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D-DayDawson

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Everything posted by D-DayDawson

  1. D-DayDawson

    New Map : GOS Al Rayak

    Played it yesterday on my server... Worked like a dream! Hopefully ALiVE team will add it... This and Kunduz are my 2 fav maps at the moment! Bien joué! D-Day
  2. D-DayDawson

    Leights OPFOR Pack

    Are you using AiA? If it's the standalone it will do that until you delete all the helio's from the folder, but if you use the TP pack it'll work fine.
  3. D-DayDawson

    [COOP] All Out Warfare

    Good Job on the new AOW... Nice touch with the base placement option btw! Bien joué!
  4. D-DayDawson

    F.O.B. Valhalla

    F.O.B VALHALLA by D-Day & Box F.O.B VALHALLA is a platoon size base, inspired by a old large Danish batallion size NATO base during the 90'ies war in Bosnia. ----------------- Long. ----------------- This is a base / FOB ment for the community that want a 'real life feel' experience of a base layout. This is dependant of AIA but when feedback drips in, the team will root out possible problems and attempt to provide a Vanilla version as well. History: During the last years of the bosnian conflict NATO took over a large warehouse that had housed a large transport company and transformed it into a base that had American Artillery , Danish Mechaniced troops and Norvegan medics troops amoungst others. Layout: The base defences was built around the large building. Inside the large warehouse, all the troops had 3 man sleeping containers mess hall, offices, radioroom, medics, and a basketball court. The remains of the old company were stowed into corners and dissasembled. The outside was walled off with 'HESCO Bastions' walls with 'fire positions'and groupsized bunkers inside large containers an room for 'fighting vehicals' on the inside of the walls as well. The artillery were outside the walls with 'radar' equipment that could pinpoint any incomming projectiles. Now the large base has been made smaller so it can be placed in editor with greater ease on flat surfaces. Base is arround 100x100 meters Features included: VVS VAS Airdrop & Recruits Interior Lighting Helicopter fastrope Farooq's Revive Vehicle Service ----------------- Note. ----------------- Heli pad is also on the inside and is a challange to pilots... But doable Weapons cache is inside main building so you can 'gear up' and be given your PRE-OP orders out of sight of possible enemies. Spawnpoint and 'options' Boards are outside at the main entrance There are a walking 'patrol entrance' at the back end of the base Main entrance should face enemy Thanks to: Bon_Inf & Moser for Bon's AI recruitment script Pokertour for =ATM= Airdrop Tonic for VAS Box & Virtual Vehicle Spawner Farooqaaa for Farooq's Revive Jacmac for Generic Vehicle Service Lala14 for Interior Lighting zealot111 for Helicopter fastrope script Kju for AiA Download here ] Hope someone finds this useful!
  5. D-DayDawson

    F.O.B. Valhalla

    ;) Working on more...
  6. D-DayDawson

    F.O.B. Valhalla

    No...Thank you. :o
  7. D-DayDawson

    F.O.B. Valhalla

    IT'S HERE! F.O.B Valhalla Vanilla Version! F.O.B VALHALLA version 2.0 is a platoon size base, inspired by a retired, large Danish batallion size NATO base during the 90'ies war in Bosnia. - With this update (version 2.00 from 1.00) we have totally remade the FOB and made it better. We have removed all MOD requirements and this v2.00 is now totally Vanilla, so anybody with Arma3 can run this template. HISTORY: During the last years of the bosnian conflict NATO took over a large warehouse that had housed a 'large transport company' near the town of Doboj and DANBAT transformed 'it' into a base that had 'American Artillery', 'Danish Mechaniced Infantry' and 'Norwegan medical troops' amoungst others. LAYOUT: The base defences was built around the large building. The outsides were 'walled off' with 'HESCO Bastions' that held many 'fire positions'and 'groupsized bunkers' that were inside large Containers. Next to all the bunkers, there were room for 'fighting vehicals'. The artillery were placed outside the walls with 'radar' equipment that could pinpoint the origin of any incomming projectiles and return fire. Inside the large warehouse, all the troops had 3 man sleeping containers, mess hall, offices, radioroom, medics, and a basketball court. The remains of the old company were stowed into corners and dissasembled. Now the large base has been made smaller so it can be placed in editor with greater ease on flat surfaces. Base is arround 100x100 meters PLEASE NOTE THIS: You are free to use F.O.B VALHALLA unchanged in your online MP missions and servers. -Of course you can place troops armor a.s.o. in this template. You can use the unchanged textures in your own published builds - Just drop a note if you do...that would make us happy! "anything other than that...just be cool about it... and ask..." :) Features: · VVS · VAS · Airdrop & Recruits · Interior Lighting · Helicopter fastrope · Farooq's Revive · Vehicle Service Installation: Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder. Extract the folder to your C:\Users\username\Documents\Arma 3\missions folder and load it in the editor. Notes: Heli pad is also on the inside and is a challange to pilots... But doable Weapons cache is inside main building so you can 'gear up' and be given your PRE-OP orders out of sight of possible enemies. Spawnpoint and 'options' Boards are outside at the main entrance There are a walking 'patrol entrance' at the back end of the base Main entrance should face enemy Credits & thanks: Bon_Inf & Moser for Bon's AI recruitment script Pokertour for =ATM= Airdrop Tonic for VAS Box & Virtual Vehicle Spawner Farooqaaa for Farooq's Revive Jacmac for Generic Vehicle Service Lala14 for Interior Lighting zealot111 for Helicopter fastrope script Krigshjälte for his buildings also Cruoriss Download Here [/img]
  8. D-DayDawson

