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captainblaffer

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Everything posted by captainblaffer

  1. Hi shay_gman, can we please get an option to turn off the new interaction button via init.sqf? (Shouting at dudes to lay down their arms) Thanks!
  2. Hi, question: In the bottom of the first post in this thread there is some code hidden behind a spoiler. Saying this should be called in init.sqf On a dedicated server, should this code be run on the server and all clients, or is running it just on the server enough?
  3. Hi MCC Team. I have a problem using MCC spawn points. In init.sqf I have this code: MCC_START_WEST = getpos startW; if (isServer) then { [getpos startW, 0, 'west','HQ',false] Call CP_fnc_buildSpawnPoint; [getpos fobW1, 0, 'west','FOB',false] Call CP_fnc_buildSpawnPoint; }; It works when run on local server, but on dedicated server there are no spawn points present. The players will be in the spawn menu without anything to select. I also tried this code, still doesnt work: MCC_START_WEST = getpos startW; [getpos startW, 0, 'west','HQ',false] Call CP_fnc_buildSpawnPoint; [getpos fobW1, 0, 'west','FOB',false] Call CP_fnc_buildSpawnPoint; How to fix this? Thanks!
  4. Hi MCC team, Question: I wonder how I can use the rally point tents for squad leaders without the leveling system. I want to make a mission where squad leaders have the tents right from the start.
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