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deleyt

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Everything posted by deleyt

  1. Why don't you send it to Dezkit so he can add it into the PBO. Would keep all the variants nicely into one addon, rather then a model and several fan made texture variants that need to be downloaded and maintained seperatly?
  2. deleyt

    Mine Detector

    I like the script! Much better then vanilla if you ask me. After trying it for some time I feel it's a bit silly to have an activate and deactivate option as people activate it straight away and leave it on throughout the mission. To counter this I have some suggestions that will force players to selectively use the mine detector (these could be adjustable settings through a parameter ofcourse): - Must have a battery (or 2?) for the detector to work and the battery will run out of power after using it for an X amount of time. Sweeper deactivates when the batteries run out. - Minedetector can only be activated when the player has his weapon lowered rendering him combat ineffective during the minesweeping. Raising the weapon deactivates the sweeper.
  3. Looks really sharp! Specially the hooded uniforms...good job!
  4. deleyt

    Tilos : Greek Island

    Very nicely done! It looks beautiful!
  5. Gonna give this a spin. Looks extremely helpfull to create a mission really fast. It must have taken you ages to code this. Thanks for your efforts so we don't have to (or do not have the skill) ;) EDIT: BTW, is it possible to choose other factions besides CSAT? I would really like to run the CSAT Modification Project with Anvil.
  6. deleyt

    ASOR Gear Selector

    Thanks for the ASOR Gear Selector, Lecks! I really like the layout and customisability you've provided. Works fantastic with the ASOR vehicle spawner aswell and gives a mission an sense of consistancy. Good job!
  7. deleyt

    ASOR Vehicle Selector

    Very fancy vehicle spawner! Thanks for releasing this! Much appreciated.
  8. Looking good! I already like a lot of the features it has but what I think most of the other script versions are missing and what would make this script unique if added, is a two stage heal-process (BTW: I know some addons have it but not scripted versions). A wounded player (patient): 1) first needs to be stablized to reduce the bleeding (and thus slowing down the timer). This gives the medic time to work on multiple patients. Any player with a FAK (or a FAK taken from the patient) is able to stabilize the patient. 2) can then be healed. Time of process can be varied by the severity of the wounds (lightly wounded, moderate or heavy) added with a random value. A easy parameter would set if all players, only players with a medikit or only medics with a medikit are able to fully heal a patient (like BTC has, so missionmakers can decide who is able to heal) Such a feature will require a lot more teamwork and will put the medic in a more dominant/depending role. If there's a possibility you could/would add this, we will probably add this medic-system to all of our missions. If you want we can do some additional testing for you in a multiplayer environment and report back.
  9. deleyt

    [RELEASE] Basic AI Medic FSM

    Is the medic supposed to heal you with an animation? Because when I use the script, he isn't. He just stands there or walks towards you and you're magically healed. I was actually expecting a bit more emmersion than this. Maybe perform an action on the subject at hand where it would also take some time to complete it (maybe on a timer that can be adjusted with a parameter?)
  10. deleyt

    RH M4/M16 pack

    Thanks for updating this already great mod! Can't wait to test out the new goodies. Well done guys!
  11. deleyt

    ACRE2 Public Beta Release

    Did anyone manage to get Omnibus working properly on a dedicated server without the use of Teamspeak?
  12. deleyt

    [RELEASE] No Mine Markers

    Thanks! Was looking for this some time back but couldn't find it. Much appreciated!
  13. deleyt

    ACRE2 Public Beta Release

    Been trying to get ACRE2 Omnibus with JVON running on a private dedicated server (Arma3 Server, JVON server and Arma 3 Client, all on one rig) but after two days of reading, testing, reading again, testing another, I'm about to give up and just go back to TFR! - All requested ports are opened on my router. CBA and ACRE2 are up to date. - The JVON server is up, using my external IP address. When connecting to the JVON server using the bootstrapper, I connect fine. So JVON works (right?). - Then starting my Arma Server (still using my same external IP), the server starts with addons CBA and ACRE2 (Omnibus version). - Checking jnet.log, says my Arma server was found and that's it's loading the server configuration. - I start Arma 3 as a client and connect to my Arma3 server. jnet.log says this": *IP's have been censored for privacy reasons. - Mission starts, I press CAPSLOCK....I can see the ACRE transmit icon in the lower right corner but I don't hear the transmit sounds, nor any communication......:S - I get NO message if ACRE2 is connecting to JVON in the Arma lobby nor ingame, like it does when using in conjunction with TS3 - Checking the JVON server dialog box, I can NOT see anyone connecting that connected through Arma! BTW: checking the documention that came with the omnibus package, it seems that it's still referring to the TS3 package, which adds a lot to the confusion. Please add an installation manual for the omnibus version! Also: please add a simple hint or text message ingame that the client was connected to the JVON server or that at least the plugins are working correctly. What am I doing wrong here? I would really like to try this fantastic concept of no TS3 but so far no luck...
  14. deleyt

    (SMA) Specialist Military Arms

    Just want to thank everyone that's involved in this awesome mod. Thanks for all your hard work and devotion...it shows! We're all having a blast with this. I really hope this team will keep on pushing limits and releasing new stuff for the future.
  15. deleyt

    Sarugao A3

    Congrats on releasing Sarugao. Thanks for all your hard work!
  16. deleyt

    Bornholm, Denmark [Terrain]

    My apologies. A mistake on my end. It had nothing to do with your mod.
  17. deleyt

    HETMAN - Artificial Leader

    I'll give all threee of 'em a whirl then. Thanks.
  18. deleyt

    HETMAN - Artificial Leader

    Thanks for this awesome mod/script! I've been playing it for the last hour or so and I'm quite impressed with the effectiveness. Rydygier, what lowlevel AI Enhancement (unit-level) would you recommend using with HETMAN?
  19. deleyt

    Bornholm, Denmark [Terrain]

    Teleport option is still active with the latest release. Can it be turned off? ALT+CAPS+LEFT MOUSE BUTTON anywhere on the map and you're teleported to that location.
  20. deleyt

    HETMAN - Artificial Leader

    Link to ALTERNATIVE SOUND SETS FOR RADIO CHATTER is broken. I'm not able to download the soundset.
  21. deleyt

    Sweet markers system

    Thanks for the latest update! I really love this marker system now with the included drawing of lines. Fantastic and thanks for all your hard work! I have two questions: 1) Is there a way to change the thickness of the line? 2) Would it be possible to have a setting/switch to remember the rotation of the last marker to quickly plot a route with arrows? Also: I know N, G and T are text related but what do they actually mean/do? The manual doesn't explain anything about it.
  22. Thanks for the wonderful mods Burnes. Maybe this question has been answered already but I couldn't find it: Is it possible to load up vehicles on the LCAC from the editor? like "car1 moveInCargo LCAC;" ? I'm guessing not as the LCAC has to be prepared for boarding. Thanks again.
  23. Not working for me either.
  24. deleyt

    AVERS US4CES Uniforms

    Awesome uniforms! I'm missing one thing: insignia compatibility Would it be possible to add it?
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