    F.O.B. Valhalla

    Thanks Foxhound!
  9. D-DayDawson

    F.O.B. Valhalla

    Quick fix is try to open the mission file and delete the line with the flag pole, that way you only have 2 poles and not three... ;) ---------- Post added at 13:18 ---------- Previous post was at 13:11 ---------- We are currently trying to make a vanilla version on Valhalla, and one with only AiA. We're not sure if the vanilla FOB will have the same feel as the original. We might also change some scripts... If anyone has any good suggestions? The idea is for people new or lazy can just copy paste into any map and go play! We use MCC to do missions on the fly or throw in ALiVE and go kill!
  10. D-DayDawson

    F.O.B. Valhalla

    Sorry! That shouldn't have been there.... The mod you need is the USSOCOM 75th Ranger, Navy SEALs DEVGRU and Delta Force Good hunting!
  11. D-DayDawson

    F.O.B. Valhalla

    Please Check PM.... And thanks.
  12. D-DayDawson

    F.O.B. Valhalla

    BOX did it all in the map editor and I came along and placed scripts and sign posts and a little tweaking.. Zeus & MCC and you can save to .sqm and paste it into mission.sqm.
  13. D-DayDawson

    F.O.B. Valhalla

    That's what we made it for... Go ahead and enjoy!
  14. D-DayDawson

    F.O.B. Valhalla

    No there is a mission.sqm
  15. D-DayDawson

    F.O.B. Valhalla

    Thanks!
  16. D-DayDawson

    F.O.B. Valhalla

    Damn... Sorry! I thought I was in the right place... My Bad. Can an Admin move me over or should I re-post?
  17. D-DayDawson

    Leights OPFOR Pack

    Posted this on 2nd page of thread "Nice Mod... But I was getting an error on start up '0:38:51 Error updating 'bin\config.bin/CfgWeapons/LOP_57mmLauncher/Burst/' by 'lop_c_veh_mi8\config.cpp/CfgWeapons/LOP_57mmLauncher/Burst/', base 'Burst' ErrorMessage: bin\config.bin/CfgWeapons/LOP_57mmLauncher/Burst/: Cannot find base class 'Burst'' I deleted all files for the MI8 and the game loads fine." someone posted it was a problem with AiA...
  18. D-DayDawson

    Leights OPFOR Pack

    Nice update! Thanks That bug with AiA and the choppers is still messing me up though... I delete the pbo and it still works but no chopper fun for me... :( Did you use Chairborne models? Cause I get the same with those Choppers.
  19. D-DayDawson

    Leights OPFOR Pack

    Just go in the add on folder and delete anything with mi8 and you're good to go.
  20. D-DayDawson

    Leights OPFOR Pack

    Guessed it was the wrong names.... didn't try that option though. I had tried LOP_AA.... Thanks for the help and Thanks for a great mod. It'll be nice change from shooting cag_me :P
  21. D-DayDawson

    Leights OPFOR Pack

    OK! There seems to be a problem... DL new file, deleted old one, but still the same problem... I just get CSAT with ALiVE! Am I right in using these names? LOP_Faction_AA LOP_Faction_ChDKZ LOP_Faction_ISIS LOP_Faction_UA Thanks for all the effort! Making missions with UPS at the mo.... and any news on the AiA conflict issue eith the 57 burst?
  22. D-DayDawson

    Leights OPFOR Pack

    Hey! Thanks for the update. But I seem to still be getting this message "Error updating 'bin\config.bin/CfgWeapons/LOP_57mmLauncher/Burst/' by 'lop_c_veh_mi8\config.cpp/CfgWeapons/LOP_57mmLauncher/Burst/', base 'Burst' ErrorMessage: bin\config.bin/CfgWeapons/LOP_57mmLauncher/Burst/: Cannot find base class 'Burst'' Any ideas? this is the mod list on startup mod=@CBA_A3;@ALiVE;@AllInArmaStandalone;@Imrali-v1;@Koplic;@Bornholm;@CAF;@RDS_AG_Comp;@RHSAFRF;@RHSUSF;@ascz_a2_map_fixes;@Wake;@RDS_Civ;@Leights_OPFOR;@ExtraEditor;@sfp_islands;@SMD_A3;@Panthera;@RQ-11_RAVEN_AB_A3; Thanks for any help. OH.... And still no ALiVE.... :(
  23. D-DayDawson

    Leights OPFOR Pack

    Nice Mod... But I was getting an error on start up '0:38:51 Error updating 'bin\config.bin/CfgWeapons/LOP_57mmLauncher/Burst/' by 'lop_c_veh_mi8\config.cpp/CfgWeapons/LOP_57mmLauncher/Burst/', base 'Burst' ErrorMessage: bin\config.bin/CfgWeapons/LOP_57mmLauncher/Burst/: Cannot find base class 'Burst'' I deleted all files for the MI8 and the game loads fine. Also do you have a list of Names for ALiVE? Thanks
  24. D-DayDawson

    [COOP] All Out Warfare

    Tried deleting with Zeus but I can't.... Odd.
  25. D-DayDawson

    [COOP] All Out Warfare

    Hey Vince When I've done a mission and leave the server to go have some food or get rid of some food when I hop back on the server I get all the vehicles that have been used back on the spawn points... with no way to enter them to move and if I spawn a vehicle then everything blows up! And worse of all just stays there, so I have to restart the mission to clear it.... Have you heard of that before? do you have any ideas on how to fix it? Merci beaucoup pour l'aide et un super mission que je passe des heures a joué! D-Day ¨
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