Para_4_F"; backpack = "B_AssaultPack_mcamo"; }; class WEST2 { displayName = "Commander"; weapons[] = { "Binocular", "arifle_SPAR_01_khk_F", "hgun_Pistol_heavy_02_F" }; magazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "HandGrenade" }; items[] = { "FirstAidKit", "Chemlight_green", "SmokeShellGreen" }; linkedItems[] = { "V_I_G_resistanceLeader_F", "H_Beret_Colonel", "muzzle_snds_m_khk_F", "acc_pointer_IR", "optic_ERCO_khk_F", "bipod_01_F_khk", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_B_T_Soldier_SL_F"; }; class WEST3 { displayName = "WICKED"; weapons[] = { "hgun_P07_F", "O_UavTerminal", "arifle_SPAR_01_GL_blk_F", "NVGogglesB_blk_F", "Rangefinder" }; magazines[] = { "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_PlateCarrierSpec_blk", "H_HelmetSpecO_blk", "optic_Aco", "G_Balaclava_TI_G_blk_F", "acc_pointer_IR", "ItemMap", "muzzle_snds_M", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_Protagonist_VR"; backpack = "B_ViperLightHarness_blk_F"; }; };respawnButton = 1; "Description.ext" onloadname = "TROPIC THUNDER"; author = HallerClock; OnLoadMission = "Capture And Hold The Zone!"; // ============================================================================================ class Header { gameType = SC; minPlayers = 2; maxPlayers = 40; }; // ============================================================================================ respawn = "BASE"; respawndelay = 10; disabledAI = 1; respawnDialog = 1; respawnTemplates[] = {"MenuInventory","MenuPosition"}; //respawnOnStart = 1; //Respawn Templates class CfgRespawnInventory { #include "Roles.hpp" }; "init.sqf" [resistance, "Officer"] call BIS_fnc_addRespawnInventory; [resistance, "Sniper"] call BIS_fnc_addRespawnInventory; [resistance, "Insurgent"] call BIS_fnc_addRespawnInventory; [resistance, "Bandit"] call BIS_fnc_addRespawnInventory; [west, "PatriotTrooper"] call BIS_fnc_addRespawnInventory; [west, "Commander"] call BIS_fnc_addRespawnInventory; [west, "WICKED"] call BIS_fnc_addRespawnInventory; [resistance, 'respawn_Officer'] call BIS_fnc_addRespawnPosition; [resistance, 'respawn_Sniper'] call BIS_fnc_addRespawnPosition; [resistance, 'respawn_Insurgent'] call BIS_fnc_addRespawnPosition; [resistance, 'respawn_Bandit'] call BIS_fnc_addRespawnPosition; [west, 'respawn_PatriotTrooper'] call BIS_fnc_addRespawnPosition; [west, 'respawn_Commander'] call BIS_fnc_addRespawnPosition; [west, 'respawn_WICKED'] call BIS_fnc_addRespawnPosition; Any help would be greatly aprecaited
  2. hello everyone if anyone can help me please it would be greatly aprecaited so i was using the old 2d editor since arma 2 OA was out for all the arma games im not much of an illiterate but i also am not very savy at coding neither. I went through the Editor Eden and made a simple game mode TDM to be exact i used the Modules to simply respawn then changed around the atributes of the infantry to use Apex content and then i went ot the map atributes and changed the game mode to TDM and now even though i change it back to undefined and remove the respawn custom point option i basically when testing spawn at grid cords 000000 and am unable to test my server i dont know why it is doing this unless its a bug with the editor. If i need to explain further ill have to post a video of my steps to make the game mode. If that doesnt work i dont know exactly how to explain this further. Prior to this it was just automatically loading in and id select my team and it would auto win but it doesnt do that anymore. IF anyone could help me that would be much appreacited thanks. I dont get on often but will try to if you dont hear back from me soon then i probably on a vacation.
  3. I found the issue to my problem The Modules dont help with respawn pos when having a custom loadout in roles.hpp and description.ext you need to place a marker like in the old editor and name it Respawn_east and Respawn_west but now im facing the issue of a simple coding issue now with the description.ext line 140 did not fix my issue and players are unable to select loadouts if i change that line but instead players on both teams only get Guerrilla loadouts. Can someone please show me how to fix this its prob something really easy im over looking. respawn = "BASE"; respawnDelay = 10; class Header { gameType = Team Deathmatch; minPlayers = 1; maxPlayers = 64; }; respawnTemplates[] = {"MenuInventory","MenuPosition"}; class CfgRespawnInventory { class Guerrilla1 { displayName = "Officer"; weapons[] = { "arifle_AKM_F", "hgun_ACPC2_F" }; magazines[] = { "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "SmokeShell" }; items[] = { "FirstAidKit", "SmokeShell" }; linkedItems[] = { "V_TacVestIR_blk", "H_Beret_blk", "optic_Aco_smg", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_I_C_Soldier_Para_2_F"; }; class Guerrilla2 { displayName = "Sniper"; weapons[] = { "hgun_Pistol_heavy_02_F", "srifle_GM6_ghex_F", "optic_tws_mg" }; magazines[] = { "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_Rangemaster_belt", "H_Shemag_olive", "optic_TWS_MG", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_T_Sniper_F"; backpack = "B_AssaultPack_mcamo"; }; class Guerrilla3 { displayName = "SpecOps"; weapons[] = { "hgun_Rook40_F", "arifle_Katiba_ACO_pointer_F", "Binocular" }; magazines[] = { "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_PlateCarrier1_blk", "H_Bandanna_cbr", "optic_Aco", "muzzle_snds_M", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_SpecopsUniform_blk"; }; } };respawnButton = 1;
  4. Hi guys so to start off I use to have a code for this but I lost it somewhere. basically what im trying to do is have a custom loadout screen whre you can select your respawn point and a kit I want specifically The kits im trying to use are as follows with all the Essential equipment for my mission. (nvgoggles,map,radio) all my class have that but there are some differnces too between every class. I need to have 4 classes that means that in my INit.sqf I want ot be able to respawn with a select loadout. and respawn point. ive done this before in arma 3 and it seemed to work in arma 2 oa but I cnat remember the script for it. People took down my old ost so I was not able to find the information I was looking for at this current time. as my problem in the past had been resolved but I need that information again on how to do this. if someone could support me wit ha script that would be great I have all the kits here kit 1 G36c glock ep1 g36 mags x9 glock mags x6 kit 2 mg36 beta magsx 9 glock ep1 glock mags x6 Kit 3 DMR DMR mags x9 glock ep1 glock mags x6 kit 4 G36 k glock ep1 g36 mags x9 glock mags x6 again all classes have NV goggles, radio,map) if anyone could support me wit ha script for this that would be great ---------- Post added at 18:01 ---------- Previous post was at 17:22 ---------- if this cant be done please tell me how to make it so my units when they die with custom gear they don't go back to default gear and so that way they keep their custom gear.
