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Close Quarter Battle Mod (CQB-M) [WIP]
Ironside International replied to rye1's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Provided it doesn't conflict MCC has the ability to lock all doors in a general area using on the of the brushes. Also, with MCC or AGM (can't remember which) certain player types can lock doors making for good MP barricaded subject scenarios. Looking forward to seeing this in action, as well as hoping it plays nicely with AGM/CSE -
Iraqi-Syrian Conflict
Ironside International replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work gentleman, the mod looks pretty impressive. Looking forward to giving this one a try once my desktop is back online. Keep up the great work. -
[eods] explosive ordnance disposal suite
Ironside International replied to monovdd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am not sure if you have been doing any work on the suit at all, but a thought would be maybe check with Specter who already has a Bomb Suit made that works well (heavy in weight, decent protection which can be improved with body armor), but maybe (if your interested) he might allow for the bombsuit to be implemented into the pack) http://www.armaholic.com/page.php?id=27352 Also, will the backpack come in a variety of colors (tan, coyote, OD, black, etc)? Keep up the great work. -
Authentic Gameplay Modification
Ironside International replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First off I want to say, we have been highly impressed with this mod, and has greatly enhanced our gameplay on several levels, which led to a full transition over from CSE to AGM. Although we were wondering about one thing, is there any way to change or turn off the tinting, but have the other effects still active? -
Afghan National Army Mod
Ironside International replied to ghostjaeger07's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Massi's has been slowly phasing out due to lack of updates. Much of this has been due to numerous changes by BIS, which I am sure has kept many weapons makers hyper frustrated. Needless to say, Massi just put out a recent update, so I suspect he is back on track, but we will see. Needless to say, I am sure this mod will become much more streamlined as it continues to develops, but we have a good baseline which just needs some testing in game under several situations -
Afghan National Army Mod
Ironside International replied to ghostjaeger07's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Been monitoring your work recently with building mods, congrats on the first release. -
I have run this several times, and I have to say I am highly impressed, definitely going to put this one to use.
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Ironside International [Ix2]
Ironside International replied to Ironside International's topic in ARMA 3 - SQUADS AND FANPAGES
Ironside International [ix2] Joint Operations Ironside International (Ix2) has currently updated to a more streamlined and a dynamic versatile environment by adding ALiVE and ALiVE WarRoom. -
(SMA) Specialist Military Arms
Ironside International replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Keep em dirty, when it comes down to it they are only clean for a short time. Ix2 are slowly porting them in due to sounds/models and ballistics from RH. The more realistic the better, keep up the great work. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Ironside International replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am sure they are on it, in the meantime I will give the workaround a try -
Ironside International [Ix2]
Ironside International replied to Ironside International's topic in ARMA 3 - SQUADS AND FANPAGES
Ironside International [ix2] Joint Operations Ironside International (Ix2) is currently looking for other A3 Communities who are looking to enhance their gameplay by running realistic Joint Operations or are looking for an outside community for RP or as an opposition. If interested hit us up on our community forums -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Ironside International replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Been super excited about the past few updates, although the most recent update seemed to have broke being able to spawn CAF Aggressor groups. They still show up in the primary selection, but the groups or individual units no longer show. -
[eods] explosive ordnance disposal suite
Ironside International replied to monovdd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Continues to look badass. Going through a bunch of testing with it ourselves as we are planning to incorporate PMC Engineers into the unit in the near future. Keep up the great work -
[WIP] Von Quest Industries - EOD System
Ironside International replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK, you need to get together with AGM and EODS and get this rock solid. Honestly don't mind running different mods to create some variety for EOD, but at some point they are going to conflict, at which point we are going to need to choose. Better if they they can work in cohesion, but differently for variation. Definitely going to look into this more. Provided it doesn't conflict with AGM (which is a core mod for Ix2, it may end up part of our pack). So far I am completely digging where this is going, far nicer than click and disarm. -
Ironside International [Ix2]
Ironside International replied to Ironside International's topic in ARMA 3 - SQUADS AND FANPAGES
Ironside International [ix2] Recruiting Ironside International (Ix2) is looking to build a second team and HR is now accepting applications for serious players who enjoy open ended, progressive (RP/PvP) gameplay. Each player has their own footlocker which they can personalize based on their earnings. Stop by the forums or our TS. Contracts are currently run on Sat @ 2000 CST