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zoranth

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Everything posted by zoranth

  1. zoranth

    Zombies & Demons 5.0

    Ryan. your suggestions seem to have done the trick. I would still like to see a global reset or a method to do a local reset on the spawners so that they can be reset back to max once the area has been clear of players for x amount of time. I have a suggestion in already for this explaining what I mean. Another thing I have noticed is that these Zombies will walk through items that have been placed on the map. For example, at Camp Spencer on Esseker, there are the modular medical buildings. they can walk right through those. I am also seeing them walk through H Barriers and concrete walls. Is there anything that can be done about that? I have not noticed any normal AI from any other systems do this.
  2. zoranth

    Zombies & Demons 5.0

    Ryan, I will try using the information you have provided and see if that does the trick. Thank you very much for your help and Awesome work you have done here. Finally someone who has done Zombies right!!
  3. zoranth

    Zombies & Demons 5.0

    Hello Ryan and MrSanchez, I must say, you have done some great work here and I hope it continues where it is heading. I have a question or two about spawn modules and control modules. I am trying to set up an area so that when a player enters the fenced in area, x number of zombies spawn in y number of waves to a local cap of x. Once those are cleared, the players proceed in any number of directions from the entrance. once they proceed, they would then again activate another spawn module that spawns zombies with a different set of abilities. Is this possible or are we limited to just one spawner module along with a few control modules such as delete dead bodies, max global zombies and a couple others. If we are allowed to have the modules activate apart from each other then unfortunately, I have no idea how to do that. When I enter the area, only the spawner at the Top Left spawns anything. Here is a screenshot of what I am trying to accomplish:
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