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pansyfaust

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Posts posted by pansyfaust


  1. Hard to say. If it is, then at least the container setup is completely different. Also the freighter in the video has a huge smokestack on the back, which doesn't seem to be on the ship in the editor video.

     

    PS: Wasn't the model data stuff released for use / conversion to ArmA3, like all the terrains, etc? Did the same happen for Take on Helicopters? I am kinda curious why apparently nobody ported the ship stuff over, as it looks kinda cool in any case.

     

    You have the binarized PBOs available, I'm guessing debinarizing/altering the models is still prohibited.

    Hopefully someone from BI could clear this up.

     

    Edit: Seems the data has the APL-SA license which means you can create adaptions of it for ArmA games, so I guess porting it to arma3 is possible?


  2. Only if the model of the logistical vehicle is made terribly. If the model is solid, and you can drive into the vehicle, it'd be no different than it is now, at least in terms of functionality. It would work as intended, but just look 100 times better. The whole teleporting thing kills it. The C-17 video, while not the best, is a decent example. I'm sure there's probably better examples out there.

     

    As for boats having the VIV, it's not needed, because physics already handles that. You don't need a script the drive a vehicle up onto a flat loading bay on a boat and drive it around, it's already seamlessly possible without a "Load" attachto script. For planes though, that's another story.

    Are we playing the same game? Have you tried flying a plane in multiplayer while relying on physx alone to handle your vehicle cargo?

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