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Andy24090

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About Andy24090

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  1. Andy24090

    =BTC= Revive

    How do I get this to work with my wasteland server? I've installed it but when you go to respawn it all ubgs out! Help!
  2. Andy24090

    Intro Music

    Thank you ever so much dont know how long ive been trying to do this Thank
  3. Andy24090

    Intro Music

    description.ext respawn="BASE"; respawnDelay=15; disabledAI=1; disableChannels[] = {}; // {0} to disable global joinUnassigned = 0; enableItemsDropping = 0; weaponPool = 0; corpseRemovalMinTime = 15*60; corpseRemovalMaxTime = 15*60; wreckRemovalMinTime = 5*60; wreckRemovalMaxTime = 10*60; enableDebugConsole = 1; loadScreen = "Loading.jpg"; onPauseScript = "client\clientEvents\onPause.sqf"; class Header { gameType=Sandbox; minPlayers=1; maxPlayers=84; }; author="Team Wasteland - A3Wastelandcom"; onLoadName = "A3Wasteland Stratis"; onLoadMission = "Wasteland is a harsh survival sandbox where two teams and independent players fight for survival."; overviewText = "Wasteland is a harsh survival sandbox where two teams and independent players fight for survival."; overviewTextLocked = "Wasteland is a harsh survival sandbox where two teams and independent players fight for survival."; overviewPicture = "Loading.jpg"; //Dialog includes #include "client\gui_base.hpp" #include "addons\R3F_ARTY_AND_LOG\desc_include.h" #include "client\systems\common.hpp" #include "client\items\warchest\dialog.hpp" #include "client\actions\gui.hpp" #include "client\systems\playerMenu\dialog\player_settings.hpp" #include "client\systems\groups\dialog\groupManagement.hpp" #include "client\systems\gunStore\dialog\gunshop_settings.hpp" #include "client\systems\generalStore\dialog\genstore_settings.hpp" #include "client\systems\vehicleStore\dialog\vehiclestore_settings.hpp" #include "client\systems\adminPanel\dialog\adminMenu.hpp" #include "client\systems\adminPanel\dialog\modMenu.hpp" #include "client\systems\adminPanel\dialog\serverAdminMenu.hpp" #include "client\systems\adminPanel\dialog\debugMenu.hpp" #include "client\systems\adminPanel\dialog\playerMenu.hpp" #include "client\systems\adminPanel\dialog\VehicleManagement.hpp" #include "client\systems\adminPanel\dialog\objectSearch.hpp" #include "client\systems\playerMenu\dialog\respawn_dialog.hpp" #include "client\systems\playerMenu\dialog\teamkill_dialog.hpp" #include "addons\proving_ground\PG_config.hpp" class RscTitles { #include "addons\proving_ground\PG_rsctitles.hpp" #include "client\systems\hud\dialog\hud.hpp" #include "client\systems\playerMenu\dialog\welcome.hpp" }; class cfgMusic { class survival { name = "survival"//this is what will be displayed in the editor (make it look nice) sound[] = {"\music\survival.ogg", db+1,1};//filename with path, loudness, pitch }; }; init.sqf asaerw3rw3r4 = 1; Menu_Init_Lol = 1; // @file Version: 1.2 // @file Name: init.sqf // @file Author: [404] Deadbeat, [GoT] JoSchaap // @file Description: The main init. #define DEBUG false enableSaving [false, false]; currMissionDir = compileFinal str call { private "_arr"; _arr = toArray str missionConfigFile; _arr resize (count _arr - 15); toString _arr }; X_Server = false; X_Client = false; X_JIP = false; // versionName = ""; // Set in STR_WL_WelcomeToWasteland in stringtable.xml if (isServer) then { X_Server = true }; if (!isDedicated) then { X_Client = true }; if (isNull player) then { X_JIP = true }; [DEBUG] call compile preprocessFileLineNumbers "globalCompile.sqf"; //init Wasteland Core [] execVM "config.sqf"; [] execVM "storeConfig.sqf"; // Separated as its now v large [] execVM "briefing.sqf"; if (!isDedicated) then { [] spawn { 9999 cutText ["Welcome to A3Wasteland, please wait for your client to initialize", "BLACK", 0.01]; waitUntil {!isNull player}; removeAllWeapons player; client_initEH = player addEventHandler ["Respawn", { removeAllWeapons (_this select 0) }]; // Reset group & side [player] joinSilent createGroup playerSide; [] execVM "client\init.sqf"; }; }; if (isServer) then { diag_log format ["############################# %1 #############################", missionName]; diag_log "WASTELAND SERVER - Initializing Server"; [] execVM "server\init.sqf"; }; //init 3rd Party Scripts [] execVM "addons\R3F_ARTY_AND_LOG\init.sqf"; [] execVM "addons\proving_Ground\init.sqf"; [] execVM "addons\scripts\DynamicWeatherEffects.sqf"; [] execVM "addons\JumpMF\init.sqf"; playMusic survival
  4. Andy24090

    Intro Music

    Im Trying to do this today followed the forum and still cant get my one to work. Has it changed what you have to do? Pls help!
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