  5. Hi guys so to start off I use to have a code for this but I lost it somewhere. basically what im trying to do is have a custom loadout screen whre you can select your respawn point and a kit I want specifically The kits im trying to use are as follows with all the Essential equipment for my mission. (nvgoggles,map,radio) all my class have that but there are some differnces too between every class. I need to have 4 classes that means that in my INit.sqf I want ot be able to respawn with a select loadout. and respawn point. ive done this before in arma 3 and it seemed to work in arma 2 oa but I cnat remember the script for it. People took down my old ost so I was not able to find the information I was looking for at this current time. as my problem in the past had been resolved but I need that information again on how to do this. if someone could support me wit ha script that would be great I have all the kits here kit 1 G36c glock ep1 g36 mags x9 glock mags x6 kit 2 mg36 beta magsx 9 glock ep1 glock mags x6 Kit 3 DMR DMR mags x9 glock ep1 glock mags x6 kit 4 G36 k glock ep1 g36 mags x9 glock mags x6 again all classes have NV goggles, radio,map) if anyone could support me wit ha script for this that would be great ---------- Post added at 18:01 ---------- Previous post was at 17:22 ---------- if this cant be done please tell me how to make it so my units when they die with custom gear they don't go back to default that would help a lot actually
  6. I can now load into my server but when it comes to getting into the game i vote map select my map on my deathholme server deathholme raid 25 man game mode and then i get kicked out of the game after choosing my class and pressing continue. any ideas as to why this may be. what files would i need to upload to my server file manager at fpsplayer.com to have a working server on arma 3 with my custom mission .
  7. okay so I started renting servers frm fps.player.com a day ago got into my server was able to join a prepade co op mission called escape from stratis which came with the game. but then when I go into my mission deathholme on my second server in case you want to find and eee what I mean it does my server on arma 3 is called deathholme's raid#2 and deathholme the first server does not load in for some reason but that doesn't matter at the moent as for that can be fixed I think with a reinstall of the server. but back to what I was saying. okay so you would launch deathholme 25 man raid and it gets loaded in but when you go to choose your class I choose officer for csat and press continue I get instantly booted out of the game and back into the lobby. now according to the game website that I rentthe server from they said there are no errors on their end caue they checked for me. my issue is I don't know how to convert my files to be downloadable so that I can make my mission into a pbo or some other file but I have 3 files that I need to load into the mission one is called description.ext, init.sqf and mission.sqf for some reason the mission will not load properly once I assign my class and it kicks me out on spawn I think its because I don't have the proper file set up can someon give me a list of instructions on how to fix this issue
  8. so i fixed nearly allt he bugs with my scripts after a few days i got most of my problems fixed myself and by the forum but now i have hit a snag. in my description file description.ext i have a loadout and respawn position and an init.sqf with a add inventory bis function now this has allowed me to work offline like for example. i can have respawned several times no problem and choose my loadout but when i upload all thease files plus the pbo to my dedicated server i can join my game load into my game play the game but as soon as i start the loadout screen is not there and the option to choose my respawn point is not there basically that whole template doesnt exsist and as soon as I die i have no respawns. i tested this by fragging myself and dieing and gettnig a battleeye error cgveichle#30 not available and got kicked shortly afterwards or something like that anyways. any suggestions. if you need to see my mission files i will share the specfic ones . ---------- Post added at 21:52 ---------- Previous post was at 21:46 ---------- description.ext »ÓT¢ init.sqf.txt {ÓTÊ mission.sqm ×TdT respawn = "BASE"; respawnDelay = 10; class Header { gameType = Team Deathmatch; minPlayers = 1; maxPlayers = 64; }; respawnTemplates[] = {"MenuInventory","MenuPosition"}; class CfgRespawnInventory { class East1 { displayName = "Officer"; weapons[] = { "hgun_Pistol_heavy_02_F", "SMG_02_F", "Binocular" }; magazines[] = { "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_TacVestIR_blk", "H_Beret_blk", "optic_Aco_smg", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_OfficerUniform_ocamo"; }; class EAST2 { displayName = "Sniper"; weapons[] = { "hgun_Pistol_heavy_02_F", "srifle_GM6_SOS_F", "Binocular" }; magazines[] = { "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_Rangemaster_belt", "H_Shemag_olive", "optic_SOS", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_GhillieSuit"; backpack = "B_AssaultPack_mcamo"; }; class EAST3 { displayName = "Rock"; weapons[] = { "hgun_Rook40_F", "LMG_Zafir_pointer_F", "Binocular" }; magazines[] = { "150Rnd_762x51_Box_Tracer", "150Rnd_762x51_Box_Tracer", "150Rnd_762x51_Box_Tracer", "150Rnd_762x51_Box_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_RebreatherB", "H_HelmetSpecO_blk", "optic_Aco", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_SpecopsUniform_blk"; backpack = "B_AssaultPack_blk"; }; class EAST4 { displayName = "SpecOps"; weapons[] = { "hgun_Rook40_F", "arifle_Katiba_ACO_pointer_F", "Binocular" }; magazines[] = { "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_PlateCarrier1_blk", "H_Bandanna_cbr", "optic_Aco", "muzzle_snds_M", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_SpecopsUniform_blk"; }; };respawnButton = 1;[east, "EAST1"] call BIS_fnc_addRespawnInventory; [east, "EAST2"] call BIS_fnc_addRespawnInventory; [east, "EAST3"] call BIS_fnc_addRespawnInventory; [east, "EAST4"] call BIS_fnc_addRespawnInventory;version=12; class Mission { addOns[]= { "A3_Characters_F_OPFOR", "a3_characters_f", "A3_Characters_F_BLUFOR", "a3_map_altis" }; addOnsAuto[]= { "A3_Characters_F_OPFOR", "a3_characters_f", "A3_Characters_F_BLUFOR", "a3_map_altis" }; randomSeed=16329103; class Intel { briefingName="Deathholme Kava Raid"; startWeather=0.29999998; startWind=0.099999994; startWaves=0.099999994; forecastWeather=0.29999998; forecastWind=0.099999994; forecastWaves=0.099999994; forecastLightnings=0.099999994; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; class Groups { items=2; class Item0 { side="EAST"; class Vehicles { items=29; class Item0 { position[]={3646.4275,10.213326,13118.224}; special="NONE"; id=0; side="EAST"; vehicle="O_officer_F"; player="PLAYER COMMANDER"; leader=1; skill=0.60000002; init="[east, ""EAST1""] call BIS_fnc_addRespawnInventory; [east, ""EAST2""] call BIS_fnc_addRespawnInventory; [east, ""EAST3""] call BIS_fnc_addRespawnInventory; [east, ""EAST4""] call BIS_fnc_addRespawnInventory;"; }; class Item1 { position[]={3648.8105,10.235566,13113.897}; special="NONE"; id=1; side="EAST"; vehicle="O_Soldier_F"; player="PLAY CDG"; skill=0.60000002; }; class Item2 { position[]={3642.5093,10.172293,13116.662}; special="NONE"; id=2; side="EAST"; vehicle="O_officer_F"; player="PLAY CDG"; skill=0.60000002; }; class Item3 { position[]={3640.1785,10.151478,13118.38}; special="NONE"; id=3; side="EAST"; vehicle="O_officer_F"; player="PLAY CDG"; skill=0.60000002; }; class Item4 { position[]={3642.3772,10.166181,13119.835}; special="NONE"; id=4; side="EAST"; vehicle="O_officer_F"; player="PLAY CDG"; skill=0.60000002; }; class Item5 { position[]={3642.0046,10.160065,13121.476}; special="NONE"; id=5; side="EAST"; vehicle="O_officer_F"; player="PLAY CDG"; skill=0.60000002; }; class Item6 { position[]={3645.5447,10.205086,13121.364}; special="NONE"; id=6; side="EAST"; vehicle="O_officer_F"; player="PLAY CDG"; skill=0.60000002; }; class Item7 { position[]={3649.6069,10.243,13117.484}; special="NONE"; id=7; side="EAST"; vehicle="O_officer_F"; player="PLAY CDG"; skill=0.60000002; init="[east, ""EAST1""] call BIS_fnc_addRespawnInventory; [east, ""EAST2""] call BIS_fnc_addRespawnInventory; [east, ""EAST3""] call BIS_fnc_addRespawnInventory; [east, ""EAST4""] call BIS_fnc_addRespawnInventory;"; }; class Item8 { position[]={3650.2776,10.24926,13119.76}; special="NONE"; id=8; side="EAST"; vehicle="O_officer_F"; player="PLAY CDG"; skill=0.60000002; init="[east, ""EAST1""] call BIS_fnc_addRespawnInventory; [east, ""EAST2""] call BIS_fnc_addRespawnInventory; [east, ""EAST3""] call BIS_fnc_addRespawnInventory; [east, ""EAST4""] call BIS_fnc_addRespawnInventory;"; }; class Item9 { position[]={3647.8926,10.227,13121.065}; special="NONE"; id=9; side="EAST"; vehicle="O_officer_F"; player="PLAY CDG"; skill=0.60000002; init="[east, ""EAST1""] call BIS_fnc_addRespawnInventory; [east, ""EAST2""] call BIS_fnc_addRespawnInventory; [east, ""EAST3""] call BIS_fnc_addRespawnInventory; [east, ""EAST4""] call BIS_fnc_addRespawnInventory;"; }; class Item10 { position[]={3645.3584,10.19941,13116.402}; special="NONE"; id=10; side="EAST"; vehicle="O_officer_F"; player="PLAY CDG"; skill=0.60000002; }; class Item11 { position[]={3643.4648,10.176837,13115.842}; special="NONE"; id=11; side="EAST"; vehicle="O_officer_F"; player="PLAY CDG"; skill=0.60000002; }; class Item12 { position[]={3646.624,10.214143,13115.685}; special="NONE"; id=12; side="EAST"; vehicle="O_officer_F"; player="PLAY CDG"; skill=0.60000002; }; class Item13 { position[]={3643.907,10.186057,13118.435}; special="NONE"; id=13; side="EAST"; vehicle="O_Soldier_GL_F"; player="PLAY CDG"; skill=0.60000002; }; class Item14 { position[]={3644.7917,10.197226,13119.479}; special="NONE"; id=14; side="EAST"; vehicle="O_Soldier_GL_F"; player="PLAY CDG"; skill=0.60000002; }; class Item15 { position[]={3646.8687,10.217443,13119.642}; special="NONE"; id=15; side="EAST"; vehicle="O_Soldier_GL_F"; player="PLAY CDG"; skill=0.60000002; }; class Item16 { position[]={3648.1152,10.229076,13118.608}; special="NONE"; id=16; side="EAST"; vehicle="O_Soldier_GL_F"; player="PLAY CDG"; skill=0.60000002; }; class Item17 { position[]={3648.2222,10.230076,13116.79}; special="NONE"; id=17; side="EAST"; vehicle="O_Soldier_GL_F"; player="PLAY CDG"; skill=0.60000002; }; class Item18 { position[]={3646.4368,10.213411,13117.235}; special="NONE"; id=18; side="EAST"; vehicle="O_Soldier_GL_F"; player="PLAY CDG"; skill=0.60000002; }; class Item19 { position[]={3644.0144,10.190569,13117.558}; special="NONE"; id=19; side="EAST"; vehicle="O_Soldier_GL_F"; player="PLAY CDG"; skill=0.60000002; }; class Item20 { position[]={3643.7292,10.18306,13120.768}; special="NONE"; id=20; side="EAST"; vehicle="O_Soldier_AR_F"; player="PLAY CDG"; skill=0.60000002; }; class Item21 { position[]={3640.6658,10.149621,13119.981}; special="NONE"; id=21; side="EAST"; vehicle="O_Soldier_AR_F"; player="PLAY CDG"; skill=0.60000002; }; class Item22 { position[]={3642.4114,10.172476,13118.341}; special="NONE"; id=22; side="EAST"; vehicle="O_Soldier_AR_F"; player="PLAY CDG"; skill=0.60000002; }; class Item23 { position[]={3645.8291,10.20774,13120.068}; special="NONE"; id=23; side="EAST"; vehicle="O_Soldier_AR_F"; player="PLAY CDG"; skill=0.60000002; }; class Item24 { position[]={3649.1921,10.239129,13115.902}; special="NONE"; id=24; side="EAST"; vehicle="O_Soldier_AR_F"; player="PLAY CDG"; skill=0.60000002; }; class Item25 { position[]={3641.0732,10.163265,13117.482}; special="NONE"; id=25; side="EAST"; vehicle="O_Soldier_AR_F"; player="PLAY CDG"; skill=0.60000002; }; class Item26 { position[]={3646.8862,10.210202,13114.225}; special="NONE"; id=26; side="EAST"; vehicle="O_soldier_M_F"; player="PLAY CDG"; skill=0.60000002; }; class Item27 { position[]={3644.7063,10.181661,13114.574}; special="NONE"; id=27; side="EAST"; vehicle="O_soldier_M_F"; player="PLAY CDG"; skill=0.60000002; }; class Item28 { position[]={3645.4329,10.194467,13115.271}; special="NONE"; id=28; side="EAST"; vehicle="O_soldier_M_F"; player="PLAY CDG"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={3672.4919,11.512054,13291.342}; placement=500; idStatic=1512527; idObject=-1218194353; housePos=0; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=31; class Item0 { position[]={3743.6514,10.57074,13391.547}; azimut=175; special="NONE"; id=29; side="WEST"; vehicle="B_officer_F"; player="PLAY CDG"; leader=1; skill=0.60000002; }; class Item1 { position[]={3752.2964,10.584695,13393.583}; azimut=175; special="NONE"; id=30; side="WEST"; vehicle="B_officer_F"; player="PLAY CDG"; skill=0.60000002; }; class Item2 { position[]={3744.6682,10.562239,13397.657}; azimut=175; special="NONE"; id=31; side="WEST"; vehicle="B_officer_F"; player="PLAY CDG"; skill=0.60000002; }; class Item3 { position[]={3748.3977,10.577088,13386.795}; azimut=175; special="NONE"; id=32; side="WEST"; vehicle="B_officer_F"; player="PLAY CDG"; skill=0.60000002; }; class Item4 { position[]={3741.2949,10.563958,13392.805}; azimut=175; special="NONE"; id=33; side="WEST"; vehicle="B_officer_F"; player="PLAY CDG"; skill=0.60000002; }; class Item5 { position[]={3745.2227,10.566068,13394.104}; azimut=175; special="NONE"; id=34; side="WEST"; vehicle="B_Soldier_F"; player="PLAY CDG"; skill=0.60000002; }; class Item6 { position[]={3746.1487,10.567112,13390.789}; azimut=175; special="NONE"; id=35; side="WEST"; vehicle="B_Soldier_F"; player="PLAY CDG"; skill=0.60000002; }; class Item7 { position[]={3743.3347,10.578321,13389.862}; azimut=175; special="NONE"; id=36; side="WEST"; vehicle="B_Soldier_F"; player="PLAY CDG"; skill=0.60000002; }; class Item8 { position[]={3745.6855,10.573621,13389.471}; azimut=175; special="NONE"; id=37; side="WEST"; vehicle="B_Soldier_F"; player="PLAY CDG"; skill=0.60000002; }; class Item9 { position[]={3746.8254,10.568394,13392.644}; azimut=175; special="NONE"; id=38; side="WEST"; vehicle="B_Soldier_F"; player="PLAY CDG"; skill=0.60000002; }; class Item10 { position[]={3741.3757,10.571346,13391.039}; azimut=175; special="NONE"; id=39; side="WEST"; vehicle="B_Soldier_F"; player="PLAY CDG"; skill=0.60000002; }; class Item11 { position[]={3743.6187,10.564718,13393.074}; azimut=175; special="NONE"; id=40; side="WEST"; vehicle="B_Soldier_F"; player="PLAY CDG"; skill=0.60000002; }; class Item12 { position[]={3745.4197,10.564629,13392.631}; azimut=175; special="NONE"; id=41; side="WEST"; vehicle="B_Soldier_F"; player="PLAY CDG"; skill=0.60000002; }; class Item13 { position[]={3744.6301,10.569861,13391.114}; azimut=175; special="NONE"; id=42; side="WEST"; vehicle="B_Soldier_F"; player="PLAY CDG"; skill=0.60000002; }; class Item14 { position[]={3742.9873,10.560843,13394.656}; azimut=175; special="NONE"; id=43; side="WEST"; vehicle="B_Soldier_F"; player="PLAY CDG"; skill=0.60000002; }; class Item15 { position[]={3742.0398,10.570545,13391.903}; azimut=175; special="NONE"; id=44; side="WEST"; vehicle="B_Soldier_F"; player="PLAY CDG"; skill=0.60000002; }; class Item16 { position[]={3746.6519,10.569603,13393.897}; azimut=175; special="NONE"; id=45; side="WEST"; vehicle="B_soldier_AR_F"; player="PLAY CDG"; skill=0.60000002; }; class Item17 { position[]={3747.0313,10.571823,13395.194}; azimut=175; special="NONE"; id=46; side="WEST"; vehicle="B_soldier_AR_F"; player="PLAY CDG"; skill=0.60000002; }; class Item18 { position[]={3747.979,10.573215,13396.047}; azimut=175; special="NONE"; id=47; side="WEST"; vehicle="B_soldier_AR_F"; player="PLAY CDG"; skill=0.60000002; }; class Item19 { position[]={3748.5476,10.575796,13394.751}; azimut=175; special="NONE"; id=48; side="WEST"; vehicle="B_soldier_M_F"; player="PLAY CDG"; skill=0.60000002; }; class Item20 { position[]={3748.8003,10.575248,13393.834}; azimut=175; special="NONE"; id=49; side="WEST"; vehicle="B_soldier_M_F"; player="PLAY CDG"; skill=0.60000002; }; class Item21 { position[]={3748.4844,10.572719,13392.568}; azimut=175; special="NONE"; id=50; side="WEST"; vehicle="B_engineer_F"; player="PLAY CDG"; skill=0.60000002; }; class Item22 { position[]={3748.5159,10.571409,13391.524}; azimut=175; special="NONE"; id=51; side="WEST"; vehicle="B_engineer_F"; player="PLAY CDG"; skill=0.60000002; }; class Item23 { position[]={3749.6533,10.575288,13392.158}; azimut=175; special="NONE"; id=52; side="WEST"; vehicle="B_medic_F"; player="PLAY CDG"; skill=0.60000002; }; class Item24 { position[]={3749.5266,10.578183,13395.416}; azimut=175; special="NONE"; id=53; side="WEST"; vehicle="B_medic_F"; player="PLAY CDG"; skill=0.60000002; }; class Item25 { position[]={3751.0117,10.580523,13394.086}; azimut=175; special="NONE"; id=54; side="WEST"; vehicle="B_medic_F"; player="PLAY CDG"; skill=0.60000002; }; class Item26 { position[]={3749.7163,10.577817,13393.929}; azimut=175; special="NONE"; id=55; side="WEST"; vehicle="B_medic_F"; player="PLAY CDG"; skill=0.60000002; }; class Item27 { position[]={3749.4636,10.573051,13390.86}; azimut=175; special="NONE"; id=56; side="WEST"; vehicle="B_medic_F"; player="PLAY CDG"; skill=0.60000002; }; class Item28 { position[]={3747.884,10.567997,13390.229}; azimut=175; special="NONE"; id=57; side="WEST"; vehicle="B_medic_F"; player="PLAY CDG"; skill=0.60000002; }; class Item29 { position[]={3747.1003,10.569797,13389.483}; azimut=175; special="NONE"; id=58; side="WEST"; vehicle="B_medic_F"; player="PLAY CDG"; skill=0.60000002; }; class Item30 { position[]={3747.2583,10.567656,13391.225}; azimut=175; special="NONE"; id=59; side="WEST"; vehicle="B_medic_F"; player="PLAY CDG"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={3638.0684,10.328626,13211.867}; placement=500; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Markers { items=32; class Item0 { position[]={3493.2776,2.0971036,13276.298}; name="Resapwn_east"; text="crossing"; type="Empty"; }; class Item1 { position[]={3591.8301,7.0418887,13182.743}; name="Resapwn_east_1"; text="Yard"; type="Empty"; }; class Item2 { position[]={3512.9087,6.0408754,13139.109}; name="Resapwn_east_2"; text="Devil"; type="Empty"; }; class Item3 { position[]={3658.5793,10.352988,13113.563}; name="Resapwn_east_3"; text="Victor"; type="Empty"; }; class Item4 { position[]={3587.9041,8.9069681,13134.788}; name="Resapwn_east_4"; text="Zulu"; type="Empty"; }; class Item5 { position[]={3465.792,3.1410611,13187.068}; name="Resapwn_east_5"; text="Armadillo"; type="Empty"; }; class