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Everything posted by darshyne
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This DLC look great, but no female soldier or civilian yet... Very sad about that, this is one half of humanity. Maybe next time for a Valkyrie DLC...
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Ok thank you ! I have tried it on another Dedi server (Nitrado, with the same pack of mods : Ace, Mcc and CBA) with the same result : Z d'ont move when spawn with Zeus. I'll will try with the trigger in the mission editor.
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Great mod ! I have a weird bug : The zombies don't move on my dedicated server when i spawn them with zeus. No problems on a non dedi serveur... I only use MCC, ACE and TAFR (and CBA).
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Great mod, lot of fun in MP missions. Would it be possible in a future update to spawn Z or spawner in Zeus ?
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ARMA 3 Addon Request Thread
darshyne replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Leight OPFOR or Caf agressor have middle eastern civilians. -
Thanks this is a great mod !
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ACE3 - A collaborative merger between AGM, CSE, and ACE
darshyne replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok thanks a lot ! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
darshyne replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have the revive module set to "disable" but the medical system is still working, my teamates are able to "revive" througt the medical system. So what is the purpose of this module if i turn it on ? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
darshyne replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, I would like to know what is the purpose of the "revive setting" module, do i have to use it beside the medical module?? Do i have to turn it on? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
darshyne replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great news. -
@Ares - Modules expanding Zeus functionality - Release Thread
darshyne replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
* Util - Added module to change player sides during missions. This is awesome for rp missions !!!!! thx so much Any luck to have a landing chopper feature ? Anyway your mod is soooo usefull. -
Great news :)
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
darshyne replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As a futur feature, do you think i would be possible to have an auto "ambiant citizen life" ? -
Humm, is there a way to use this great mod with Mcc or Zeus ??? I can't use units in the mcc mission generator nor can i use them in zeus???
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Great Mod ! Thanks for the job done. I s there a way to use it in Zeus?
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Hello, Nous sommes un petit groupes de joueurs d'Arma3 qui jouont dans une ambiance "jagged alliance" : militaires/mercenaires légèrement RP. Nous faisons essentiellement des parties en coop avec ou sans GM, plusieurs fois par semaines. Eternelles débutants grabataires, nous acceptons toute personne sympathique même s'il débute à Arma. N'hésitez pas ! Pour nous contacter Le serveur/Les addons Au plaisir
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@Ares - Modules expanding Zeus functionality - Release Thread
darshyne replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok thank ! Ares is already a great tool. One idea of ai features : an easy landing marker for helicopter or plane, don't know if it is easy to do. -
@Ares - Modules expanding Zeus functionality - Release Thread
darshyne replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great addon ! Just one question how do i use the extra stuff about CAF aggressor ? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
darshyne replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you plan to have a basic revive system in mcc in the future? I try many script (as well as the one in the template mcc mission), and none are working very well. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
darshyne replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I have a bug with the respawn system on dedicated server: When i set a start location and a FOB, i can't choose the respawn with Opfo or guerilla side, i always respawn at the start base. No problem with Bluefor, i can use any starting point (set with mcc or zeus). Tested with mcc4.9/10/11 mod and AiA terrain pack only. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
darshyne replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Those maps are awesome ! Just a question : Whith this pack i have a lot of new empty faction in MCC, any idea how to remove them? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
darshyne replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great feature ! You rock. -
Sure but it's strange that BIS don't give us a native way to use zeus as a 3d editor...
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Hello, do i have to installed the mod on all client or only on the dedicated server ? And do i have to disable AGM AI ? Thank :)
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@Ares - Modules expanding Zeus functionality - Release Thread
darshyne replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This look great, i'll try it asap. Hope it could work with Mcc.