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superfastblast

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Posts posted by superfastblast


  1. Normally it's working for me too, but thanks for the report.

    I will take a look.

    I dont get the option in my self interact menu. Not sure why?

    EDIT: the functions to add a backpack onto a player work. Just not getting the option in the self interact menu in the equipment tab.


  2. Having trouble getting the blades of my helo to turn. Im new to modding for vehicles in arma. Any help is appreciated

    Model.cfg

    class CfgSkeletons
    {
    class kiowa_Skeleton
     {
     isDiscrete = 1;
     skeletonInherit = "";
     skeletonBones[]=
     {
      "main rotor", "",
      "tail rotor", ""
    
     }; 
    };
    };
    
    class CfgModels
    {
    class Default{
    skeletonName = "";
    sectionsInherit = "";
    sections[] = {};
    };
    
    class oh58:Default {
     isDiscrete = 1;
     sectionsInherit = "";
     sections[] = 
     {
      "main rotor","",
      "tail rotor",""
    
     }; 
    
     skeletonName="kiowa_Skeleton";
     class Animations
     {
      class damageHide
      {
       type = "hide";
       source = "damage";
       selection = "damageHide";
      };
      class HideVblades: damageHide
      {
       selection = "tail rotor";
      };
      class HideHblades: damageHide
      {
       selection = "main rotor";
      };
      class HRotor
      {
       type = "rotationY";
       source = "rotorH";
       selection = "main rotor";
       axis = "velka osa";
       memory = 1;
       sourceAddress = "loop";
       minValue = 0;
       maxValue = 1;
       angle0 = 0;
       angle1 = "rad +360";
      };
      class VRotor
      {
       type = "rotationX";
       source = "rotorV";
       selection = "tail rotor";
       axis = "mala osa";
       memory = 1;
       sourceAddress = "loop";
       minValue = 0;
       maxValue = 1;
       angle0 = 0;
       angle1 = "rad +360";
      };
     }; 
    };
    };

    Config:

    class CfgPatches {
    class kiowa {
     units[] = {kiowa506};
     weapons[] = {};
     requiredVersion = 0.100000;
     requiredAddons[] = {"A3_Air_F"};
    };
    };
    
    class CfgSkeletons
    {
    class kiowa_Skeleton
     {
     isDiscrete = 1;
     skeletonInherit = "";
     skeletonBones[]=
     {
      "main rotor", "",
      "tail rotor", ""
    
     }; 
    };
    };
    
    class CfgModels
    {
    class Default{
    skeletonName = "";
    sectionsInherit = "";
    sections[] = {};
    };
    
    class oh58:Default {
     isDiscrete = 1;
     sectionsInherit = "";
     sections[] = 
     {
      "main rotor","",
      "tail rotor",""
    
     }; 
    
     skeletonName="kiowa_Skeleton";
     class Animations
     {
      class damageHide
      {
       type = "hide";
       source = "damage";
       selection = "damageHide";
      };
      class HideVblades: damageHide
      {
       selection = "tail rotor";
      };
      class HideHblades: damageHide
      {
       selection = "main rotor";
      };
      class HRotor
      {
       type = "rotationY";
       source = "rotorH";
       selection = "main rotor";
       axis = "velka osa";
       memory = 1;
       sourceAddress = "loop";
       minValue = 0;
       maxValue = 1;
       angle0 = 0;
       angle1 = "rad +360";
      };
      class VRotor
      {
       type = "rotationX";
       source = "rotorV";
       selection = "tail rotor";
       axis = "mala osa";
       memory = 1;
       sourceAddress = "loop";
       minValue = 0;
       maxValue = 1;
       angle0 = 0;
       angle1 = "rad +360";
      };
     }; 
    };
    };
    
    
    class CopilotTurret;
    class Turrets;
    class ViewOptics;
    class ViewPilot;
    class CfgVehicles {
    
    
    class B_Heli_Light_01_armed_F;
    class Helicopter;
    class kiowa506 : B_Heli_Light_01_armed_F {
     scope = 2;
     author = "WO1 Simmering / WO1 Genesi";
     _generalMacro = "kiowa506";
     displayname = "OH-58D Kiowa Warrior";
     model = "\506kiowa\data\kiowa.p3d";
     class Library {
      libTextDesc = "OH-58D Kiowa Warrior";
     };
     class Turrets: Turrets
    	{
    		class CopilotTurret: CopilotTurret
    		{
    			isCopilot=1;
    			gunnerDoor="door_l1";
    			body="obsTurret";
    			gun="obsGun";
    			gunAxis="OsaHlavne";
    			animationSourceBody="obsTurret";
    			animationSourceGun="obsGun";
    			gunBeg="gun_end";
    			gunEnd="gun_begin";
    			memoryPointGunnerOptics="commanderview";
    			stabilizedInAxes=3;
    			primaryGunner=1;
    			laser=1;
    			usepip=1;
    			gunnerCanEject=1;
    			gunnerName="$STR_A3_COPILOT";
    			gunnerCompartments="Compartment1";
    			turretInfoType="RscOptics_UAV_gunner";
    			weapons[]=
    			{
    				"Laserdesignator_mounted"
    			};
    			magazines[]=
    			{
    				"Laserbatteries"
    			};
    			soundServo[]=
    			{
    				"",
    				0.0099999998,
    				1,
    				30
    			};
    			precisegetinout=1;
    			gunnerAction="pilot_Heli_Light_01_base_F";
    			gunnerInAction="pilot_Heli_Light_01_base_F";
    			gunnerGetInAction="copilot_Heli_Light_01_base_F";
    			gunnerGetOutAction="copilot_Heli_Light_01_base_F";
    			gunnerRightHandAnimName="stick_copilot";
    			gunnerLeftHandAnimName="lever_copilot";
    			gunnerRightLegAnimName="pedalR_copilot";
    			gunnerLeftLegAnimName="pedalL_copilot";
    			outGunnerMayFire=1;
    			inGunnerMayFire=1;
    			commanding=-1;
    			LODTurnedOut=1100;
    			LODTurnedIn=1100;
    			minElev=-120;
    			maxElev=-20;
    			initElev=90;
    			minTurn=-360;
    			maxTurn=360;
    			initTurn=0;
    			gunnerOpticsModel="\A3\Weapons_F_Beta\Reticle\Optics_Commander_01_F";
    			startEngine=0;
    			gunnerHasFlares=0;
    			proxyType="CPGunner";
    			proxyIndex=2;
    			class ViewGunner: ViewPilot
    			{
    			};
    			class ViewOptics: ViewOptics
    			{
    				visionMode[]=
    				{
    					"Normal",
    					"NVG",
    					"Ti"
    				};
    				thermalMode[]={0,1};
    			};
    		};
    	};
    };
    };


  3. The Cargo Lights and sounds are broken after you request a new flight plan. Trigger wasent getting attached after the move or it wasent big enough. Attaching it to the C130 it self seemed to fix it.

    Your Code

    //move Trigger into new pos? NOT WORKING IF CLIENT!
    trgCargo attachTo [newClick,[0,0,0]];
    trgCargo setPos newClick;
    

    Fixed Code

    //move Trigger into new pos? NOT WORKING IF CLIENT!
    trgCargo attachTo [VQIHALO2,[0,0,0]];
    trgCargo setPos VQIHALO2;
    

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