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tusk1-1

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About tusk1-1

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  1. Awesome news! Thanks Kushluk! We've just started testing after I converted 1.3 to use Fallujah. Guess I'll have to convert 1.4 now too :)
  2. Hi Kushluk, Not sure if you're aware (or if you've already posted about it and I missed it) but there's been an update to the SMGR http://forums.bistudio.com/showthread.php?173780-AN-PNC-212-Simple-Military-GPS-Receiver - would it be possible to get the new version of this in? I've added it and tested it on our own server and it's working well. As the SMGR doesn't go in to the GPS slot any more, I had to change how the item was added to the player's inventory and change the corresponding check when selecting 'military gps' from the DEL menu. The dialog name is different, so the createDialog parameter needed changing also. Thanks, Tusk
  3. I quite like the fatigue system as-is. It means that you can't hoof around the desert with no penalty. It also means that vehicles (and keeping them safe) becomes more important - especially as a big part of DICE is going out on patrol to find civilians & intel. It might be possible to add the fatigue level as an option in mission parameters but I suppose it'd depend on how Kushluk wants to balance the mod.
  4. woohoo! :DOh man. Glad to see the updates are coming thick and fast, that change list look awesome. Glad that airstrikes can be called in with laser or coords! Would it be possible to add in some kind of "Cleared Hot" mechanism where the strike will be aborted if it hasn't been cleared hot by a certain distance from the target? This would help to prevent blue-on-blue strikes and also stop you killing civilians when you realise that you've misread coords :D We've been testing for a week or so now and had a good 6 hour long session last night. Feedback/notes: Number of militants, technicals, suicide bombers in the region. Is there too many, not enough? AI accuracy, precision etc. Please state which AI mods you are using. Medic backpack CSE medical items. Are they sufficient for long battles? Do you think the DAR MaxxPro linked above is worth adding? Militants are a good number but have only seen 2 suicide bombers and a handful of technicals. More technicals would be good and possibly more civilians? Sangin seems quite sparse of civvies. AI accuracy is good, we don't use any AI mods but are contemplating adding ASR in. The only gripe is that we get sniped pretty quickly when parachuting in. Would it be possible to tweak the accuracy when parachuting? Yep! Definitely enough for us last night - I had 14 packaging bandages on myself alone :D MaxxPro looks awesome - we'd definitely enjoy seeing the mod in there.
  5. Hi Kushluk, As a test, I added a HandleDamage event handler to the static weapons in fn_militantRooftop that multiplies the damage when the static weapon gets hit. After a bit of testing (the admin markers & teleport are handy), the airstrikes kill the crew of the weapon but leave the weapon intact. I'm quite happy to leave it that way, as the desired effect has been achieved and we can run in and add explosives to the weapon itself to finish it off. Awesome, thanks! Let me know if I can help in any way.
  6. I'll have a play too and run it on our server - see if we can come up with anything that might help. Is there anyway that I could convince you to keep the bomb-on-coordinate nature of the airstrike? It'd be cool (like in a 9-line) to be able to say how you're marking the target (laser, smoke, no mark), so that depending conditions, your loadout & a/c loadout, you can use laser guided munitions, JDAMs (using coords) or other ordnance. Speaking of, it might be cool to replace the map click with an interface where you have to type in the coordinates - like with the artillery. That way, the JTAC will need to use the Military GPS and be proficient at finding targets with it! Thanks, Tusk
  7. Hi Kushluk, Thanks for releasing DICE, it's fast becoming one of our favourite mods. We've already been playing with 1.3 and love the CSE additions. Not sure if this is the right place for bugs but I called in an airstrike earlier on a dude that was sitting on a heavy weapon on top of a roof. The bomb destroyed the building he was on but he remained seated and alive on the ground and promptly took us out when we went to investigate. Is there any chance that could be looked into? Thanks, Tusk1-1
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