Item6 { position[]={3750.7622,12.939651,13158.136}; name="Resapwn_east_6"; text="Rats"; type="Empty"; }; class Item7 { position[]={3654.9976,7.1088409,13394.222}; name="Respawn west2"; text="sandman"; type="Empty"; }; class Item8 { position[]={3648.6106,6.8753419,13529.271}; name="Respawn_west_1"; text="Golf"; type="Empty"; }; class Item9 { position[]={3905.8962,24.593893,13361.203}; name="Respawn west_2"; text="Delta"; type="Empty"; }; class Item10 { position[]={3714.2866,14.063774,13584.478}; name="Respawn west_3"; text="Bravo"; type="Empty"; }; class Item11 { position[]={3880.3752,16.993507,13482.274}; name="Respawn west_4"; text="Charlie"; type="Empty"; }; class Item12 { position[]={3926.3142,16.734461,13624.178}; name="Respawn west_5"; text="Alpha"; type="Empty"; }; class Item13 { position[]={3526.7666,2.5293489,13255.067}; name="respawn east"; text="Alley"; type="Empty"; }; class Item14 { position[]={3464.6008,3.0911729,13189.323}; name="respawn east_1"; text="Armadillo"; type="Empty"; }; class Item15 { position[]={3595.1333,7.8742676,13179.168}; name="respawn east_2"; text="yard"; type="Empty"; }; class Item16 { position[]={3593.104,9.1037331,13135.38}; name="respawn east_3"; text="Zulu"; type="Empty"; }; class Item17 { position[]={3661.6392,10.399427,13107.847}; name="respawn east_4"; text="Victor"; type="Empty"; }; class Item18 { position[]={3518.3616,6.4048495,13137.533}; name="respawn east_5"; text="Devil"; type="Empty"; }; class Item19 { position[]={3795.51,12.718942,13333.508}; name="respawn west"; text="Golf"; type="Empty"; }; class Item20 { position[]={3462.0007,3.1303942,13183.899}; name="respawn_east"; text="Mike"; type="Empty"; }; class Item21 { position[]={3693.001,11.31811,13188.972}; name="respawn_east_1"; type="Empty"; }; class Item22 { position[]={3652.0176,10.309312,13101.46}; name="respawn_east_2"; text="Victor"; type="Empty"; }; class Item23 { position[]={3508.4331,6.8240175,13119.248}; name="respawn_east_3"; text="Zulu"; type="Empty"; }; class Item24 { position[]={3579.7813,6.1037283,13178.805}; name="respawn_east_4"; text="Yard"; type="Empty"; }; class Item25 { position[]={3489.3987,2.0905895,13279.219}; name="respawn_east_5"; text="crossing"; type="Empty"; }; class Item26 { position[]={3654.7778,7.1624689,13397.605}; name="respawn_west"; text="graves"; type="Empty"; }; class Item27 { position[]={3808.6162,13.044614,13328.552}; name="respawn_west_2"; text="golf"; type="Empty"; }; class Item28 { position[]={3899.1848,23.789442,13362.272}; name="respawn_west_3"; text="delta"; type="Empty"; }; class Item29 { position[]={3878.2271,16.999174,13479.172}; name="respawn_west_4"; text="charlie"; type="Empty"; }; class Item30 { position[]={3716.5505,14.098082,13581.832}; name="respawn_west_5"; text="Bravo"; type="Empty"; }; class Item31 { position[]={3929.1252,16.800371,13626.794}; name="respawn_west_6"; text="Alpha"; type="Empty"; }; }; }; class Intro { addOns[]= { "a3_map_altis" }; addOnsAuto[]= { "a3_map_altis" }; randomSeed=16110561; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroWin { addOns[]= { "a3_map_altis" }; addOnsAuto[]= { "a3_map_altis" }; randomSeed=1565990; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroLoose { addOns[]= { "a3_map_altis" }; addOnsAuto[]= { "a3_map_altis" }; randomSeed=3076573; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; žâ€Ã‚öMÇ6Å’L#ÃNA6u«×
  9. ok I got you there but how do I add a link from arma 3 server.exe to my Deathholme%20kava%20Raid.Altis.pbo" do I just find "arma3server.exe", click properties and add that line at the end of one of the lines. and second question are saying in the important edit part that my pbo has to be moved to a fodler that I have to make and name that folder @addons or something or are you saying that the line has to be written on the pbo file like this in properties -mod="path\to\mod\@Deathholme%20kava%20Raid.Altis.pbo" ---------- Post added at 15:28 ---------- Previous post was at 13:50 ---------- -mod="path\to\mod\@Deathholme%20kava%20Raid.Altis.pbo" so this needs to be put on this "arma3server.exe", under properties correct? and then I need to create a folder maybe name it @Deathholmeraid for where I store the mission pbo called Deathholme%20kava%20Raid.Altis.pbo. but how do I create a link between files ---------- Post added at 15:29 ---------- Previous post was at 15:28 ---------- also is there anyway I can convert my mission to be published to a thing like playwith six and then redownload it so the whole mission is in one file and I can just re upload it to FPSplayer.com @ my server page.
