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odinviking

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About odinviking

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  1. I am looking for suggestions to make sure that a group will execute their waypoints. For a single player mission I am making a script to spawn the standard Armored, Mechanized, Motorized_MTP and Infantry groups and assign a waypoint to move to the player and engage him. The following reproduces the problem: spawn east groups at different positions on roads in flat areas about 2 km away from the nearest enemy. I do a “moveInCargo†for each non-crew unit of the mechanized/motorized groups, so the problem should not be waiting for them to load. I add the same waypoint position (move, safe, yellow) for all groups. I am creating the groups with one minute between them, but I have also seen the problem with a five minute interval. I am also spawning 10+ manned vehicles and joining them to the player’s group. When the mission starts I manually send the vehicles of the player’s group to individual positions which they reach without problems. Moving these vehicles makes it more likely that the east groups fail to move. (I have also seen all east groups successfully reach the waypoint if I do not move the vehicles of the player’s group). Some of the east groups make it to the waypoint, but others just stay at the spawn positions. I have seen the problem for all four types of groups mentioned above. I have looked at the spawn positions and checked that they are alive, undamaged and not stuck on a physical object. The groups that do not move either have their currentCommand, currentWaypoint and expectedDestination as: MOVE, 1, [[22991.2,18710.8,0],"LEADER PLANNED",false] or: ", 2, [[22991.2,18710.8,0],"DoNotPlan",false]. For the 2nd scenario the currentWaypoint is marking “done with the waypoints†even though they have not moved at all and the waypoint was set 2 km away. I have tried suggested workarounds like “{_x domove (getpos _x)} foreach units _some_east_goup†to no avail. Only a few times I have managed to workaround the 2nd scenario by re-activating the move-waypoint with “setCurrentWaypointâ€. I create the groups with “BIS_fnc_SpawnGroup†and add the waypoint with: _waypoint = _group addWaypoint [_waypointPosition, 0]; _waypoint setWaypointCompletionRadius 25; _waypoint setWaypointBehaviour "SAFE"; _waypoint setWaypointCombatMode "YELLOW"; _waypoint setWaypointType "MOVE"; Suggestions to make sure the groups move to their waypoint would be appreciated.
  2. odinviking

    The all new: Ask a moderator about the forum & rules

    I suggest that the required number of replies before newcomers can post a new thread is added for the FAQ or forum rules. I have searched in vain for the information there.
  3. odinviking

    The Newcomers' Introduction Thread

    Greetings to the ARMA community while I earn the right to post a question in the relevant forum.
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