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HeraclesJones

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About HeraclesJones

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  1. HeraclesJones

    Trigger on Player Run

    Checking the anim state seemed to be an elegant solution, but there was something strange happening when I tried it, which I blame on my lax coding skills. In case anyone is interested, I ended up using the speed solution, as - - create trigger, set activation to INDEPENDENT (my player character is GUE named p1) - CONDITION is (speed p1) >= 8; - ON ACT. is Resistance setFriend [East, 0]; East setFriend [Resistance, 0]; ...and viola! Instant Assassin's Creed. Thanks everyone for your help.
  2. Hi, Does anyone know if it's possible to fire a trigger if a player runs (as opposed to, of course, walking). I'm trying to add a little suspense to an undercover mission, and want to make it so if the player (independant) runs, use setFriend to make them hostile to the occupying forces that they're walking amongst. So in psuedocode, [on player run] then [trigger setFriend function] Thanks in advance if you have any info on this.
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