  10. Hello I Started mission editing I have a description.ext file with the following script in it. I get no error messages that kick me out of the game when hosting a lobby instead I get in the game and the loadouts are not there at all im not sure why this is and would like to know why this is as I have copied even the example template from the a3 devs website and tried changing west to east with no luck. If possible can someone share a working script version of what I have here for description.ext HERE is the script I use for my loadout I want to have selected, the selected mission type is unknown currently but I plan on changing it to a tdm with veichles. teams are playable but I want it so opfor can spawn with the loadouts screen that comes up blank. respawn = "BASE"; respawnDelay = 10; respawnTemplates[] = {"MenuInventory","MenuPosition"}; class CfgRespawnInventory { class WEST1 { displayName = "Light"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "hgun_Pistol_heavy_02_F ", "SMG_02_F ", "Binocular" }; magazines[] = { "30Rnd_9x21_Mag ", "30Rnd_9x21_Mag ", "30Rnd_9x21_Mag ", "30Rnd_9x21_Mag ", "30Rnd_9x21_Mag ", "30Rnd_9x21_Mag ", "30Rnd_9x21_Mag ", "30Rnd_9x21_Mag ", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_TacVestIR_blk", "H_Beret_blk", "optic_Aco_smg", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_OfficerUniform_ocamo"; backpack = "B_AssaultPack_mcamo"; }; class WEST2 { displayName = "Light"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "hgun_Pistol_heavy_02_F ", "srifle_GM6_SOS_F ", "Binocular" }; magazines[] = { "5Rnd_127x108_Mag ", "5Rnd_127x108_Mag ", "5Rnd_127x108_Mag ", "5Rnd_127x108_Mag ", "5Rnd_127x108_Mag ", "5Rnd_127x108_Mag ", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_Rangemaster_belt", "H_Shemag_olive_hs", "optic_SOS", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_GhillieSuit"; backpack = "B_AssaultPack_mcamo"; }; { // Alternative configuration pointing to a CfgVehicles class. Loadout will be copied from it. vehicle = "B_soldier_AR_F" }; };respawnButton = 1; ---------- Post added at 14:58 ---------- Previous post was at 14:51 ---------- here is what my error looks like ---------- Post added at 14:59 ---------- Previous post was at 14:58 ---------- http://imgur.com/696ysdv this wis a screenshot of my error message ---------- Post added at 16:03 ---------- Previous post was at 14:59 ---------- New code fix but no cigar respawn = "BASE"; respawnDelay = 10; respawnTemplates[] = {"MenuInventory","MenuPosition"}; class CfgRespawnInventory { class WEST1 { displayName = "Light"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "hgun_Pistol_heavy_02_F ", "SMG_02_F ", "Binocular" }; magazines[] = { "30Rnd_9x21_Mag ", "30Rnd_9x21_Mag ", "30Rnd_9x21_Mag ", "30Rnd_9x21_Mag ", "30Rnd_9x21_Mag ", "30Rnd_9x21_Mag ", "30Rnd_9x21_Mag ", "30Rnd_9x21_Mag ", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_TacVestIR_blk", "H_Beret_blk", "optic_Aco_smg", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_OfficerUniform_ocamo"; backpack = "B_AssaultPack_mcamo"; }; class WEST2 { displayName = "Light"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "hgun_Pistol_heavy_02_F ", "srifle_GM6_SOS_F ", "Binocular" }; magazines[] = { "5Rnd_127x108_Mag ", "5Rnd_127x108_Mag ", "5Rnd_127x108_Mag ", "5Rnd_127x108_Mag ", "5Rnd_127x108_Mag ", "5Rnd_127x108_Mag ", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_Rangemaster_belt", "H_Shemag_olive_hs", "optic_SOS", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_GhillieSuit"; backpack = "B_AssaultPack_mcamo"; }; };respawnButton = 1;
  11. ok i think i understand some of what you are saying but could you give me a little more instruction on step by step what i have to do and where im to put that line -mod="path\to\mod\@myServerStuff"---------- Post added at 23:33 ---------- Previous post was at 23:22 ---------- so for example the top of my pbo file with te first portian would llook something like this then all i have to do is save it right? description.ext »ÓT¢ init.sqf.txt {ÓTÊ mission.sqm ×TdT respawn = "BASE"; -mod="path\to\mod\@Deathholme%20kava%20Raid.Altis.pbo" respawnDelay = 10; class Header { gameType = Team Deathmatch; minPlayers = 1; maxPlayers = 64; }; respawnTemplates[] = {"MenuInventory","MenuPosition"}; class CfgRespawnInventory {
  12. Join Date Sep 3 2014 Posts 16 initilizing units causes server to desync I hosting a server from arma 3 s host fpsplayer.com i can load any and all missionis that have initilizatoin fields empty in the editor for multiplayer. first thing that i notcied was when loading into one of my game i can select my unit and then i get sent back to the server panel where all the missions are this happens only with a mission that has the inilization fields filled with a template for description.ext this ext file includes a respawn positoin loadout module and for opfor only. the units have the following line [east, "EAST1"] call BIS_fnc_addRespawnInventory; [east, "EAST2"] call BIS_fnc_addRespawnInventory; [east, "EAST3"] call BIS_fnc_addRespawnInventory; [east, "EAST4"] call BIS_fnc_addRespawnInventory; this is also in the units inizilazation file. in the description .ext we have respawn = "BASE"; respawnDelay = 10; class Header { gameType = Unknown; minPlayers = 1; maxPlayers = 10; }; respawnTemplates[] = {"MenuInventory","MenuPosition"}; class CfgRespawnInventory { class East1 { displayName = "Officer"; weapons[] = { "hgun_Pistol_heavy_02_F", "SMG_02_F", "Binocular" }; magazines[] = { "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_TacVestIR_blk", "H_Beret_blk", "optic_Aco_smg", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_OfficerUniform_ocamo"; }; class EAST2 { displayName = "Sniper"; weapons[] = { "hgun_Pistol_heavy_02_F", "srifle_GM6_SOS_F", "Binocular" }; magazines[] = { "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_Rangemaster_belt", "H_Shemag_olive", "optic_SOS", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_GhillieSuit"; backpack = "B_AssaultPack_mcamo"; }; class EAST3 { displayName = "Rock"; weapons[] = { "hgun_Rook40_F", "LMG_Zafir_pointer_F", "Binocular" }; magazines[] = { "150Rnd_762x51_Box_Tracer", "150Rnd_762x51_Box_Tracer", "150Rnd_762x51_Box_Tracer", "150Rnd_762x51_Box_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_RebreatherB", "H_HelmetSpecO_blk", "optic_Aco", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_SpecopsUniform_blk"; backpack = "B_AssaultPack_blk"; }; class EAST4 { displayName = "SpecOps"; weapons[] = { "hgun_Rook40_F", "arifle_Katiba_ACO_pointer_F", "Binocular" }; magazines[] = { "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_PlateCarrier1_blk", "H_Bandanna_cbr", "optic_Aco", "muzzle_snds_M", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_SpecopsUniform_blk"; }; };respawnButton = 1;
