fschuurman
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10 GoodAbout fschuurman
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http://www.dutchfightplatoon.com
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fschuurman
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fschuurman
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https://www.linkedin.com/in/fschuurman
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MrAmadeus
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Male
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Amsterdam Area
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ArmA III, Battlefield Franchise, DCS, Overwatch
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Download does not work anymore.
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and placing the landing craft and spawnable men with a marker script ? I did that, so the ships with a AI driver and waypoint is spawned. Although it is not respawnable, but you might make a script that checks if it is empty after reaching the beach waypoint with an unload trigger. When it is empty, you can delete the boat, and let the trigger create a new spawnable boat in the ocean. Maybe to sticky and tricky... just 2 cts
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Maybe you could user triggers that fire when the first mission is complete, and start their own spawn scripts with the corresponding way points. With sleep you can spawn at an set interval and loop for an amount as needed. With 4 spawn points, just loop 20 times per spawn point. With triggers you can set an area so that is their are no more enemies, that sector sector will spawn. Maybe you can use CAS add-on to give some artillery barrage before attacking the next sector. Little like BF 1 uses the Operation.
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Great Mod ! Also very much like the princes Irene Brigade. Now an urban map and a bridge for Market Garden. I see some Bridge parts are already in the build.
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Hi, Any suggestions? I have placed a Helipad (Invisible) at 1000m, named is helipad_1. Made a trigger and synced it to the Flak36. Placed the doWatch in the trigger. So far so good, its pointing up. Then i placed the forceFireWeapon function in the trigger, and got a error that a string is expected. That is true because the function requires 2 strings. You fixed that with an array so i quess it should work because the weaponstate also returns strings. I also tried fow_ger_flak36_tan forceWeaponFire [weaponState flak_2 select 1, weaponState flak_2 select 2]; which results in no error, but the unit should use that command. I tried for 1,5 hour al variants in trigger, flak36, commander and gunner at no avail. Cheers from Amsterdam.
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Tell me where to ask about TARGET .fcf mapping?
fschuurman replied to colinsrap's topic in ARMA 3 - QUESTIONS & ANSWERS
Hello, Maybe you have found it already. On this forum there is a post here where you can download and ArmA3.fcf file. Download this file to your computer by klicking the link and skip the registration process on Dropbox. When you have saved the file make sure you have installed the latest version of the T.A.R.G.E.T software. As of writing this is V3.0.16.520. When you have started this choose ADD from the flight section and add the ArmA 3 Launcher executable and link the just downloaded arma3.fcf file to it. I asume you know where to find the arma3launcher in the steam environment. Then start ArmA and go to the Editor (i use Apex) and make a new scenario. No saving needed. Place a person as player and a helicopter. Then press Escape and go to the Opions and Controls. In my setup the vertical lift was not mapped so i clicked that, and added my throttle up to the default LShift button. If that does not work, you have not heard the 2 USB connection beeps while starting the Target software first. Fix that first before going onwards. You can map more key this way. If you are missing some keys like the Engine Start, than that is correct. I am in the process of fixing that but i do not know if i will finish that due to time. I use for engine start the DECR/INCR swithc on the hotas. Good luck. Frank -
fschuurman started following Leonski
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Leonski started following fschuurman
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ADR-97 Official Mod Server Key not added on Official Servers
fschuurman posted a topic in ARMA 3 - GENERAL
​Hi, it has come to my attention that the server-key is not added to the official servers. That is a pitty while it is also an Steam Achievement for Steam. Is it possible to add that server key to the servers ? Cheers,- 1 reply
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- ADR-97
- Server Key
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fschuurman started following ADR-97 Official Mod Server Key not added on Official Servers
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Radio trigger limited to "Admin" slot
fschuurman replied to Yolo Joe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
First name your spawnable soldiers like p1, p2, p3 and so on (only the soldier which should activate should suffice also). Create a trigger with Activation Radio Alpha, Once, Detected by Bluefor. In de condition type: (player == p1) in the On Act type: hint "Action Radio Alpha"; This shoud allow soldier p1 to use the radio (1,0,0,1) and display the hint. To disable the Radio button for other soldiers, that are not allowed to use the radio button, place a second trigger. Make this fire by making the circle or rectangle big enough around the spawnpoints of the named soldier(s). Activation Bluefor (or other fraction) and present. In the condition type": this In the On Act type: if (player != p1) then //if player is NOT p1 { 1 setRadioMsg "NULL" //deactivate the button in menu 1,0 }; hint "Radio Disabled"; the //text is here to explain, but you can ommit that in ArmA. You will at spawning that the Radio is disabled, even for player p1 als he is equal to p1, thus the trigger fires. But the radio button is still usable with 1,0,0,1 and when actived you will see the message "Action Radio Alpha". Hope this helps. Thanks to a previous post from @Dead3yez. Kudo's to that member. Frank -
Hi Guys. I am trying to work our way through ArmA and have downloaded the Kamp Holland Template Mission. Now i needed the 1.3 version of Marsof because that holds some stuff, that is removed in 1.4 and 1.5 later on. Anybody has the 1.3 MOD of MARSOF on file/record/torrent etc.. ? Help Would be appriciated. We need the B_Heli_NH90_F vehicle class. Any help or tips are much appriciated. Frank
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- Netherlands Maritime Special
- Infantry
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