  13. thank u very much soir it worked
  14. Hi okay so i load into the game with my server if anyone is interested in testing to see what i mean search under filters for the server deathholme ingame in multyplayer. i prety much get stuck at the stratis loading screen im not sure why i only addeda couple folders to my mp misssions directory in the ftp on the website fpsplayer.com and now im getting stuck on the loading screen i think it may only be related to the server itself and not actaully arma 3 becausei had a second server running today and before it got terminated or expired for a lack of a bette word i was able to load in and play on my server. can someone please tlell me why this is happening my config filee looks like this // FPSPLAYERS.COM // server.cfg // // comments are written with "//" in front of them. // STEAM steamport =8787; // GLOBAL SETTINGS hostname = "Deathholme Raid#1"; // The name of the server that shall be displayed in the public server list //password = ""; // Password for joining, eg connecting to the server passwordAdmin = "password"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "" // Now left blank given gamespy has closed. logFile = "A3Master.log"; verifySignatures = 2; BattlEye = 1; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "MOTD Message Line 1", "MOTD Message Line 2", "MOTD Message Line 3", }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 70; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 8; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (Remove // below this line to make active) class Missions { class Mission1 { template="co_xx_mymission.stratis"; difficulty="Regular"; }; }; kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = "";
  15. I hosting a server from arma 3 s host fpsplayer.com i can load any and all missionis that have initilizatoin fields empty in the editor for multiplayer. first thing that i notcied was when loading into one of my game i can select my unit and then i get sent back to the server panel where all the missions are this happens only with a mission that has the inilization fields filled with a template for description.ext this ext file includes a respawn positoin loadout module and for opfor only. the units have the following line [east, "EAST1"] call BIS_fnc_addRespawnInventory; [east, "EAST2"] call BIS_fnc_addRespawnInventory; [east, "EAST3"] call BIS_fnc_addRespawnInventory; [east, "EAST4"] call BIS_fnc_addRespawnInventory; this is also in the units inizilazation file. in the description .ext we have respawn = "BASE"; respawnDelay = 10; class Header { gameType = Unknown; minPlayers = 1; maxPlayers = 10; }; respawnTemplates[] = {"MenuInventory","MenuPosition"}; class CfgRespawnInventory { class East1 { displayName = "Officer"; weapons[] = { "hgun_Pistol_heavy_02_F", "SMG_02_F", "Binocular" }; magazines[] = { "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "30Rnd_9x21_Mag", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_TacVestIR_blk", "H_Beret_blk", "optic_Aco_smg", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_OfficerUniform_ocamo"; }; class EAST2 { displayName = "Sniper"; weapons[] = { "hgun_Pistol_heavy_02_F", "srifle_GM6_SOS_F", "Binocular" }; magazines[] = { "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_Rangemaster_belt", "H_Shemag_olive", "optic_SOS", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_GhillieSuit"; backpack = "B_AssaultPack_mcamo"; }; class EAST3 { displayName = "Rock"; weapons[] = { "hgun_Rook40_F", "LMG_Zafir_pointer_F", "Binocular" }; magazines[] = { "150Rnd_762x51_Box_Tracer", "150Rnd_762x51_Box_Tracer", "150Rnd_762x51_Box_Tracer", "150Rnd_762x51_Box_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_RebreatherB", "H_HelmetSpecO_blk", "optic_Aco", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_SpecopsUniform_blk"; backpack = "B_AssaultPack_blk"; }; class EAST4 { displayName = "SpecOps"; weapons[] = { "hgun_Rook40_F", "arifle_Katiba_ACO_pointer_F", "Binocular" }; magazines[] = { "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_green_mag_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_PlateCarrier1_blk", "H_Bandanna_cbr", "optic_Aco", "muzzle_snds_M", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_O_SpecopsUniform_blk"; }; };respawnButton = 1; the pbo file that i upload is then loaded to the website with thease involved but through the units inizlation is required for theis script ot work. now my problem is that i can not play a mission with respawn positions for osme odd reason . it doesnt like them.
  16. thank you guys it works but in server hosting the inilzatoin of a unit from the editor after loaded to the server as a pbo for some reason causes the game to get sent back to the mission selection in the lobby .like i get to the point wherei can chose a class then press continue and then i get the loading screen of altis and then it kicks me and sends me back after it says waitng for host to the mission selection part of the server any reason why this would be causing this ? cause+ inilized units cause this causse + uninitilizaed units on a different map work fine when laucnhing
  17. ok so i figured something new out i can run my missions that dont have units with the init field edited at all for some reason. but if i have initlized units they do not load properly i get error messages and i then after a milisecond of saying waiting for host i get disconected .
  18. it has a init.sqf a description.ext a mission.sqf and my pbo for that mission located in the c drive all uploaded to the website but it does not work. how would i post my rpt or find that. ---------- Post added at 13:30 ---------- Previous post was at 13:11 ---------- i can not locate the rpt file assosiated with this mission except i can find the pbo file in my c drive also what other kind of files apart from the pbo shoul i upload to my server to get it to work.
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